The ‘Capcom presents’ voice is not an ADX, its a sound effect. Like the announcer.
And ADX_NETW.BIN is the music for the Network Lobby.
Know your game, people.
The ‘Capcom presents’ voice is not an ADX, its a sound effect. Like the announcer.
And ADX_NETW.BIN is the music for the Network Lobby.
Know your game, people.
Blackheart at 6 o clock and 10 o clock. Magnificent.
i didn’t say it was… i knew it wasnt. i just don’t know the name of the file. do you?
^-- If I tell you, can you do anything with that information given that it’s not an ADX file?
… where’s that list of what’s what on the Marvel disc again? I know somebody has one. Clearly we should archive it. =P
i would love to try.
OK, so it’s PL3A_VOI.BIN, more or less. Let me know how far you get. :bluu:
peeking ahead, I suspect the answer will be “really not very far”, but I’m excited to be surprised.
On a more helpful note, I believe the current interpretation of the vocal files for Marvel is that plXX_voi.bin maps to each character’s sound file, and that the 37-3a files are the various game voice sound events. So pl00_voi.bin should likely correspond to Ryu, and so forth. So assuming a constant data set between characters, you could swap them back and forth in toto, but as far as actually updating or editing the sounds - I don’t know that anybody has ever figured that out.
This does correlate exactly to my “DTPK?!?!?” signature I had recently.
-icemanual-
Doom’s at 5 and 9 o’ clock are pretty cool.
So are the Blackheart’s at 8, 10, and 12 o’ clock…
Personally only tried it once, and it ended up working. I followed the guide in the first post:
http://dhost.info/combomasher/index.php
Also I would try to either lose the italics or bump up the size one, shit was hard for me to read.
This is the site i got the tutorial from and it doesnt seem to work for me. I am making up a step by step of what I did while following these steps. Perhaps I am doing some thing wrong. Sorry about the italics. How many times did you have to do it before you got it right?
What have you been burning it with? I would venture a guess you’re either making the image incorrectly, or burning it in an odd way.
To save yourself CD’s get nullDC or the other emulator (Chankast?) and you can test the image on them before actually committing to a burn.
EDIT: I actually did everything, but the custom music.
My image always comes out as an audio track. I am using cdrecord just like the tutorial says. I am burning the audio.raw file in the first session then i am using cdrecord to burn the second session. chankast sees the image as an audio file. and brings me to the audio screen. i am going to post the pictures soon.
I added images and a step by step as to what I have done, just waiting on a moderators approval. On a side note Is it even possible to do this using a selfboot. I thought I read somewhere that it cannot be selfboot. The only images I have are self boot, is there anyway to revert it back to its original non boot mode so that I can at least test it with a boot disk?
Have you tried to use bin2boot? I’m almost certain that is how I did it, but it’s been such a long time I’m not 100% certain, if not I’d search the thread, I’m pretty sure Toodles has gone over various problems with burning using the echelon method.
Pretty sure this is how I did it. Made the iso, then turned it into a cdi.
what about the audio part. If oyu do this method how do you burn the audio part…
shouldnt the iso by itself show up as a game in the emulator. the problem i have is the iso before becoming a cdi is still an audio cd. does the cdi transform it to a data cd. Im confused.
I would assume that you replace the adx files with your own, adjust the dummy file accordingly, and that is that. The audio files are inside the cd image as part of the file structure, not needing a separate process to add them. At least that is my understanding from doing it.
The cdi part of it will turn it into a self-boot which I believe is needed before the emulator can read it as a game, so you’d need to do everything on that post by TS sans the burning part to see if it would work on the emulator.
EDIT: I believe all I did was edit the colors > make the iso > turned into cdi > burned
Assuming that’s correct all you would need to do is change the audio, and I’m not sure about the dummyfile since I didn’t add any data I didn’t bother with it, then make it into an iso > cdi > burn.
I was talking about the audio.raw file the first session of burning. How does this factor into this…thats what is confusing me. I have burned one without it and windows sees it as a picture cd.
I’ll give you my suggestion until somehow who is less ignorant on the subject can help you.
Replace the adx files for your music in the data folder (where the game files are, ie c:\data) and if needed remember to change the dummy (not sure if this is needed since I added no extra data because I used the default audio files so the default dummy was enough).
Follow the steps to turn the c:\data (the directory holding the game and its sub-directories) into an iso.
http://dhost.info/combomasher/echiso.php
Follow TS’s instructions from here.
EDIT: Basically the same steps except you’re not making the audio.raw and burning both the .raw and the .iso separately. You’re making an .iso with cdrwin (i think that’s what it’s called) then turning that iso into a cdi and burning it as that file alone.
I don’t think when you burn the .raw file that it’s actually burning the audio files from the game it’s just a step to make the cd using that method. Just what it looks like to me though.
thanks hoax i will try this and let you know…