Why do you both automatically assume I don’t know that U-Turn and Volt Switch would work with Technician if it dropped to or below 60 BP? Uh, no shit. I’ve played the game before and UU has been stuck with Scizor almost all of Gen 7.
That’s why they should both be reduced significantly in power. Bring them both down to 40 BP. That way even with Technician they both would still be less powerful than the U-Turn that Scizor (and every other mon) has now, which frankly they should have been from the beginning given they’re supposed to be momentum moves first and foremost. The damage should have also been secondary rather than conveniently also being good to great damage in the majority of instances, which is the main problem with them.
I have no rebuttal on Landorus-Therian since you’re, again, just saying shit I’ve already said, mood4food7. I know it’s a necessary evil; I’m just staying I personally find that mon as boring as locoghoul sniping at me like I value his opinions.
I have SR up and tpunch on my mom, ho-oh should be legal too?
Lunala is 4x weak to dark and ghost attacks, using dark pulse makes this okay right?
Focus sash wasnt dugtrios best set, it was z move. It would trap something, screech if needed, and then launch tectonic rage and kill it. Every time. People were using eject button toxapex/latios to get dugtrio in.
Your argument revolves around making the right read but ignores the opponent doing such as well
If the motherfucker needs to use goddamn SCREECH to get anything done, then yes, the people it’s being employed against deserve to lose every encounter with it.
I’m with @“The Damned” … This is a pointless argument and you’ll never convince me the people losing to Dugtrio aren’t trash incarnate.
I don’t even need to argue how weak your team building and strategy has to be for Dugtrio to get a non-attacking turn off without dying like it should.
U turn voltswitch should be 20 or 30 BP max. Switching out shouldn’t be doing chunks of damage.
Wing Attack should staywhere it is. They just need a new flying attack that is like 95 or 100 bp period.
I want a universal nerf to hazards. Only 1 hazard can be out at a time and if you want maximum damage you have to stack it like spikes. 8for 1 16 for 24 for 3. That includes stealth rocks. I think Rocks is too powerful as is right now and something should be done about it. I think with the ease to get it up and the benefits it clearly should be nerfed or at least balanced. However with Defog it won’t matter sinc3 everyone will run it.
Ice needs to resist fighting and water types
Bugs should be SE against ghost and another type to be viable (also needs ghost).
Ghost should do less to bugs and neutral to psychic.
I want more magic Guard users. I think MG is highly underrated as a move and needs more distribution. I don’t know who to give it to but I would maybe give it to some obscure non viable Mon.
Here is some Idea I have been toggling with.
I want an ability called
Dragons Den
Super effective damage that would do 4x as much damage to Dragon types does half that amount. (Basically an Ice type on Garchomp does 2x damage instead of 4)
Dragon types can hit fairies with neutral damage
Can be removed with defog.
Is a terrain move.
I am not sure if the need to 4x moves on Dragons would be busted (probably is on Dragonite with Multiscale). I think it gives us Dragon lovers a reason to run mono Dragon (something I wanna do buy can’t because fairies literally stop Dragons in there tracks). I would give this to a new Mon that would be Dragon/Steel (to my knowledge that is a unique typing that no one has yet. Correct me if I am wrong)
Hell no to everything past hazard nerfs. Ice resisting Water is cool, but hell no to all the rest of that.
Dragons are fine where they are now, the entire point of Ghost originally is to combat Psychic, and if you’ve already nerfed hazards, you don’t need a bunch of Magic Guard users.
Hazards removal is the issue, not the hazards themselves. We got a lot more defog users so we’ll see. Landorus, Poison Heal Gliscor, Rotom, and Tornadus give us 4 really good hazard removal options that can fit on any team archetype.
Ice needs a buff but changing a weakness into a resist is a massive change that already hurts a type that is struggling
Bug is a great defensive typing, hence why it’s offensive typing is pretty bad. On top of bug having u-turn just doing a few tweaks could make u-turn a bigger issue
Nerfing u-turn damage does nothing to actually nerf the move. Even with 20 base power it will still do what it needs to. Keeping it at 70 is important so that certain pokemon dont get free switch-ins is very good (tyranitar and latios for example). Same for volt switch
Dragons need no buffs whatsoever. They are amongst the best pokemon in the game. Just no
Wing attack at 100 bp would be hilariously busted. Did you see what happened when we got brave bird?. Please. I like base 80 tho. Makes it a decent option without it being dumb. Flying is one of the best types in the game and doent need a buff like that. Base 80 gives more pokemon an actual middle ground move since only like 8 pokemon get drill peck
You guys should realize I wanr Dragonite to be the most broken thing in this game. Every change benefits him in some way lol
However outside of that I want everything to be equally good. If someone wants to run a hail team they should. If someone wants to play bulky they should. Right now too many types to me aren’t good options.
I also disagree that you think more removal is the answer. Stealth rock does a lot for every team and there is no drawback to it. At leadt the others require stacking. (Minus webs). Games litetally shift because of getting rocks up.