Concurrent Persona 4 Arena Tier List Discussion

okay… both have their pros and cons to the american and japanese style formats… moving on.

I foresee down the line yu taking top of the list if not number 2. That man is so incredibly well rounded damage/utility/mix ups(dive kicks are sexy), had to drop the brotherhood of the bear and take Yu on as my main. what do you guys think?!

internal monologue dear FSM i hope this will make them move on… (-_-; )

Depending on who you ask or where you find your tier lists, Yu is generally found pretty close to the top. I don’t recall ever seeing him lower than top five.

Agreed, I think Yu is definitely #2 or #3, though there is definitely separation between Mitsuru and everyone else. Yu doesn’t have any outstanding matchups, he’s kind of 5.5 or 5 across the board. It’s a really good choice for someone (like JWong) who is just good at games and wants to play.

Mitsuru is never leaving #1 without a patch or new tech being discovered. She has only 2-3 matchups that are even debatably negative, and several matchups where she almost can’t lose.

Two 7:3’s hardly counts as several.

:eek: I think Celerity’s referring less to the matchup numbers themselves…

…and more to the style of play that Mitsuru can employ in her matchups that makes them seem more difficult than they are on paper.

Yu doesn’t have two 7:3’s.

So, I guess people have now discovered SMP combos with Aigis.

I haven’t seen any videos yet, but they’re trying to work out ways to loop Megido Fire.

1 ex off over head gives you 5.2k. And people feel like they can find more to it.

Mitsuru has no negative matchups and more than two 7-3 matchups.

So who’s the “Wesker” of this game? I really don’t feel like spending time labbing it up this time around

Mitsuru.

I’d say she’s 4.5:5.5 to 4:6 against bothTeddie and Aigis.

I’m only a few days in, but everyone seems 7:3 against Yukiko right now.
Except Yousuke, that matchup is 12:-2.
Hopefully lab time will prove me wrong and she isn’t as bad as my early analysis leads me to believe.

I used to think Yukiko was bad but there are some insane players out there that made her work. She actually has damaging combos and some of the best corner pressure in the game, believe it or not…just takes some time to get it all together (compared to Mitsuru which is pretty much plug and play for big damage).

Syuuto says his worst matchups are Yosuke and Chie.

Take it as you will.

Yukiko is bad

I can why he’d say Yosuke.

What is weird is I see a lot of tier discussion for a game that is really very balanced. Undoubtedly we are going to see fluctuations in the tier list as time passes.
What is shocking to me is there is little to nothing being said about particular match-ups on this board, Dustloop, or Mayonaka. Shouldn’t we be really be investing our efforts into that discussion rather than “X character sucks because I said so” or SBO determines so? If we really take the time to examine these characters I think we can have a more worthy discussion at hand.

Very few games give characters so many unique tools and ways to change momentum and maximize damage the way this game does. Tiers are important but in a game like this it’s not everything.

If SBO proves anything at all is a large portion if not all the cast are being used and to me that is a good feeling. This kind of results can aid in peoples confidence in their current character choice and can also help with the games longevity.

Okay, Yousuke vs Yukiko sucks because hes literally too fast for her tools to work on him. He can run up to her and hit her in the face at anytime he wants. How is that?

Not to bring up the US vs japan format again but does everyone understand what you have to do to win with a really bad character against a really good character? You end up having to take risks, usually much worse risks than your opponent sometimes for much less reward. These bad risks and sometimes gimmicks can win you a round our two and therefore a set, but they are less likely to still work by the end of a 3/5 and would be almost useless by the end of a first to 10. Bad character usually still have a few tricks up their sleeve but its a limited number of tricks. A well placed trick might win you a round but its not going to work more than once against a good player.

Japanese tournament results are not an accurate picture of how a character will do in america our system favor better characters.
also Dustloop and Mayonaka have matchup forums

The game is still relatively new, so I’d hope to see a lot of representation by characters until well into the game’s lifespan. Every character in the game feels pretty strong at an overall level.

The only real issue I see are the distinctly lopsided matchups (Liz v. Kanji, Slab v. Yukiko, Mitsu v. Liz).

Even then, Kanji still has a chance because if he touches her, he can pretty much end it with one clean hit and a single guess. Kanji in general, even though he gets a lot of flack as a low B-tier / ‘Kanji-tier’ character, is still really scary. His movement and general neutral game might be kinda bad most of the time, but he always has that fearfactor / comeback factor off of a single read (super grab) that can sometimes kill before Awakening pops and is un-Burstable.

Slab v. Yukiko is a matchup that seems pretty gimped to me as a Yukiko player, but admittedly there aren’t enough Slabs that I’ve played against to really get the feel of why it is what it is. Blocking fans is huge and Yuki has trouble dealing with the jumpins, so I dunno.

And all the Mitsuru talk. Yeah, she’s #1, with at least 1 match at disadvantage (Aigis), then you can argue over the other ones. Not really too interested in trying to debate whether or not Mitsuru has 1, 2, or 3 matches at disadvantage. I’m more interested in forming the rest of the list.

So at #2 the Japanese consensus is Aigis, which I can see as well, but what about #3? Teddie, Yu, or Chie? All three of them seem really strong. I don’t have much experience with Teddie, but Yu is just so well-rounded that he feels like the border-case between S and A. I mean, really, he seems to have almost everything without seeming too overwhelming as an opponent. When I get hit by Yu at neutral, barring beefy OMB combos and stuff, I feel like I have a chance to block and get away with stuff instead of just eating a 4K midscreen into more mixups via Aigis or some huge corner carry by Mitsu.