The game is still relatively new, so I’d hope to see a lot of representation by characters until well into the game’s lifespan. Every character in the game feels pretty strong at an overall level.
The only real issue I see are the distinctly lopsided matchups (Liz v. Kanji, Slab v. Yukiko, Mitsu v. Liz).
Even then, Kanji still has a chance because if he touches her, he can pretty much end it with one clean hit and a single guess. Kanji in general, even though he gets a lot of flack as a low B-tier / ‘Kanji-tier’ character, is still really scary. His movement and general neutral game might be kinda bad most of the time, but he always has that fearfactor / comeback factor off of a single read (super grab) that can sometimes kill before Awakening pops and is un-Burstable.
Slab v. Yukiko is a matchup that seems pretty gimped to me as a Yukiko player, but admittedly there aren’t enough Slabs that I’ve played against to really get the feel of why it is what it is. Blocking fans is huge and Yuki has trouble dealing with the jumpins, so I dunno.
And all the Mitsuru talk. Yeah, she’s #1, with at least 1 match at disadvantage (Aigis), then you can argue over the other ones. Not really too interested in trying to debate whether or not Mitsuru has 1, 2, or 3 matches at disadvantage. I’m more interested in forming the rest of the list.
So at #2 the Japanese consensus is Aigis, which I can see as well, but what about #3? Teddie, Yu, or Chie? All three of them seem really strong. I don’t have much experience with Teddie, but Yu is just so well-rounded that he feels like the border-case between S and A. I mean, really, he seems to have almost everything without seeming too overwhelming as an opponent. When I get hit by Yu at neutral, barring beefy OMB combos and stuff, I feel like I have a chance to block and get away with stuff instead of just eating a 4K midscreen into more mixups via Aigis or some huge corner carry by Mitsu.