Chun Li Nerfs: More recovery on: b.HP, Sweep (remove AA properties too) and st.HK. SA2 20% Damage nerf. Toe-Step is no longer safe on block. Cr and st LP has less priority. EX Spinning Bird Kick uses more EX. Lighting Legs have recovery (except EX). Buffs: SA1 has vortex effect, does more damage as an AA, slightly shorter bar. EX Kikoken is faster and hits twice.
*I don’t care how you try to justify it. No Sweep should AA. No other Sweep in good fighting games AA’s AND is safe on block. That’s retarded. She needs to be nerfed and everyone knows it, but making Kikoken better and a Good SA1 may even that out and inspire diversity in how the character is played. I left her Kara-throw alone too. She would still be good, just not as safe and you’d to commit to what your doing more, similar to Dudley. Dud has amazingly good normals but he can’t just throw that shit out like Chun can.
Yun nerfs: Shoulder no longer safe on block. More push back on Genei Jin on block. Takes longer to charge up Genei Jin. Palm has 10 frames recovery like Yang’s. Buffs: SA1 has shorter bar like Genei Jin and does 15% more damage, will also work as an AA and hit for full damage.
*I hate that Shoulder. Whenever Yuns has Genei Jin or just about to get it they just throw out that Shoulder can cancel into it. Making Genei Take longer to charge up may resolve that. SA1 is just another option for those that want to play Yun differently.
Dudley: Overhead HK into SA3 1-frame link removed.
*He still has the scariest mixup game on knockdown in the whole game. And contrary to popular opinion it’s not a super hard move to get out either. Just plink 3 Punch and it should come out most of the time. I think it’s a fair nerf.
Ken: crLKx3 into SA3 is removed. Buff: SA2 has vortex effect and shorter bar.
*You all know Ken is retardedly easy to use. I say remove this one retarded thing. Not only is it not hard to do (any scrub can pull it off 1st try and you know it) but it gives him an amazing offense once he has Super loaded.
Makoto: Touch of Death with SA2 removed. Either 10 frames more recovery or 5 frame more startup for her Karakusa. Buff: EX Fukiage has a bigger hitbox.
*I hate this bitch. Straight out. I hate the randomness of how she plays. Give her something good to do on Wakeup (and lest I remind you she could follow up the EX Fukiage with an Axe Kick for big damage and Stun) so she’s not so free on wakeup.
Yang: Delete unblockable crossup with SA3. Buff: SA2 does 10% more damage. SA1 is more comboable and does 20% more damage.
*Yang relies almost entirely on EX Rekka, so deleting the unblockable with SA3 doesn’t change very much for him. It just makes the matchup with Hugo and Q a little more even. SA2 does so little damage if you combo into it, may as well make it usable.
Urien: Unblockables remain. LK Shoulder and LP Headbutt no longer safe on block.
*The unblockables make the character. The thing is those two Specials are safe on block which could be a problem. I say just take away the safety net with that shit. I have no idea how to make those other SA’s good.
Akuma: More recovery for MK and HK Tatsu (punishable by any character). Buff: SA2 is one bar, about 25% longer, and he can still do Demon and KKZ.
*Just evening out the playing field and making those Tatsu’s less spam-able. BUT SA2 (which isn’t that bad) gives him quicker access to the Demon and KKZ. A fair trade if you’re gdlk with Kara-demon.
Ryu: Buff: SA1 has faster startup and 10% more damage. EX SRK hits 3 times. SA2 has Vortex effect.
*SA1 sucks as a Super. Why does his EX hit only Twice?
Oro: SA2 Unblockale removed. Buff: SA2 has instant startup and can bo comboed into, limited air juggle afterward. Can do Air Projectile (4th Strike) and air SA2.
*It’s an annoying and gimmicky unblockable. The punishment for him guess-parrying on wakeup is fucking extreme. One mistake equals almost all of your life. Come the fuck on. I’m stealing from that 4th Strike video but fuck you guys, those are some good ideas for him.
Hugo: No changes.
Elena: Buff: SA1 has vortex effect. Can combo off of crMK and LP Mallet Smash into SA.
*She doesn’t need much. The buff to LP Mallet Smash would help her out a lot.
Ibuki: Buff: When doing EX SRK on wakeup can combo into full SA1.
*Again, doesn’t need a lot. It sucks if she her wakeup game is bad because EX SRK into SA1 doesn’t do a lot of damage.
Alex: Buff: Can combo off of crMP into EX Flash and EX Shoulder and SA2. Flash Chops reflect projectiles (4th Strike). SA1 has 1 frame startup. SA2 has vortex effect on hit. LP Powerbomb has slightly longer range.
*Fuck you, the Flash Chops reflecting projectiles is a good idea. I could take or leave LP Powerbomb having better range but giving him crMK into those two EX moves and SA2 gives him a lot MORE options.
Necro: LK Drill is replaced by MK Drill, MK Drill is replaced by HK Drill, and HK Drill is a faster version of HK Drill and now comboable. Easier to combo into jHP and jHK. Can now combo into command grab like Oro off of stMP and etc.
*He’s not a bad character. Just these few things about him suck. Why the fuck couldn’t he combo into his grab yet they let other characters combo into theirs?
Q: All specials have faster startup. Can kara-cancel delayed Rush punch into Command Grab or Slaps. SA2 has total invincibility on startup (better AA).
*His specials aren’t bad, they’re just slow. Speeding them up helps him out a lot. Being able to kara-cancel the Delayed Rush Punch opens up his options and makes him scarier but doesn’t reduce the risk of doing it.
Remy: Can combo off of stMK, LP-LK Auto Combo, and cancel first hit of stHK (and MK-HK auto combo) into EX Cold Blue Kick. Can Super Cancel Flash kicks into SA1 and 2. Can combo into SA2 off of crMK. MK-HK Auto combo will hit every character instead of whiffing. Can cancel first hit of Sweep into SA (any) and any special but Cold Blue Kick.
*Basically just making him better. Why the fuck did they give him that slow as shit 2 hit Sweep? It makes no sense in a game with Parries.
Sean: 2I Sean (with damage nerf).
*Der.
Twelve: XCOPY has no downtime when ending. Can combo into EX Dive instead of knock down.
*I don’t use him (who does?) but this is what I’ve observed.
PS: The movie Crank 2 is bad ass.