Complete Oro Thread

BTW thanks chad for the tip with Tengu execution. It helped SO much :smiley:

Any help on the Remy and Yun matchups? I suck getting in on Remy…and Yun just overwhelms me with his pressure :S

yun is really hard for oro (and everyone of course) crossup divekick into 1-2-3 super is really pretty stupid. trying to practice red parrying the strong in the target combo will probably help. also parry every divekick into chicken dance since its the only way to land it against yun

remy seems 5-5 to me so idk, just jump in parry until you’re in there and then keep pressure on, he cant really escape. red parry or reversal ex srk through his down roundhouse
careful for his jump fierce, its godlike

the matchups i really hate are ken, yun, and chun (pretty obvious why).
i hate how oro’s roundhouse goes over chuns head (also ibuki’s and i believe elena’s too) when shes crouching, makes the matchup harder than it already is for no reason

I’ll provide the little advice I can on these match ups in a little bit. I don’t have much experience vs either of these characters.

I do have a Makoto write up that I’ll be posting later today! Look forward to it! :slight_smile:

aite thanks for that

Thanks for that.

Im defo looking forward to that.

Makoto write-up is posted. Sorry it took longer than I thought, I kept putting my notebook in places where I couldn’t find it.

The only thing I can say vs Yun is like… if you can react to dive kick set ups, you can air grab him before he kicks, since most players get ready to air parry or air to air, but Oro can parry + throw. Neutral jump HK (as always) is a good move if you want to hit with the tip of Oro’s foot. I think vs Yun you wanna stand in range to counter poke his meter building, since Oro can heavily damage him with st MK, which makes him have to resort to stuff like cr MKxxx lunge punch or shoulder, which are punishable on block, and a blue parry on block respectively. Block when he turns on his glow sticks, because if you don’t, he’ll kill you. He can cross you up with dive kicks too, so try to spot those. Use SAIII, since he tends to go under fireballs with shoulder, or go over them with dive kicks. He is really hard to unblockable with SAII as well, so I really like SAIII vs him.

Vs Remy I like to try to trade with st HK, since he is at 99% stun in 3 [maybe 4] hits, then I want to make him die. You can react to his high LOVs and dash under them to murder him if you’re like 3/4ths screen away or less. Watch out for EX Flash Kick on wake up, his kara grab, and the cold blue kick, cuz he can use those tolls to catch Oro while he’s dashing around like a psycho. I think SAII and SAIII are viable vs him. SAIII kills him in one easy combo, and SAII/EX fireballs can eat up his fireballs, and he’s tall, so it’s hard for him to avoid blocking the orbs I believe.

lmao oro vs hugo is such a bad matchup for hugo
hugo has to play PERFECTLY and get crazy shit like parry into 720 etc to win

played a long set with fardec (great hugo) and he couldnt do very much against my run away. managed a double perfect one time even lol
SAII RAPES him. basically run away, build meter, throw medium fireballs (they hit hugo standing) and ex fireball into superjump for the pressure/possible unblockable…knock him down in the corner and do an sa2 into unblockable…
amazing tool vs hugo is instantoverhead jump back roundhouse, it OWNS hugo hard if they cant parry it. watch out with getting predictible with it though because they can do backbreaker if they telegraph it
his hitbox also makes it easy to get the jumpin low chicken into medium punch on their wakeup. this has to be 7-3 right?

I don’t think it’s 7-3. A lot of the stuff you said is true, but you’re exaggerating it IMO. Even if you stand full screen and spam MP fireballs, Hugo can trade with his stand MP (slap) and do more damage to you than you do to him. It’s hard to stun Hugo, which is one of Oro’s biggest strengths. Oro doesn’t have a ton of health either, so it doesn’t take much for Hugo to kill him with a few trades/hits. Oro can’t get close enough to Hugo to cl. MP most of the time, which also creates a challenge.

I have to agree that SAII is really good against Hugo though. Keeps him where you want him. His big hitbox makes him easy to cross up with or without the orbs. The match up would be better if the regular Chicken Stomp loop into SAII worked against him, since that combo builds a ton of meter.

if chicken loop worked itd be rrrrrrrrrrrrrreallly bad
checked the tier list they think its 7-3 as well.

yes and we all just stare at this magical matchup chart that comes from where exactly and when?

i trust the internet. i really do. i let them decide things for me.

uhhh i mean i thought it was 7-3 just from playing it…
me looking at a j. arcade tier list to find that it agrees sorta plays into the ā€˜its probably 7-3’ idea

The thing about looking at tiers is that it’s comparing the top Japanese Hugos to top Japanese Oros for the most part. So, it’s gonna come down to their play styles a lot of the time. That’s why I tell people not to get discouraged vs Chun if they use Oro. It’s 8-2 in Japan, sure, but I don’t think there are a lot of Chuns here that know that match up. The match ups here are even more player-based than character-based than Japan in my opinion, since there are only a handful of players with a lot of experience in every match up vs high level offline players. Ya got me? Not trying to call you out or anything, I’m just saying that’s why I wouldn’t really call it a ā€œ7-3.ā€

Just played a Necro who basically stopped me from doing anything at all by randomly tossing out electricity. I could not find a single thing that punished that well enough. What the hey do I dooooo?

sweep?

When I read this, I just see ā€œI’m really bad at 3s,ā€ not ā€œI need help with an Oro thingy,ā€ so I really don’t want to help you. Necro’s electric ranges from -10 to -24, and it’s pretty possible to react to during start up. ā€œRandomā€ electrics doesn’t shut down any strategy, either, so I think you’d have to tell me a little more about what he was doing.

Yeah, sorry, I should’ve gone with more detail. That post was more a kneejerk ā€œwaaugh I don’t know what to do against that characterā€ kinda thing :slight_smile: Since then I’ve played a different Necro and gotten more of a feel for the matchup, but I still don’t know about the electricity thing… This guy used it more sparingly (and more effectively), and so I didn’t get much of a chance to try block punishes.

Basically, this first Necro was tossing out electricity freely on startup, and even though I aimed what I THOUGHT was meaty sweeps at him, they got beat out by him. It also felt like he also somehow managed to counterpoke me with electricity while standing (there’s the random electricity).

Even when I blocked wakeup electricity, I was having trouble finding the timing to punish him for it with crouching MK (theoretically into command throw, though I think I might be pushed too far away for that). Now, this was online, and though it was on a decent connection, it wasn’t perfect, so it’s possible that my timing was messed up by that.

Or not, I guess. I thought I’d poked through the Necro forum well enough before throwing out the ā€œaugh electricityā€ post, but according to a thread from 2006 (Necro $.), you pretty much have to reversal EX uppercut to punish jab electricity.

I made a vid with a 100% set up vs Yun that I found. I’ll put it on Youtube.

I posted it. Here.

[media=youtube]8gihnKNX0nk[/media]

I agree that a good hugo vs oro can be very difficult for oro. I have played a lot of good hugos before and even in Japan, they rate him at oro/ryu level or stronger.

I have a hard time articulating this matchup but here goes:

This matchup is a very SF4 matchup in that both players need to play very patient. Oro has to run away and throw fireballs (because Hugo rapes him up close) but he can’t back himself into the corner. This is where Hugo rapes. Sure you think you can superjump out but smart Hugo’s will either backbreak or jump back mp you out of the air. Once they slowly walk you into the corner patiently parrying every fireball, they will try to either s.mp you, trip you with l.mk or be ready to backbreak or jump back mp. Everytime Oro realisticlly hits Hugo, it’s like a 2:5 ratio in terms of dmg meaning if you hit him 5 times with some willy nilly pokes or fireballs, all he needs to do is hit you twice and the match will pretty much be even. He just needs to play slow and not get flustered and slowly walk you into the corner where he rapes because if you are hardcore running away what does he have to be scared of, pokes or fbs, that’s all.

Now you feel like you need to carefully attack him the next round because he beat you. The 2 of my best tools vs hugo are f.mp (backfist) and jump in fierce. If you are playing footsies, stand outside of hugos s.mp range. He’s going to swipe for sure. Once he whiffs you gotta b.mp him. Caution though, your timing needs to be on point and reactions good because if they are not, Hugo can buffer a parry in after he does a mp which will parry your backfist if you mistime into meatsquasher to get you to the corner, or 360/720. Also jump in 2 hit fierce is really good because Hugo is so tall and fat, even if he parries the first hit, he will get hit by the 2nd. If you are doing this always go into the ā€œHugo Comboā€ which is s.mp(1-hit)xxxfierce fireball, rh.chicken(1-hit), s.mp(1-hit)xxxfierce fireball, dash up partion mp uppercut.

When I was in Japan, I played Kuroda’s Hugo and he raped me because he was using these very specific tricks I am telling you about. Another thing he did was pick SAII, so if I got cornered and decided to jump out, I would have to think twice since I might be taking half life if I try to escape wrong.

Hope this provides a bit more insight to the match-up.

you must be playing shitty Hugo’s ,thas why you think is 7-3 in Oro’s favor. :sleep: