Considering that they didn’t change the juggle usage I don’t think they changed the blockstun on it. Zonk FADC forward dash would put him at -1F just like EX Zonk as it has the same blockstun.
I think this was inevitable given that Combofiend has talked about the ‘add something, take something away’ mentality to balancing (which is nonsensical, but whatever…). I was pretty confident U2 damage would be the first port of call if nerfs were on the cards. -40 is hardly a disaster anyway.
If that screen grab is all Cody stuff it seems like there are a few that haven’t been translated yet…
I dunno. I think toward RH being airborne from frame 1 is actually one of the best changes he could get. A lot of people wait to see toward RH and just spam a crouching normal when Cody gets in front of them and full punish his face or throw, etc. Now for the most part can just “throw it out there.” It’s one of his best offensive tools and it’s almost as safe as a jump now. If it works like Alpha 3 and you can cross up their body with it on knockdown, it’s going to make Cody damned frightening, though I doubt it’ll work that way.
I still think he’ll be a very effective character in Ultra.
1st one = no idea
2nd one = crMK now -2F on block
3rd one = F+HK airborne on 1F
4th one = knife throw breaks armor
5th one = Zonk can be FADC (I THINK. Not sure)
6th one = EX Criminal Upper SOMETHING was changed from 1F
7th/8th = Ultra 2 nerf stuff and something I dunno.
Improved backdash is always good, if it’s similar to SFxT i’m happy with it.
U2 will probably hit always hit full now whenever the dust will connect, i can’t count the numerous times it failed me, so i’ll take the nerf in damage.
The EX Criminal Upper being strike invulnerable is a very very nice surprise, even it’s it’s easily baitable it atleast gives the opponent something to keep in the back of their mind.
The fadc zonk is useless without being able to follow up(this will be fixed undoubtedly) and this might be good in some matchups where the use of zonk is common.
I find the extra invincibility on EX criminal upper almost too good to be true considering how difficult it is for certain characters to punish because of the push back. If you rely on close moves for getting max damage then your punish is gonna suck. For example if you spam criminal upper on Dudley he can’t even get his standing HK; as far as I can tell the best he can do is a measly standing HP. Rufus also has no legitimate punish (having to waste a meter is not legit). I have a feeling Capcom will either undo this change or make adjustments to the push back on the tornado. Otherwise it’s one of the scrubbiest reversals in the game.
I’m pretty sure it’s punishable by almost all characters. Even LP CU can be punished by almost all characters in one way or another.
It’ll also trade with any meaty since it’s only active till the first active frame, but not beyond. A “true” reversal has that covered as well.
It’s not just a question of whether it’s punishable but to what extent. A sub-140 damage punish puts the risk reward too much in Cody’s favor since most will take that any day over a mixup.
Also is the fact that it trades with meaties confirmed? I’m wondering if that distinction is just a matter of the language used.
You say extra strike invincibility, yet EX Criminal upper never had any strike invincibility to begin with, it would lose to a cr.lk.
Go to training mode and see what punishes you can get with Dudley for blocking the EX Criminal Upper, it’s -11.
Just from reading the frame data he can do U1, U2, Light Machinegun Blow and i’m not even talking about walking forward and pressing a normal.
A tip, EX Criminal Upper cannot do shit against crossups(which Dudley doesn’t have) and late neutral jumps. If you expect an EX Criminal Upper do a neutral jump, it works wonders against EX Zonk also.
Jeez can’t can’t you let us be happy for finally getting a good reversal for a few moments lol
I’m a Cody main so it’s not that I’m complaining… I just feel that any reversal that isn’t punishable by at least 200+ damage on block would be too good. Also I’m fairly certain that the move currently has start-up invincibility, it just ends a few frames before the active frames of the move.
All you have to do is neutral jump to bait it and you get a full punish - how many other reversals can you name that suffer from that issue? There are already reversals that are far harder to punish, or even completely unpunishable by certain characters in the game.
Only a few characters can’t fully punish LP CU. (Abel for instance can only do s.LK)
It’s just normal frame data and hitbox work. It’ll trade unless the first active frame is also invincible. EX CU already has strike invincibility, but only for a few frames. That’s only useful if they meaty you and their active frames end before your invincible frames wear off.
It doesn’t have strike invincibility at all, nothing. Well timed cr.lk is enough to beat it at wakeup.
Also like i said you can simply do a crossup or a neutral jump if you think a Cody will do an EX Criminal upper.
I’m guessing a sweep isn’t as good anymore now because of the delayed wakeup so a hard knockdown isn’t valued as much anymore, i don’t mind it if gets made like -15 but there already is a huge risk attached to performing EX Criminal because of how easily baited it is. You even throw away a bar if it gets blocked. Let’s wait before making a judgement and see how it is recieved in the location tests. I for one can’t wait to mash my way to victory.
I was thinking, but isn’t a empty jump in crack kick now not a pretty viable option? Alot of people stand throw in these situations.
@LockM EX CU is strike invincible right now from the 1-4th frame, only reason it gets stuffed is cause of meaty attacks. Having it strike invincible until the first active frame would give it like 7 frames of strike invincibility.