As I said before, perm Hyper Armor opens up many things, both good and bad.
This speculation is cool, but sadly, there doesn’t seem to be any sort of bug that can be exploited.
Good:
- Can block anything Midway, at the start, at the end.
- Can’t be aircomboed.
- Assist becomes unstoppable
Bad:
- Startup lag can still open up possiblity of beams wailing on Colossus.
- The assist wont leave when smacked away, leading to more beating until Colossus taunts and leaves the screen.
Same problems with Mech Gief’s assist. HA would make his Antiair assist the best AAA in the game.
He’d still run into problems with chasing, and he’s still slow regardless.
Lets look at the god tier reaction.
Sentinel’s single hit power may override even perm HA. If Sent can slap you with Fierces and RHs for one hit, and then block and run, he can definitely play around with Colossus. And flying also allows him to run with the ease.
Cable could run, but that’s it. No AHVBs (Well, at least any he tries will get assists, and get Colossus for a little while), no Electrotraps, no Timeflip. Best bet with Colossus would be to solo and carefully crush his assists.
Storm would HAVE to super all day and run.
Magneto will have to do the same. He’d probably have to rush down and throw out Tempests close to chip.
With all god tiers/top tiers, it would be pretty imperative that you avoid doing the Shoulder Tackle in a siutation where Colossus is tucked into ball, landing. Allows for beaming, AHVBing, hailstorms, even if just for a bit.
Also, avoiding assisting would be somewhat key. The main outlet for hailstorms, AHVBs and HSFs would be whoever is not Colossus.
Judging by most people’s reaction to HA, expect everyone to try and throw you. They can’t run the whole match!
Wow, I’m really bored.
dave