Community Team Tech Development: Cycle 11 Strider Hiryu/Doctor Strange/Akuma

Comboing off Task’s throw’s is assist dependent. There is no problem comboing off his throws with fast assists like Jam Session/Tatsu/Disruptor/Greyhound/Spencer Slant Shot, but it’s not possible meterless with the most common set up for this team (missiles/cold star).(only rocks will pick up with the normal confirm)

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Tbh I’m completely disappointed with the choice of this team as the first team for a community development thread. Doom/Ammy is a very popular shell that has been dissected by many players especially Marlinpie, Task/Ammy has been also explored very well by Moons. And Task is a extremely basic character with a very limited gameplan, the only thing that’s remotely technical about him setup wise is unblockable setups.

The TAC bait tech I posted up with Taskmaster is also relevant to this team. You can strengthen your TAC + TAC reset game with Taskmaster to build bar for abusing Doom/Ammy THCs, or going with a Task 3 bar THC into XFC to kill the last character.

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I thought that was the whole point of the thread ATM was to create tech with a more standard team/set of characters? You can count the amount of top level players who use the Doom/Ammy shell or Taskmaster on one hand so there’s obviously a lot that can be done. X-Ray, Marlin Pie, Honzo and Nashfan are like about the only 4 near to top level players that run Doom/Ammy. Moons is just one person that can’t alone figure out everything about Task or an entire team built around Task.

Most of the more interesting teams just like MVC2 are ones with more common characters because…they have better movement, attack, super (DHC/THC) and assist options than the lower cast. That’s just fact that people are going to have to soak up. The game is so sandbox that the chances we are missing a ton of tech still with a team like Task/Doom/Ammy is extremely great. If we’re gonna get stronger…probably the most difficult task is to squeeze more juice out of something people think is already figured out. Some of you guys wanna get to the funny undiscovered stuff right out the breaks and well…that’s pretty easy to just spend a few hours with and find cute shit.

It will be fun to find tech for some random shit team like Iron Fist/Hsien Ko/Arthur but…overall the tech will obviously never reach the power of some of the better characters/teams. As you get into the lower half of the characters in the roster…they tend to provide less and less as far as assists, supers and THC potential. They tend to be ok to below average or worse point characters at best.

kindof a disappointing and dull team. doom/ammy is about as done as anchor wesker in this game, and taskmaster isn’t going to be any of the top tier characters in this game on point.

Can I suggest freeing up assists? It’s the same with characters, everyone picks plasma beam/ horizontal arrows/ cold star so none of the other assists get used. I’d like to see if they have some applicable perks.

@DevilJin Clockwork plays doom/ammy too.

Regarding the “this team is too figured out” vs “there could still be good tech” discussion, I feel like there could still be good tech. However, the fact that no one has made a comprehensive post about the team and what is known will make finding anything difficult. In the future we should require a detailed post about a team before we accept the nomination.

I would like to now

What is the proper way to happy birthday with Dr doom?

No xfactor
With xfactor
Solo
With dhc

Yeah that’s like one extra person. Most of the pot monsters in tourneys aren’t running Doom/Ammy. It’s pretty exclusive to specific well known players and they’re not all going to figure out everything on their own.

Taskmaster tech time! I just spent a bit of time in the lab with this team. Task mixups + unblockable setups for Task.

Ridiculous incoming Taskmaster Cold Star setup. non crossup/Cross up stM . Into a 2nd cross up or non crossup jH after the swing. Into fuzzy guard IOH or High lows or throws. Just as dumb as Zero Jam Session mixups
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Basic Cold Star Corner unblockable setup(not double jump or air dash proof, but Shield Skills will stuff most buttons incoming including helm breaker). Didn’t check confirm on hit, it might not confirm on hit like Jam Session/Repulsar/Tenderizer setups.
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Basic THC corner unblockable with Task. (Use M Sword Master after XFC, confirm with Shield Skills into S). Requires 3 Bars + XF1
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Task Up Arrows + Doom Missiles setup. Requires 1 bar. Timing is impractical + there is an escapable gap.
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Task Up Arrows with Doom Missiles along with Ammy setup. 1 bar setup. Not escapable by Double Jumps/Airdashes. Completely cheap. You have to time your 2nd Shield Skills + Ammy assist so it’s not throwable. But I assume this setup works and is almost guaranteed if you learn the timing. This will work with other lockdown assists like Jam Session/Shopping cart too and is actually easier with those since there’s a smaller gap with Shield Skills.
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  • TAC Bait resets to build meter for Task unblockables/Doom Ammy THCs:
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Another unblockable setup I assume is possible is timing the hidden missiles with a soft knockdown or end of a hard knockdown so you get a free unblockable on them on wake up. This might work with heavies + cold star in the corner if they can’t duck the cold star after a forward roll.

I’d like to see what sort of tech people could come up with for my team since its pretty unique.

Taskmaster (horizontal shot)/Iron Fist (Rising Fang)/Arthur (Daggers)

The premise is Iron Fist needs the corner to be good and its an uphil battle to get there. Taskmaster has corner carry and gets ridiculous full screen pressure with Rising Fang. I use Iron Fist to augment Taskmaster’s game and eventually he combos into the corner since he has some of the best corner carry combos you can find and that is where Iron Fist comes in to lock down the next character. Daggers beat everything and Iron Fist can stay in if they escape. He can wave dash inside of the daggers since they stay out longer than Hawkeye arrows. The only assist I play with is the direction of Taskmasters arrows since parabolic helps him lockdown better for Iron Fist against jumpers and vertical shot is equally a game changer on people’s air mobility.I keep him on horizontal though because folks snap in Arthur or any horizontal assist backing Iron Fist to make it extremely difficult for Iron Fist players to get in.

Thats my team and its mindset. If anyone is interested in tackling this go for it. Rising Fang creates a lot in this team and I know daggers is good for extensions. Have fun.

also do we really need to research another team with doom in it? can we try to figure out something that doesn’t involved the character that is on every single team in the game?

Nobody has figured out everything with any character yet. Including the most common ones like Doom. Doom is actually a pretty deep character if you get past foot dive and missiles. It’s just more obvious that the basics of other characters surpass what he can do unless he’s near you with an assist or has a THC ready. Despite that there’s probably still a lot of stuff movement and pressure wise people aren’t doing with him so yeah.

I wouldn’t worry about it because it’s not like you’re doing much to contribute and once a character is used they can’t be used for the next team any way. Eventually the teams will break down into weirder, less common characters as time goes on. Especially if you’re not really contributing much as it is. We have enough posts from people who aren’t contributing so if you aren’t already, just watch and wait.

Too many of you guys are flipping out about something that will fix itself within the next set of days or week at most.

Dudes, chill, concentrate on the team at hand!
I mean just because I think DOK/DORM/Strange is sexy doesn’t
mean it can’t wait. Just saying DOK/DORM/Strange may be unique
unexplored at potentially villainous but come on. It’s no reason for
me to go about promoting DOK/DORM/STRANGE and ish.
I mean I could be all dudes Strider/DOK/Dante but that ish is HARD!

At least these other characters are familiar and relatively easy to develop tech
for.

I’ve got an idea for a double jump/air dash punish. Gonna test it/post results.

I believe its :m: :m: air dash down :m: :m: :qcb: :s: :m: x (I can’t remember) :qcb: :atk: :atk: marlin does it in one of those ft 10’s vs yipes on brokentiers channel. If you dont mind watching an hour+ of marlin vs yipes to find the proper combo you could check out BT’s channel.

And whether or not doom/ammy is an original start, this is a really good idea. Good shit chrisis.

I don’t play Marvel as much but this thread idea is pretty cool.

I think the thread will be a lot more productive if people actually try playing the team on XBL and learning some neutral stuff with it. Don’t just get fixated on finding Taskmaster unblockables and Ammy THC mixups, that’s only a small percentage of UMVC3 play.

What about finding the best way to zone with Taskmaster and missiles? What about the best way to play Ammy on point with two assists? That would actually break some new ground. Don’t assume Honzo’s playing the team 100% perfect just because it’s his team.

Anyway I can’t contribute that much in the way of setups, but I will say that Ammy’s projectile counter is underrated as an alpha counter. In a world of all Morrigan doom players, crossover counter into Ammy’s projectile counter is a cool way to get her in safely for a bar. It’s just a shame that you can’t hold down the button on the counter indefinitely and keep reflecting projectiles.

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very interesting stuff i will be watching

Assists should be free to allow for more creativity. Overall though I think this is a great move for the community. Mad props to SRK for putting this on the front page.

As a side note, I think even focusing on a single character for 2 weeks would be pretty cool. Give people the flexibility to try out entire new teams with character X and see what they are capable of. Still, this idea rocks and I’m glad to see it happening. Can’t wait for future installments. Would love to see Iron Man in one of these.

Here’s some things I figured out while messing around with these 3 characters:

Are you familiar with Doom’s crossup footdive in the corner? You can fly cancel that before you hit the wall, and you’ll get an autocorrect fly that puts you in the corner by a pixel. Slightly tap towards the midscreen, and you’ll be back to the other side, but you should have a tiny space that will let you dash into the corner freely, without any real visual signs that your opponent isn’t fully cornered, unless your opponent tech rolls towards the corner. But you can use this to your advantage.

Using this, when you get a knockdown, you can do the fly canceled crossup footdive, call Ammy assist so that she is in the corner (pointing towards midscreen), and now your opponent has no choice but to wake up into Cold Star assist.

-Corner tech, upbacking your way out of the mixup won’t work as a legitimate escape, because you’ll probably get your legs clipped. Even if you don’t get clipped, you’ll jump into cold star, which is probably best case scenario, but you’re still prone to grab or no grab mixups. Or you can get cross up-no cross up footdived.
-No forward teching either, because Cold Star is now pointing towards midscreen, it will catch you and you’ll have to eat an even more potent left/right/high/low mixup since you are midscreen.
-Corner tech, downback can avoid Cold Star ice cubes if you crouch with smaller characters (Wolverine, Morrigan, Frank and below), but you won’t be able to press a button, and you’ll have to take the Doom mixup anyways.
-Teching midscreen in anyway is the equivalent of a normal cold star miscreen mixup, aka completely unreactable and you’ll just have to pray to your gods that bless you at that moment.

TL,DR, cross over foot dive fly cancel ammy ice cubes pick a side m8 we get mix up gg wp

Also, I am a fan of the 1 character per cycle thing. I just figured out some pretty stupid Tron THC tech with certain characters, and who is to say that would have been discovered if I were locked into using Tron + 2 unsuitable characters. Maybe Task/Doom/Ammy is good, but what if Firebrand/Doom/Ammy was borderline retarded broken, we wouldn’t know that through this thread until the year 2015.