Complete "How to Change the Music in MVC2 + How to make your game selfboot" Thread

I don’t actually see a “gold” Sentinel in these edits… ?

This is Big3d’s black body/gold arm version:

  • (#10000F310FE93FD71FB60FA50F850F530F777F555F444F222F111F000FFB5F0F0)
    which may be what you mean? This is Big3d’s yellow/green version:
  • (#10000F000FEE9FAE4F7D5F293F253F122FFF6FFF3FFC0FAA0F880F530FFEFFF26)

Here’s a quick “gold” edit I put together:

  • (#10000F000FFFAFEE0FDD0FAA0F880F660FEE4FEE0FDD0FAA0F880F660FFFFFF00)
    , but that’s pretty yellow, here’s a goldier version (based upon Big3d’s yellow/green):
  • (#10000F000FFF6FFF3FFC0FAA0F880F530FFF6FFF3FFC0FAA0F880F530FFEFFF26)
    and here’s probably an even goldier version (based upon LK Gold Storm):
  • (#10000F000FFF3FFD0FFC0FD90FB74F952FFF0FFE0FFC0FD90FB74F952FFEFFF26)
    aaand slightly more lemony version of that (also based upon LK Gold Storm):
  • (#10000F000FFF3FFFCFFD6FFA0FC74F952FFF0FFFCFFD6FFA0FC74F952FFEFFF26)

I don’t know if any of that helps, but hopefully it’s a good starting point… ? The second to last one is my favorite of those, but it doesn’t match Storm well enough IMHO.

How’s about changing or even better removing the music from DC Street Fighter Alpha 3

Is it possible? If so how?

I actually dig the music in A3 but it might make it run a bit smoother in Chankast is all,

Here’s my try at a “gold” sentinel:
(#10000F000FFF7FFE4FFE0FEB0F970F430FFF7FFE4FFE0FEB0F970F430FFFFF1F9)
A pic too:
http://img136.imageshack.us/img136/3220/goldsentpn7.png

Perhaps you approve this GoldSent?
code: (#10000F222FFFDFFFAFFE6FFB3FC60F840FFFFFFFDFFFAFFE6FFB3FC60FFFDFF00)

ok so me and the guys played on my first color edited marvel this weekend and i learned 2 things.

  1. lighter colors in general look terrible compared to darker colors. im gonna give all my lights a couple tints of darkness for the next edit.

  2. my ryu and sakura both have clear spots on their legs for at least 1 of their costumes, how did i do that? i doesnt show up clear in my preview section of pal mod.

Does anyone know how to change de trainning scenario?

I saw there are files named

STGxxPOL.bin
STGxxTEX.bin

But how do I visualize them?

I tried to randomly change some of them, sometimes it worked but when I press start to go to the menus, they don’t show correctly.

you changed the alpha to 0, probably trying to change one of the colors to white,
the ID:00 you do not touch it should be
A: 0 R: 15 G: 15 B: 15
the alpha is the transparency of that color, 0 for invisible and 15 solid
if you want to make a translucent char change the alpha of ID:01-15 to maybe like 12, any lower and they become to hard to see and cheesy
oh and remember when you change it click ‘set (A)’ then ‘apply’ or it wont work

i dont think any of us have dove into that part of customization yet, we are still mastering the colors, and currently there isnt a way to visualize them
unless you write a program that will, like suupabuu did

HELP Please. 2 questions.

  1. For sentinel, I get the black boxes for his smoke so I tried to change 01 LK (Extra - 0A) -> A:0 but it keeps reverting back to 15 for me.
  2. How do I input the codes of colors you guys are posting to get it to show up?

1: Click SET (A) if you update the A field. Otherwise it won’t stick since normally you should not edit that ever.

2: Copy them to notepad, then remove the space that SRK is putting in the middle of the string. Then highlight boxes 00-015 in the editor, then copy the string from notepad and paste it into the editor. Once you master that, you can do cooler things like copying subsequences. For example, here’s a 5 long sequence of blue - (#&F9FFF0CFF18CF17BF049) - that you could copy onto any 5 selected color boxes. So for example if like the shades of Cable’s yellow straps, you could directly select those in the editor and then paste them into somebody else’s palette. This is very easy and pretty powerful. :tup:

Ayo, could you share that Purple and Lime Green Sentinel of yours? Looks dope

I’m mad late, but is this process exactly the same for the ps2 version? My DC is dead.:sad:

i believe so as long as you have the newest pal mod

How can you tell?

the newest pal mod has a
"D1"
"D2"
“D3”

on the bottom left corner
and when you go to load directory it asks either PS2 or DC game

Is this found in game, or when you put the disc in your comp?

Here some color edits(2 Mags & 1 Psylocke) ima be using on my Mix:

-Blue/Yellow Magneto
(#10000F111FFFFFFC4FFF2FDA0F961FFD9FFA8FD87FA51F27EF16DF049F015F004)
-Red/Purple Magneto
(#10000F111FFFFFD66FC34F924F613FFD9FFA8FD87FA51F74BF537F426F314F213)
-Deep Red Psylocke
(#10000F222FFFFFD55FA34F604F403F302FFE5FFA3FD62F940F90FF508FF05F903)

“This message was deleted at the request of this user.”

Guys, please stop asking for files from the game, or where to get the damn ISO. This thread is how to customize the game, not where to find illegal copies of it. Any future request will be reported.

What i was referring to was the program you use to edit the game.
You copy the files from your CD on to your comp, then you open the newest version of PalMod and choose
Load directory > PS2 CD
then select where you copied the files and it should load… or i think so
im not to sure on the PS2 but you can try that

but the PS2 and Xbox apparently are editable

I need some help from you guys here :bgrin:

so far everything has gone quite well, EXCEPT for that when editing GUILE’s colors, afterwards his razor kick always glitches, always! in the air, on the ground and even his razor kick super he glitches.

can some else check it out, i’m wondering if he has a palette to correct this?

has anyone else noticed it?

thanks for alls help here