Common Scrub Tactics

I find it not very helpful to think of the character as the opponent. Then we’re all talking about “Bison players always do this, that” - so it’s a matter of tricking the human, not the character.

Perhaps the opponent is seeing a pattern that you are doing, that you haven’t realized yet?

I personally think of it better to not label certain players scrubs, but to give all opponents some respect. Even if their tactics are annoying the hell out of you and frustrating you, I find that I beat these players more often when I let go of the anger and try to be more friendly towards the person. Then often they seem to not seem so bad, and beating them seem easier.

dude this is the fucking truth. anger and frustration only fucks u up in the end.

to kcxj: aren’t you stuck in blockstun when you block a hurricane from sak?

Hi friend,
No because you can duck the second hit, which puts you out of blockstun friend.

when u airblock u have less blockstun

Hey guys, I was wrong… very wrong about the block first hit of Sakura hurricane airblock second hit, free dp thing. You guys need to correct me when I make big mistakes like that. If you block the first hit up close then try to jump, Ryu will actually block high instead. The correct counters should be…

Sakura doing random hard RC Hurricane kick up close

Ryu:
-duck first hit, whiff d.LK, free HP shoryuken or super
-block first hit high, free reversal Shin Shoryuken (easy)
-block first hit high, duck down, HP shoryuken (hard)


Sakura doing d.LK, d.LK, s.LK xx qcb+HK

Ryu:
-whiff d.LK after block stun from Sakura’s s.LK wears off, free HP shoryuken or super


Sakura doing close s.HP xx qcb+HK

Ryu:
-wait for Sakura’s close s.HP block stun to wear off, free HP shoryuken or super. (you duck the first hit of HK hurricane automatically)


Sakura doing random hard RC hurricane kick from far

Ryu:
-Late airblock last hit of hurricane, free HP shoryuken or super
(THIS was the counter Josh Wong showed me. I was just an idiot and forgot exactly what it was.)


Whenever I write “super”, I usually do [level 2 shinkuu hadouken xx HP shoryuken/level 1 shinkuu hadouken] OR [level 3 Shin Shoryuken] if I have it.

All these counters are very painful. That’ll teach those no-skill, scrub Sakura’s to stop doing random RC’s from full screen. :lol: Who knows, they might even smarten up and start using the medium hurricane kick for once…

Honda spamming RC headbutts

Ryu:

Midscreen counters:
-RC hadouken
-level 2/3 shinkuu hadouken

You can use a HP shoryuken if you want (RC it if you need to as well), but the above two counters are the fastest, as you’re most likely holding down-back on the joystick already.


Corner counters:
-Late airblock, free s.HP xx shinkuu hadouken (do this one on REACTION to a headbutt)
-Jump back, falling airblock, s.HP xx shinkuu hadouken (you anticipated the headbutt and jump EARLY)

-Jump back, falling j.HK, close s.HP xx qcb+HK (you anticipated the headbutt and jumped REALLY EARLY)
-Jump back, falling j.HK, close s.HP xx shinkuu hadouken
-Jump back, falling j.HK, d.MK xx Shin Shoryuken (the ultimate headbutt counter.)

Hey Mago! Take these you scrub! :lol:

here’s some random things i do against sakura thing

all require you do duck the first hit

  • maki sj 360
  • ken crouching mk (Whiff) super
  • anyone sj up back/jd then you come down with a high hit
  • eagle counter looks funny
  • bison teleport away

hah comp-P-Rock ratio 3 did this to me… i was sakura :stuck_out_tongue:

did qcb+hk, he parried first hit, then in the move thingie that he will counterattack if u hit mid and bam i lay down X_x

maybe something for a P-Geese… hes big so i guess theyll try it…

perhaps for K-players aswell?

Sakura scrub, case in point:

Last year’s SBO. Top 64. Two players are down to their last characters. C-Sakura vs. C-Chun. Sakura is ahead on life because of the previous damage Rugal inflicted. At the start of the round Sakura tries a hard RC hurricane, which goes over Chun’s head. Sakura then gets caught up in a footsies game with Chun. Sak lands a medium RC hurricane kick this time when Chun poked with what appears to be a d.MK.

Now Sakura is WAY ahead on life. Some more jiggling… then Sak for no reason tries another completely random RC hurricane kick. No setup or anything. Just walk back, walk forward, RC.

But this time Chun has full meter.

Chun sees the hurricane from a mile away, rolls through, and empties her entire super bar into Sakura for FREE.

What a scrub. The Sakura player totally had the match won too. But he just couldn’t resist doing random roll cancel against a full metered opponent WAITING for you to make a mistake. Just because you’re Japanese doesn’t make you automatically good at games that’s for sure. This Sakura guy deserved to get his ass beat.

Considering this was one year ago, that wasn’t a scrub move. You wouldn’t be posting the same shit one year ago. In one year, everything including understanding of matchups have changed. Plus he had landed 2 straight RC HKs because he predicted Chun’s poke. He guessed wrong one more time and lost. Its not like it was a widely known fact that Sakura can just sit on her ass vs Chun Li last year. I mean thats why Ken only became a big fad recently isn’t it? Because Chun’s weaknesses were discovered recently. I mean I can go back and look at Ohnuki’s videos from 3 years ago at Japan Nationals, and look at Blanka vs Ryu, and be like… “man that scrub, he could have just RC balled Ryu to death when he didn’t have meter.” Unfortunately that was just knowledge that was discovered AFTER the match was played. Therefore those applications are null.

update me! how does sakura sit on her ass against chun li? What is chun li’s weakness?

Sakura beats Chun by staying patient. Keep Chun out by first and foremost paying attention to your distances. You’re EXPECTING Chun to want to roll in, jump in, or cross you up with j.LK. Sak should always maintain the distance where she’s in total control of the match whenever Chun does try something silly like that (ie. You want to be able to d.HP a jump in, or d.LK xx combo a roll easily). Keep Chun out by whiffing your jabs, far s.MP’s, and sticking far s.HK’s in her face. Again, maintain your distance and let her come to you first.

If Chun is hesitant to attack you, that’s when you start whiffing Sakura’s dive kicks. Again, you’re still anticipating Chun to want to super jump LK you though. So always have your anti-air move ready.

When done deep, Chun actually has no practical counter to a Sak dive kick. That’s Chun’s biggest weakness I can think of in this match-up. The other weakness is that Chun is a really easy anti-air target. What with her floatly jump and all. The most annoying Chun’s are the ones who play footsies with you all day. <— Easily shut down with INTELLIGENT Sakura far s.HK’s though.

All the while you’re making Chun come to you, make sure you try your best not to give up any of your own ground too. No pretending you’re French and jump back/runaway all day. It doesn’t suit Sakura’s playing style very well. She’s stronger holding her ground, and like all the other top tiers, Sakura is strongest when she has the opponent cornered.

The Tokido vs Daigo match at last year’s SBO was a great example of this matchup. The first Sakura I’ve seen who doesn’t do a single random roll cancel. It was beautiful, :lol:

I think Sakura is better off just punishing whiffs vs Chun Li, and rarely poking out a st RH, because putting too many st RHs out, gets a cr MP into death, since from what I am told the best Chuns can combo that shit on reaction… I know I can’t. I think N groove Chun Li is much much better vs Sakura… simply because she can enter at a difficult to antiair angle for Sakura. She doesn’t have the one hit factor, but her low jump LK or MK or FP into RH Lightning Kicks gets her in and gives her the initiative to rushdown.

You know how to do Chun’s low jump HP into legs? Can you teach me? What do you press?

its like blanka’s cr short into RC electric. you low jump press FP once, then press again, and do the lk,mk,rh,lk,rh fast as hell. I can’t get it to combo all that consistently, but i also can’t do cr LK into electric all that consistently.

Fighting Geese scrubs:

Rush them down with Ryu or Akuma. If you’re pressuring Geese really well (creating lots of knockdowns etc…), he’s always tempted to use his zero frame counters to get you off his back. This is why I go for a lot of fake attacks, then throw in this match-up.

If Geese were smart, on the majority of his wake ups he would do…

block low for a split second, use 2 frame close s.LK to counter my possible throw attempts.

I could fake my throw and do a DP instead, but rarely does anybody get that deep in the whole rock, paper, scissors thing.

The point is to throw a lot when you play scrub Geese’s. They’re always hoping the counter will bail them out.

umnnn…no…not at all. if by scrubs u mean totally fucktarded opponents, then i guess maybe.

geese scrubs always try to use his counter when they could just anti air with down fp, or block, or whatever. a good geese player will always leave a gap in a block string to create an opening for a counter. at least that’s what i do.

you guys talk like the counter is bad… but you have to admit, it makes Geese a bastard sometimes.

Even the threat of counter makes Geese something special sometimes… if you eat it once or twice. If you guess right 3 times a match you get to humiliate your opponent. :slight_smile:

All I’m saying is that a good Geese won’t rely on the counter unless he KNOWS it’ll work… or a guesstimate.

It’s more like a “ha-ha! fuck you I guessed right, or read you well!” kinda thing.

When you’re getting rushed down by Geese, a sly counter can shut you down for a sec and make you lose the round. Is good!

But you guys are talking how to stop scrub Geeses

k-geese forever! :slight_smile: