Complete "How to Change the Music in MVC2 + How to make your game selfboot" Thread

no your shit owned simply because you had michael jackson just beat it on there… shit was killer!! lmao…

my sound was awful… guess i shoulda play tested it… although mine was played at the tournament, it was played during casuals. zach did you get a copy? i’ll hit you guys up on aim after i fix all the glitches and normalize the colors… and also redo the music with sony vegas… fuck audacity, i’m gonna mess with a real deal audio program… dunno which one… any sugguestions on what is top dollar?

The best possible intro song to MvC2 is Whoomp There it Is by Tag Team.

I am completely fucking serious.

Please try this.

Yeah preppy, no matter how much i raise the volume by on the Clocktower stage music file it always stays at a very low volume level :sad: any idea on why this happens?

I have actually used normalized mp3s, but the results are not that much better. This whole deal where people turn their tracks up 25% is retarded, and that is why there are so many mixes out there that come across terribly when filmed. I have gotten some of my tracks pretty close after a bunch of trial and error.

Well until a solution is set as to finalizing music tracks in marvel a temporary solution (albeit it’ll cost you at least 2 CD-R’s at minimum…depending on how precise the creator is) is to put the tracks/custom colors and burn a copy. Playtest EVERY changed aspect in your version (noting any glitched palettes and low volume tracks…yes, even the bass on certain tracks) and then fix all that on the second copy (I will emphasize this, Bass Reducer!!). Should be fine afterward, just freeball the volume increase depending on how low the first set was and there you go…method works for me 100% ov the time…

chadoken: There is no volume settings in the DC version…only PS2…so you semi-fail…lol.

Team Random: Is it by any chance the pirate ship theme from DKC2? Heh, reminds me ov DOOM.

No way… an aspect of the PS2 version that’s actually better than DC… well, my bad, I haven’t played the DC ver. in years…

BTW what does make DC version the best?? How’s it closer to the arcade ver.?? (Not arguing about which is best, just wondering…)

lol haha i used the whistle song from kill bill as the character select screen

and for the ice stage i used that song from the jetta commercial… where the guy RTSD to the wedding lol
J Ralph a million miles away

Hey Preppy, I have a question.

I’m stuck on figuring out how to process the tint on certain characters (for now, gief). What would be the best way to program this? The way that I am processing this is by adding red values to some of his palette indexes, and it’s not working out. :shake:

Still checking if there’s an algorithm though…

Alright I have a important question:

I played my Iso in a ps2 emulator (never burned a custom yet) and the music is all switched around! Like, the capcom logo sound plays at the vs. screen, ranking music plays in the 1st stage…wtf…
I think someone had an issue like this before, not sure if it was answered… but anyways YES I named all the songs correctly. Do you have to import them back into the AFS01.afs file in some particular order? Or am I missing something really obvious?

Thanks in advance guys!

I was looking into this a bit ago, I’ll look back into it. If you have any current samples/snippets, that might help guide what I’m looking for. I’ll probably base my solution off of the current Gief->Gief Red coloring done by game. I’ll try to look into this by Sunday. :tup:

Also, I was thinking that it would be valuable to have a descriptive string for any given palette so that at face value you knew what that extra was for, just reusing eidrian’s work/strings here. That was something small I thought I could potentially add after you finish your current great work. :smile:

now thats tite shit MAGNETRO!!! :tup:

man if we could have an “encyclocpedia” of character colors that would be so fockin bomb biggity dope! :bgrin:

come on guys lets send all “good” color characters schemes into magnetro!

:lovin: Yeah. Everybody, start posting pallets and JPG’s. Pallets anyone?

So how do I donate colors/codes? Just post with a pic? On the Topic?
Bleh.

I guess just post your color codes here, unless someone wants to make a new thread. But if you are gonna take a screen cap just press ALT+Print screen with the palmod preview window selected, open up ms paint and save it as a png

:amazed::amazed::amazed:

Cool. :tup:

It’s easier to do it a simple way but it’ll be great if we could figure it out. The only characters I have to worry about on this tint situation are a couple (and red is the only one done by gief).

So for that just upload the pic of the edited shot in palmod w/o the OS on it, type the name in and put the link code in the img part? last but not least add the color code

It would be good to the have the GroupBox title be “Edit RGB for IDn” so I know which ID I’m looking at, since the caption for the display box captures the mouseover, not the current selection. :smile:

After looking at it through analyzing the RGB fluctuations on ID01-07, there’s no apparent set math nor trackable consistency here, at least in isolation. This is most notable against ID01 (chin), where the math sets (for 15%, 35%, 75% FAB vs default color) are:
LP/LK/HP: (-1,-2,- ; +2,-2,- ; +1, -2, -)
HK: ( -, -1, - ; -1, -2, -; -2, -2, - )
A1/A2: (-2, -2, x ; -2, -2, -; -2, -2, -)
, yet all are (4,2,0) initially.

If you want to analyze it as color strings, it seems like you could just reuse the existing math for the tint for LP/LK pale, HP red, HK tan, A1/A2 black, LP mech-purple, LK mech-blue, HP mech-red, HK mech-green, A1 mech-seablue, and A2 mech-dark-blue. But that leaves anything custom out in the cold. In that case, it might make sense to just reuse one of existing transitions:

Using more or less the LP/LK color transitions would be:
ID01: (-1,-2,-2;+2,-2,-2;+1,-2,-2)
ID02: (+1,-3,-2;+3,-7,-6;+5,-10,-12)
ID03: (+1,-4,-2;+2,-7,-5;+3,-10,-9)
ID04: (+1,-5,-3;+1,-6,-4;-2,-8,-6)
ID05: ( ,-5,-3;+1,-5,-3;-1,-6,-4)
ID06: (-1,-5,-2; ,-5,-2;-2,-4,-2)
ID07: (-3,-3,-1;-1,-3,-1;-2,-3,-1)
which starting with the dark-blue mech gives this transition for ID01-07:
def: (#(F000F16AF145F034F023F011F000)
15%: (#(F000F239F203F101F000F000F000)
35%: (#(F200F404F300F100F100F000F000)
75%: (#(F100F600F400F000F000F000F000)
or starting with a Spider-man colored gief:
def: (#(F800FF80FF60FF30FD00FB00F800)
15%: (#(F700FF50FF20FF00FD00FA00F500)
35%: (#(FA00FF10FF00FF00FE00FB00F700)
75%: (#(F900FF00FF00FD00FC00F900F600)
or with a Hulk gief:
def: (#(F050F6F0F0D0F0B0F090F070F050)
15%: (#(F000F7C0F190F160F040F020F020)
35%: (#(F230F980F260F150F140F020F020)
75%: (#(F130FB50F330F030F030F030F020)

I don’t know, that doesn’t kill me. I think that works OK for a starting point. It’d be cool to check against the known skin blends (the existing 10 skin shades) and auto-shade those if people are just copying those, but I’d think the basic LP/LK-esque math above should produce pretty livable results generally, as generally seen here.

Yes. the color code is important

Cant wait for “PalMod For Dummies” to come out. Pallets anyone? :wonder::wonder: