Complete "How to Change the Music in MVC2 + How to make your game selfboot" Thread

thanks

this tutorial is truly da best! thanks for taking the time to make it!

ok… here’s an interesting one for y’all…

I’d like to, after having printed up a VERY nice-looking 3rd Strike label using the CPSIII art, break up my Double Impact into separate games (yep, New Generation and 2nd Impact as two discs), obviously so I can replicate the arcade CD art on them (these are printable CDs).

Has anyone had any luck doing this yet?

If comeone can extract the textures for the images used in-game for those CDs, that’d be even better, as that can be worked with (the source for the CD label scan for 2I has some… issues).

Splitting up SF3:NG and SF3:Di should be very doable. They are separate games on the disk, selected by a boot menu in the root of the disc. Take a peek at the disk contents, and the two folders they are in should be obvious. Take out each folder, and self boot it with the folder’s contents in the root of the disc.

i have a question real quick, when i make a large dummy file for a custom marvel, create the disk image, burn it blah blah and pop it in my dc, my dc can only read it like once every 10 times and if i make another custom marvel with a small dummy file of like only 1mb and i when pop that in my dc, it can read it normally without any problems. Can someone tell me why it does that?

I cant say exactly why this is happening, but if I were you, I would do the process from scratch. Deleting all your data from the data folder, and the adx folder, then re-extracting the original game files back to your data folder. Also make sure to inspect your data folder so there aren’t two dummy files. Also make sure you name your dummy file “0dummy”, as this will force the dummy file to be burned first, and push all the data outwards. Also make sure to burn at 4x or slower, just to be safe. If you still encounter the same problems, post up here again with every step you take in the process of making your custom MVC2.

hey, what soundtrack was used at the evo 2k7 east matches?
i want it…

alright thanks memphis will try those suggestions and mixah i have some of the songs that were used in the recent evo east footage if you want them.

I’m… not sure what happened, but this… didn’t work well. Failed to find ip.bin on either game.

Here’s what I did…

I copied the contents of the specific game folder to the root, and deleted 1st_read.bin. This was the only change made to the disc layout. I then binhacked ip.bin to point at the (unchanged) name of the executable (also hacked the game executable to boot).

But, I can try again, I suppose…

Edit: the new one… ALMOST works. It loaded up the VMU screen instantly, and goes into demo mode alright, but when I try to press start, it just boots me back to the DC’s main menu.

Any ideas?

Since Mixah brought it up. . . I would kill for the soundtrack that Smoothviper seems to always use. Heres a link to the a video with the track:

http://zachd.com/mvc2/matches/Evolution/evo2k6/evo%20vegas/money%20matches%20and%20casual/23d%20MM%20Smoothviper%20(3W%20MCS)%20vs%20DucVader%20(W%20SpiralSCyke,SpiralSCC.wmv

Why’d you deleted the 1st_read.bin? I guess more specifically, which 1st_read.bin did you delete?

copy the SFNG folder somewhere you’re hard drive. Remove the disc from your drive, because you wont need anything except what’s in the SFNG folder you just copied.
Youll see a file called SF3_1ST.BIN. That’s your 1st_read.bin file. Don’t rename it, just see that its there.
Grab an IP.BIN from just about anywhere. Grab one of the ones off of one of my collections, or the one in the combomasher collection of stuff. Copy it to your SFNG directory.
Burn your audio.raw file, and run cdrecord -msinfo to get the LBA number. If you’ve done this a few times, Im sure you’ve got the hang of it.
Go to a DOS prompt, goto your SFNG directory, run BINHACK.EXE. For the binary file, enter SF3_1ST.BIN. For the ip.bin, enter IP.BIN. For the msinfo number, input what you got from cdrecord -msinfo.
Move the IP.BIN out of the SFNG directory. You dont want it there.
Use mkisofs to make an iso out of the SFNG directory, just like the echelon tutorial says to. Make sure to use the msinfo numbers.
Use IPINS to insert the IP.BIN into the ISO you just made
Burn the ISO to the cdr you burned the audio.raw on.

For 2nd Impact, everythings the same, but the folder name is SFNG2, and the binary 1st_read.bin is SF3_2ND.BIN.

Toodles: those instructions you posted there led to the situation I noted in the edit.

anybody know how to edit mp3s/music in general? Cool Edit Pro is hard to use.

Use Audacity, http://audacity.sourceforge.net/ . It’s free and yu can convert mp3’s to wav, and do general edits on songs.

can you do this with a mac?

OK SOOOO

I finally made one that worked! Echelon method baby…I don’t know why I didn’t try it before…is so much easier IMO…instead of bothering with all those extra programs where my CDdrive is incompatible.

I was almost worried because it took a LONG time to load…I’ll have to figure out how to stop that…and OPEN didn’t work…and I need to make the songs better sounding…ugh so much, but at least it runs!

Well… I’m gonna give the splitting up for awhile… next up: 3rd Strike with arcade music. I’ll let you know how it goes.

Chaning the music in Mvc 2 for Ps2

Anyone has a tutorial to change the music on the ps2 version of the game ? I found one in the past, but i lost it . Anyone can help me with this ? It worked pretty good , the only problem i had came to when I had to loop songs.
thanks

Yep, right here: http://dhost.info/combomasher/ps2mvc2/index.php

I’m too lazy to look through this whole thread. Is there any tutorials on changing the music for Super Street Fighter II Turbo on Dreamcast?