Complete "How to Change the Music in MVC2 + How to make your game selfboot" Thread

anybody know which color is transparent? I know usually theres a shade of pink/blue in 2d games that doesn’t show up. Does Marvel have that?

Reason I ask is i’ve seen an edit where Shuma is invisible-- wtf??

the Alpha channel controls transparency.

Doc’s mix won’t be ready, so he’s out.

OK, at this point all mixes and music that I’m aware of that people were planning on getting to me are up at the location I gave Toodles (with one update last night to the Geronimo mixes).

It looks we’re good. :tup:

Sorry, but i just got into this, what is the Alpha channel?

Any help is much much appreciated :]

Besides posting your colors and music choices on the SRK topic, you can post them somewhere in the versuscolors forum

Is there some relevant MvC2 discussion on that forum? I looked around and didn’t really understand why that would be of value other than as a more dedicated forum if people didn’t like SRK… ?

So all told we have 7 palette edit sets:
Geronimo’s Evo 2008
Geronimo’s fugee request
Geronimo’s Season’s Beatings #1
Geronimo’s Season’s Beatings #2
Big3d’s edits v2
JohnnyQuest’s edits
Pablo’s edits

And 6 BGM edits:
Geronimo’s Evo 2008
Geronimo’s fugee request
Geronimo’s Season’s Beatings #1
Geronimo’s Season’s Beatings #2
Pablo’s edits
Preppy’s Jacko music

Am I missing anything?

DVDrummer wanted his palette edits included if there’s space - that’s up there too.

Officially it’s probably titled “Pablo’s Rap/Trance Mix”, but I don’t know if it matters.

Other than that, no, that’s it. <3 <3

Okay, added it to the list of edit jobs (I had downloaded it, but missed it when setting up the directories), and also the evo 2008 batch was updated the last minute Psyloche edit.

Have you looked these over Preppy? I’m just worried about finding out after its done that that’s an all black or all transparent teams hidden in there somewhere. We confident these are good edits?

I checked mine, I downloaded them off zach’s site just to be sure. The music is all rap, I have two mixes, but the rap one will do.

my (early) color edits, feel free to critique. I tried for a brunette Morri and a black Spiral, interesting, but bc of the palette setup, a little bit of stray mismatched pixels.

Still curious how to work with transparent effects if anybody wants to shed some light.

Edit: Also, I might have stumbled across a ghetto way to have some extra palettes per character-- could you not replace the data for a character you never, ever use with a duplicate set of one you do?? Seems like a better way is in the works, but w/e, food for thought

Great question. My quality control has been down getting ready for the wedding. Woot bachelor party.

Mine we use regularly. The last fix to mine was Rogue’s dash shadows.
I walked through the JQ edits. I fixed Cyke’s super and Rogue’s dash shadows before uploading. His Megaman edits are bad but probably livable. (Editing Megaman is a PITA.)
I have not walked through the Geronimo mixes yet. I generally trust him.
DVDrummer has buggy Gief SPD colors and probably other bugs with the “advanced characters”.
Pablo I generally trust.
I don’t know about the Big3d v2 changes.

In each case the maker can probably speak to those best.
I’m probably OK at quality control. Should I fix up broken characters or simply remove them from the packs until such theoretical time as they get fixed up?

Preppy, can you link up one over your older av’s, or do you want the teen pregnancy cake on yours?

OK, updated now. Lame but works for me. :smile:

I also just updated the DVDrummer mix with a fixed Zangief. I walked through the rest of his edits and they looked fine so far via Palmod.

==How To Verify Your Mix Through PalMod==
(This is easiest to do by keeping two palmods open - one viewing the original ‘LP’ color and one viewing the extras. Note that I pretend like you only edited LP. It’s easy to extend this location to LK and so on.)
ryu: you’re done
zangief: verify Extras 17/18/19 (FAB effects) compared to LP
mech-zangief: verify extras 29/2a/2b (FAB effects) compared to Extra 11
guile: you’re done
morrigan: verify 3a/3b, 4d/4e, 50/51/52/53 vs LP
anakaris: verify 04 LP versus LP
strider: you’re done unless you did a colored sword, in which case check 01 LP
cyclops: verify 01 LP kick effect vs colors. verify his intro 29/2a/2b/2c/2d/2e/2f, 50, 5a versus LP
wolverine: done
psylocke: done
iceman: good luck.
rogue: verify 04 LP (dash shadows) versus LP. also check 1d winpose
captain america: done
spiderman: check 09/0a/0b/0c/0d/0e/0f/10 intro
hulk: done
venom: done
doom: verify 09/0a/0b/0c intro
tron: done. but editing 14 looks bad
jill: done
hayato: done
ruby: done
sonson: update the cane (04/05) if you update her cane. update 0f/17/1d/1e Monkey King effects as desired
amingo: may want to update for his baby cactuses/super to match
marrow: done
cable: done
abyss: zzz
chun-li: done
megaman: good luck. check his supers, rush, beat, after he gets hit once, his charge, and pre and post hypermegaman. again, good luck.
roll: see megaman.
akuma: done
bbhood: check Cruel Hunting super
felicia: done
charlie: done
sakura: match Extra 11 loosely with LP. update evil sakura 1d as desired.
dan: done
cammy: match 03 LP winpose. fix the counterflash Extra 09-11
dhalsim: fix his teleport frames Extras 09-0d
mbison: fix the psycho crusher Extras 09-0a.
ken; done
gambit: fix his winpose Extras 09-0d
juggernaut: fix his headcrush 09-0a and powerup extras 0b-12
storm: fix her lightning 19-1b and FP effects 13.
sabretooth: done
magneto: done
shuma: good luck.
war machine: done
silver samurai: update 09-0f normal walking shine.
omega red: fix his intro 09-0c.
spiral: good luck.
colossus: fix his normal shine 0f-17, super armor 09-0e, power dive 18-21, and super armor 22-28.
iron man: done
sentinel: fix the drones 01 LP. do NOT change his normal flames to blue nor his “flight” flames to anything BUT blue.
blackheart: done
thanos: done
jin: update his Desperation power-up 2d-32. update his explosion 51. update his taunt 63-68.
captain commando: update intro 0e and taunt 0f as needed.
bonerine: done
kobun: update kobun assist 06 LP and King Kobun 09-0d as needed.

This isn’t definitive. But it does provide you some guidelines on stuff to be checking previous to ‘finalizing’ your mix, since people often screw up Storm’s FP, Cyclop’s HK, or Rogue’s dash shadows, for example.

With Spiral, I check the Power, Speed and Lvl 3 Palettes. There is a lot of variety to can use with this. With the activation of the Level 3, I edit the character on whoever she changes to, then copy and paste to the proper palette.

I actually went in-depth on other palettes
Sabertooth (02 LP = Birdie palette)

15 box break down

Boxes 2-5 = middle of Birdie’s armor (set same as skin color to have a Morrigan style outfit)
Boxes 6-9 = Birdie’s skin color
Boxes 10-11 = Birdie’s hair color
Boxes 12-15 = Birdie’s pants

I will post up any other notes I had. Hope this helps anyone who wants it.

I didn’t see yours, got it now from the ‘moves and colors’.zip.
Okay, so the current tally is:
9 palette edit sets:
Geronimo’s Evo 2008
Geronimo’s fugee request
Geronimo’s Season’s Beatings #1
Geronimo’s Season’s Beatings #2
Big3d’s edits v2
JohnnyQuest’s edits
Pablo’s edits
Preppy’s ‘moves and colors’ edits
dvdrummer’s edits

And 6 BGM edits:
Geronimo’s Evo 2008
Geronimo’s fugee request
Geronimo’s Season’s Beatings #1
Geronimo’s Season’s Beatings #2
Pablo’s edits
Preppy’s Jacko music

Am I missing anything?

Again, I made an entire mix where each box is a different color for everyone’s extras. It really helps when determining what box covers what extras. I have it in a .cdi format for anyone who wants it.

That is a plethora (don’t get to use that word much) of quality mixes. All of these will be featured in some capacity at Evo? One separate TV’s or rotated?
(Damn, wish I coulda made it)

That’s it as far as I’m aware. :tup:

All my colors look clean (or, at least to me). And every character is done “properly” as in, all “required” extras are done per character…w/ the possible exception of characters that flash colors for moves (e.g. Cammy/Jill counters, Spiral’s power-ups, etc.; I got lazy and didn’t really feel like doing’em :sweat::razz: ).

The only gripes people may/probably will have are…

1.) All of those mixes have moves edited to match the costume…which leads to #2

2.) …the whole blue Sentinel jump flames thing. IIRC, there is at least 1 Sentinel color, per mix, where someone could/possibly will mistake the normal flames for flying ones. I believe they are Evolution 2008’s HK, SBIII #1 LP, SBIII #2 HP, and fugee-request’s LK.

To tell you the truth, the matching jumping/flying flames thing never bothered me, my brother, or any of the other locals…so I kept’em in.

3.) All of the mixes have characters w/ “overlapping” colors, meaning that they have a lot of the same color schemes. This is because, personally, I like my teams to match. For example, to get Orange/Black in SBIII #1, use HK for Magneto, A2 for Sentinel, HP for Iron Man, LP for Cable, etc.

In Evolution 2k8 and fugee-request, the idea is taken a another step further and mapped to the buttons. In the EVO2k8 mix, LP is black, HP is white, and A1 is gold for all [edited] characters; while in the fugee-request mix, all 6 buttons correspond to a certain color scheme (e.g. LP = black/grey, LK = purple/baby blue, HP = yellow/blue, etc).

4.) The EVO2k8 mix was done awhile ago (back in Nov.-Dec.), and after recently looking back on some of’em, I spotted some mistakes. I fixed some of’em, but there are bound to be more.

Those are the only things I can think of right now…if there’s anything else that comes to mind, I’ll try to post’em up.

Hope that helps.

  • Geronimo