What about after hRK FADC njhp? I know it’s a techable knockdown, but if you don’t see it coming I suppose it could be difficult to react to in time to quickrise.
It’s still the most common os for cody. The fact that combofiend doesn’t know it makes me sad.
It’s pretty obvious since NJ HP causes a lot of hitstop. Also the opponent starts quick rising before you even reach the ground if they do a quick rise so you can’t corpse hop
Against which characters will we be able to use new cr.MK on wakeup?
I already use it against Boxer from time to time, will use it more often in Ultra.
Against which characters will we be able to use new cr.MK on wakeup?
I already use it against Boxer from time to time, will use it more often in Ultra.
technically anyone. Now that it’s only -2F on block if you do it so it doesn’t hit on the first frame it should be safe vs anyone outside of a super/ultra.
But if you are just talking about characters you can low profile their reversals. It should be anyone that you currently can low profile their reversal minus a couple of characters who got reversal buffs.
Here are some things that should work:
M. Bison (anything)
C Viper: HP TK and EX Seismo will get stuffed. You will slide under an EX Burn Kick
Rufus - EX Messiah (depends on the way that they changed it to not go over crouching.)
Deejay (might lose to EX MGU)
Gouken (might not work in USF4 due to improved hitbox on EX Tatsu)
Cody (should avoid punch from EX CU and EX Zonk)
Will crack kick changes (one frame slower startup) affect the way we are fighting Viper?
I use it a lot as risk/reward is really good. Not sure if it will beat or loose to EX Seismo more often.
Will crack kick changes (one frame slower startup) affect the way we are fighting Viper?
I use it a lot as risk/reward is really good. Not sure if it will beat or loose to EX Seismo more often.
1F slower shouldn’t make much of a difference but it could. What may make a difference though is that Seismo and EX Seismo are not able to hit airborne opponents at all. So previously it was possible for you to get hit once the lower body invincibility was gone now you can’t. It all depends on if you are airborne all the way to the end of recovery or if it wears off when the lower body invincibility wears off on 24F. If you are airborne for the entire recovery than it makes it so from 8F onward you are effectively invincible to Seismo. If it wears off when the lower body invincibility wears off it wont make a lick of difference.
The other catch is: where is the extra frame added on the startup? if the extra 1F is added near the start of the move that may mean that it doesn’t become lower body invincible until 5F now (currently it is 4F-24F lower body invincible to varied degrees.) if they added it later than the 4th frame it shouldn’t affect hopping over seismos. Before 4F and it will be harder to get over a seismo.
Basically to sum up, I dunno for sure but both being airborne and the 1F extra startup could end up making it better OR worse depending on the exact frame data changes.
Lol i see you caught the dude in the EH comments talking about how great cody’s changes are going to be, Eternal. I was about to go OFF on that guy. “Derp zonk FADC is a useful buff for saftey Derp” Idiots… I shouldnt even read the comment section there im gonna have an aneurysm from the dumb shit i see in there
And some of their comments on that stream were so irritating between the lk os ruffian being a read not OS , the “corpse hop”. Big surprise cody doesnt get useful shit. Combofiend doesnt know shit about cody.
/CodySalt
On the bright side im stoked to check out that new slide. looks pretty nice
ROFL THAT COMMENTARY IS PRICELESS
I’m almost going full hue mode on this post
they think you can corpse hop in AE. Lmao
When I was watching that I got so mad lol.
Combofeind: Dat damage doe!!!
So I asked Karipaku what she thought of Cody now, and she said you can still be thrown out of EX criminal upper, she also said she’s probably going to change characters because he’s weaker than in AE2012.
So I asked Karipaku what she thought of Cody now, and she said you can still be thrown out of EX criminal upper, she also said she’s probably going to change characters because he’s weaker than in AE2012.
I would like to hear a conversation with Combofiend where he is going indepth with a knowledgable Cody player, would like to know his thought process on what he and Capcom Japan thought Cody needed and why, and why they didn’t give him the stuff he ACTUALLy needed, and why that has consistently been ignored. Not angry, just dissapointed.
I don’t see him being weaker than his 2012 version. The only painful thing is that EX upper has less pushback. Otherwise the small ticks in buffs he got greatly overweighs what he lost.
the problem is the buffs he got doesn’t warrant any actual change.
I don’t see him being weaker than his 2012 version. The only painful thing is that EX upper has less pushback. Otherwise the small ticks in buffs he got greatly overweighs what he lost.
the problem is the buffs he got doesn’t warrant any actual change.
EX Upper lost throw invincibility as well as the pushback nerf.
U2 lost 40 damage (almost 10%)
Those hurt a fair bit too. On top of the F+HK 15F startup and B+MP bug fix for it’s counterhit state (I’m glad they fixed it since it was a bug, but it’s still ultimately a nerf to him.) there are a surprising number of nerfs for Cody given how little he was buffed and what his current options are in AE2012.
…but Cody overall hasn’t changed. He still has great buttons, great AA abilities, fat damage, high stun…he’s gaining DWU, safer slide, rock buff, backdash buff (even if small), crack kick buff. Still great footsies.
I don’t really see how those 2 things make Cody all of a sudden worse than AE 2012. So EX upper is hella unpunishable. Maybe I don’t see it that huge of a nerf because I don’t throw out EX upper on wakeup or during strings. I use EX zonk which isn’t any more safer than EX upper.
U2 lost 40 damage…ok? still 7 frames, now goes further without kara HK, still solid. Sure it hurts but it’s still a great utility.
things could be much worse. I get we’re all complaining and upset but don’t oversail the ship as if Cody flat out can’t do jack.
Actually only the wrench parts go further. The dust still hits from the same distance.
Also DWU has been shown to be pretty useless vs the type of offense Cody is weak against (ambiguous left right with OS to catch escapes.) the technical message shows up too early for dealing with vortex from characters like Ibuki / Cammy / Akuma / ect they can react and switch to a DWU setup because the message shows up the moment the opponent hit the ground, and in the case of all of those characters they have a lot of time for frame killing which means that the DWU message shows up sometimes before they even have to commit to the jump or whiffing normals.
It’ll mostly be useful vs auto piloting. if the opponent doesn’t actually keep an eye out for the technical message then you can utilize it to screw with them.
the badstone is a bug fix that frankly doesn’t really make it much better in anyway. Can you think of any scenarios where its worth charging the badstone over just throwing it immediately? Maybe vs a full screen M. Bison or Zangief. Otherwise you might as well chuck it the moment you pick it up. Fake badstone reduction would have been a much much better buff and that’s just a feint move.
Safer slide (and better for meaties), and slightly better for footsies F+HK and tiny bit buffed backdash are the only real changes he’s gained for the better. I’d say that the nerfs are about equal to the buffs given now with EX CU losing throw invincibility. Not any MORE than the buffs by any means, but about the same or a tiny bit more buffed than nerfed.
However in terms of balance you also need to consider what changed for others. More matchups went from even to bad than matchups went from bad to even.
Dhalsim got damage buffs across the board and 2hit far MK. This MU is already a slog and now it’s looking to be very very hard.
Guile got new combos and a flash kick buffs as well as Ultra buffs. In addition he no longer has a wonky hurtbox on wakeup and unblockable removal helped him a ton. Another match slightly disadvantaged turned much harder.
Abel got nothing but buffs and Cody losing EX CU throw invincibility makes the MU harder. I dunno how much though, but def a harder MU now.
Yang got damage buffs and better whiff punishes. The raw damage difference between Cody and Yang may keep this from becoming an uneven MU though even now.
Dudley got better buttons and safer pressure and more damage. He’ll likely be able to do sHP to beat crLK which was the thing that kept the match in Cody’s favor more than anything. I think this will shift to even
Dan can’t be low profiled on LK Danku anymore as well as the new B+HK command normal. This MU could shift into dans favor, at least if Dan ever gets Cody in the corner. Mid screen probably still in Cody’s favor.
Ryu you can’t Zonk between crMK - Fireball anymore. That is a HUGE change for the match up dynamic in Ryu’s favor.
Ken buffed to hell and gone. Already a MU Cody can sometimes have trouble with.
Evil Ryu more health + crMK true block string to fireball from farther out makes this mu heavily reliant on whiff punishes and footsies. I think Cody’s airborne F+HK will really help in this MU. Not sure if it’ll change too much.
Guy you can’t low profile his elbow drop anymore. Run - Sudden stop from HP is no longer punishable by crLK as it’s now only -2F on block. Guy now has a 2F reversal so you can’t safe jump him. Guy can now combo from his overheads since they are +2F on hit vs crouching. Guy now walks faster.
THawk I think this MU might still be in Cody’s favor. However I’m not sure. Faster walk speed, safer Condor Spire, faster condor spire. It’s going to be interesting to see this one develop.
Gouken you can’t low profile his EX Tatsu anymore, and it’s 5F startup. Also his crMP now combos to fireball give him a more threatening low game. His crLP is now 3F which greatly helps him for dealing with Cody’s frame traps and throws.
Viper got nothing but buffs except for her Fierce Feint Fierce becoming 1F more difficult to perform (but still possible) she also gained crazy good red focus combos and better neutral game with MP TK and crMK buffs.
M. Bison might be OK since the slide buff really helps Cody in this one plus being -1F on LK scissor means Cody can safely do crLK after a scissor without it trading. But M. Bison’s damage buffs and EX Scissor projectile invincibility could also shift the MU. Should be interesting.
As you can see, lots of MUs are going to be harder now because many characters got buffs to the very thing that kept Cody competitive in those MUs. Either whiff punishing, damage difference, or better options vs frame traps. I think that Cody might not have any 7-3s in USF4 but he’ll have even more 6-4s than he does now and possibly only 2-3 matchups in his favor.