Common Scrub Tactics

What are some counters to commonly used “scrub tactics” at the arcade? You guys all know what I’m talking about. I just can’t think of a better description at the moment.


Vega doing wall dives over and over

Sakura: close s.HP comes out in 3 frames, stops cross-ups, and beats every angle of attack Vega comes in at after a wall dive. j.MP is good too. When Vega does a meaty wall dive attack… hmm… I’m not so sure actually…

Blanka: jump up HP comes out in 2 frames (!). jump back HP against everything else. I can do super or b+KKK when Vega does the dive meaty.

Shotos: They all have a good 3 frame d.HP. The trick is to do it LATE if you want to beat Vega clean. I don’t recommend trying to shoryuken Vega as he can control which way he flies around.

Chun-li: Air throw or j.HP x 2.

Sagat: ?? My Sagat’s not very good, but I’m thinking j.HP.

Cammy: ?? far s.HK or s.HP right?


C/A Blanka, RC electricity, (knockdown), dash, dash, RC electricity

All characters: delayed getup if you have it, DP if the electricity was done too early, throw if the electricity was done too late.

P-groove: Parry one hit, DP/super if you have it.

Cammy: level 3 qcf, qcf+K super. Blanka gets messed up.

If you end up blocking the electricity, don’t try to attack him after. Blanka gets like +10 and can counter hit you with d.HK. Parry or JD the d.HK if you can.


Cammy, spiral arrow, cannon spike!, cannon spike!

All characters: practice punishing cannon spike in training mode. For example, Sagat gets free s.HP xx super every time, but you need to practice.

Cammy can actually be at +5 when she distances her spiral arrow perfectly.


Honda spamming on RC headbutts

Bison: CC, sweep, combo.

Blanka: df+HP. You slide right under Honda then get a free throw.


Chun-li super jumping with j.LK like crazy

All characters: Anti-air her with the most painful anti-air you have when she does it from really far away like an idiot.

Shotos: d.HP

Play the range game most importantly. Have a feeling at what range Chun will go for the cross-up j.LK and be ready to anti-air it.


move that gives frame advantage, roll, super (ie. Sagat s.LP, s.LP, roll, super)


Guile, roll, SAMUSAULT!

Guile gets +5 after his d.MP and +6 after his d.MK. The Guile scrub special I always would get caught by is d.MP, roll BEHIND, SAMUSAL!

All characters: You know Guile is going to go behind you. Be ready to block the other way, tech throw if need be. You can (and should) throw too, but you’ll need to practice your timing. Remember Guile has the frame advantage after d.MP or d.MK, so if he rolls after that, he already has a head start on you. If you don’t practice, you’ll WHIFF a grab, scrub Guile will sumusol you, and that sucks.


Rugal abusing air qcf+LP

Chun-li: free d.MP xx super

Sakura: free CC, d.MK or d.MP, ground custom

Sagat: d.HP


Rolling Yamazaki

Yamazaki’s roll is really good. The frame data is actually the same as Balrogs. Only three recovery frames.

All characters: Expect Yamazaki to roll. Make note of the distance where Yamazaki will most likely roll. Don’t get baited into throwing a fireball, then having Yamazaki rolling through you for a free jab, jab, jab, saa!


K-groove JD, mash on throw

Feel free to contribute everybody. I’ll write more when I can think of some more situations, counters, etc…

Honda spamming on RC headbutts

Cammy can level 3 this, then turtle and build meter.

Other scrub tricks:

Guile blocked bfbf+MK, SUMSO! Annoying

Repeated Honda RC hands

im pretty sure all guile charge supers can be punished with a decently quick super as long as the player reaction is there.

Honda spamming on RC headbutts

At full screen, Cammy can s.lk him out of it

Against chun li crossup j.lk all ken has to do is use s.mk. It beats her crossup clean

You’re wrong. A blocked level 2 leaves him at -2 yo. No super is that fast… super flash takes up 4 frames alone!

Cammy Repeated short cannon drills.
-Raiden RH kick (the low off the ground drop kick), will hop a cannon drill which can lead to c. lk death combo, whiff the rh over the drill and 720 or just 360 etc.
-Shoto c.mp stuffs cannon drills unless they are rc’d from close

  • Guile s.lk will stuff it, b. mk will hop over it setting up supers.
  • Eagle s.mk stuffs it clean.

Vega Spamming wall jumps

  • Dhalsim standing back jab,
    -Zangief back jab and Zangief jumping Hp headbutt,
    -shoto (ryu and akuma) s.RH (unless it crosses behind you),
    -Honda lp. headbutt or Standing Fierce chop if its going behind you,
    -Guile RC Flashkick (will hit on both sides, but can be grabbed since its an rc so dont do it way to late) or standing medium if it is coming from all the way across the screen. Standing close medium will beat it clean sometimes, but use with caution
    -Sagat jumping Fierce (like kcxj said)
    -Bison jumpback RH (unless you are cornered even then you have time to slide away)
    -Eagle jumping medium or RC lariat or c.fp
    -Cammy s.RH
    -Todo c.fp or close standing FP

Honda Spamming Rc Headbutts

  • All characters, if its just repeated un thought RC headbutts jump backwards. Most of the time they will go under you and you can attack them, airblock it, jd it, parry it, etc (unless you are in the corner then they can bait you to jump wait then rc headbutt)
  • Eagles mp counter works like gold against his headbutt, and eats up rc handslaps to build crazy meter.
  • Dhalsim can c.fk slide under a headbutt then hit with a far reaching fierce, but the timing is tricky sometimes.
  • Guile sonic hurricane after a blocked heatbutt
  • Hibiki slash after a blocked headbutt
    -Vega standing medium after the headbutt

Chunli Repeated j.lk’s

  • Shoto standing rh (ryu and akuma) works perfectly, and if she gets smart and jumps from closer in an attempt to cross just do a slow half circle backwards and punch with any character with a good uppercut and they will turn and uppercut the cross up (very good with sagat).
  • Rolento walk back s.mp owns her from a distance.
    -Guile can either walk deeper and c.fp, or further and s.mp. Sometimes s.mk will eat her when she is making a real deep cross, but once again dont rely on it.
    -Honda lp heatbutt and s. fp owns her out of the air for free.

On another note what about the most famous scrub tactic. Terry roll roll rising tackle haha

Hahahaha, I’ve had to deal with that one quite abit…

you forgot the mix up to it…the roll roll throw! That’s some dirty shit!

i guess another scrub tactic is rc electricity with blanka to built meter. Just punish on the recovery.

how about Sakura’s RC Hurricane Kick? What can you do in K groove? I think you have time inbetween the first and second hit to punish with an uppercut or something, but is there anything else you can do?

Oh, and Sakura spamming dive kicks is a common scrub tactic.

What about that Kim player in those finestko vids? Roll ALL DAY and he made the finals. He did seem to always guess right and mix it up with roll throws and roll attacks, but that’s still some scrubby shit. Btw, Cammy’s shaftbreaker loses to RC electricity more than you’d think. Trust me, I know.

Sorry, I only know my matchups with my main characters, but here it is anyways:

Cammy - Far S.HP should do the trick.
Vega - SJ early LK seems to work, but you gotta time it.
Kyo - I just trade with it most of the time with S.MK or parry.

That works? Vega has a really bad match up against Sakura because, like Chun-li, he has a hard time getting around those dive kicks. That, and the fact Sakura dizzies Vega in two combos. :lol:

Kyo can use just the TIP of his far s.HK. There’s a red attacking hit box, but no blue vulnerability box at the tip. It’s invincible.

in addition, Akuma far st. fierce. Timing is a tad tricky. It hits Vega in the head, and the claws never touch you.

thanks a lot kang, now ill never win again :frowning:

Yeah, it works, but I don’t usually go for it. Parrying it is way easier than doing the SJ.LK. :lol:

And the dizzy factor is exactly why I runaway from Sakura and waste time. :lol:

j.hp, j.hk and air throw with vega works really well

for the headbutts, you can cr. mp them on recovery with Vega, or use a decently fast super, or just jump back and hit it in the air.

for Rugal, some normals can beat it out clean like Vega cr. hp.

In the corner repeated straight up jump HK with Sagat, Blanka, Bison, and others
-Zangief - ARS
-Chun Li for Sagat walk in d.MP to kick super
-Vice anti air sleeve
-P groove - walk in parry then punish
-A groove - walk in activate when they lose trip guard
-Maki 720 grab or well timed air command grab

How about Akuma or Morrigan repeated jump back air fireball?
-this annoys me a lot and I end up chasing but don’t have a real counter, any help?

damn, i wish i played against scrubs that can roll cancel

im like the only person in my area that can do it

scrub tactics
roll and throw
roll level 3 or anti air

V: try to get a low fireball of yours to cross under their fireballs… it would btw help if youd say what team/grooves u play either way: they cant block or parry or whatever if theyve thrown air fireballs… btw… morrigans firball is really slow and has mayor startup… just roll through and punish?

dont always chase, sometimes its better to build your own meter aswell :wink:

V : Stand about a little less than 1/2 screen distance from them, then jump straight up RH as the fireball comes down. Or use something that pokes straight out.