Cody USF4 General Discussion

Rumor has it Cody’s LP Criminal Upper may have gotten nerfed:

Also these are all disappointing:

I swear, if they nerfed LP CU…

I don’t think most of those links will work consistently. If you space it at max range to get max frame advantage, c.lp/c.lk/c.mp all whiff and you’re too far for cl.mp.

Meaty for cl.MP then :3. Also, CH happens frequently with c.MK, so at least you can consistently link c.LK / c.LP.

The changes to Cody are starting to become something close to hilarious. They are so dumb I’m wondering if there is anyone at Capcom who knows and undestands this character, because seriously guys, nerfing Criminal Upper?!?, if this is where they want to go about Cody fine, the next build let’s remove Ex Zonk invincibility and make cr.lk starts up in 5. Unbelievable, there must be someone inside who thinks Cody is somewhat stronger than he actually is, most of these changes are inexplicable

I guess… but if you’re counter-hitting some poke then you’re likely to be even further away aren’t you?

I’ve tested this myself when I was developing SSF4X. -1F on hit + the hefty pushback + short travel distance means you ain’t comboing out of crMK in any situation except a very obvious deep meaty at point blank and even then it’s not possible vs 100% of the cast. I had to make it +1F on hit AND make other other adjustments to make it possible to space crMK to combo to crLK with any sort of consistency.

Even done at closest possible range on a knockdown and done meaty the pushback is enough you aren’t in close normal range, hell you barely are in some far normal ranges

It ain’t happenin in any reasonable situation. crMK will be good vs DWU though and as a poke. But that’s it.

I doubt LP CU was touched tbh. And if it is, well…Capcom…

c.MK is mainly used as counter poke. So I’m happy with that. It destroys Bison at various distances.

cr. MK will definitely be a small help in the mid-range game in general. I say small because it isn’t like you can build momentum off of it. As you said, it’s a great counter poke, or it can be used to nag and get bits of life off your opponent. I think even on CH it’d only be +1, right? It would be nice if the move was +1 on hit to begin with, at least you could use it as a CH tool for combos.

I’m assuming any nerfs to LP CU was because the EX CU pushback was getting nerfed, and Capcom just carpet bombed the pushback of all the CUs and didn’t think more of it. Otherwise they’ve been smoking something funky, as nerfing LP CU is completely unwarranted.

Also, EX CU seriously lost the throw invulnerability? Why the hell would they do that D:

Is this really asking too much from Capcom?

that’s all I want them to do reasonably (I mean I want more but with the direction they are taking USF4 this seems 100% fair)

“• Cody: Juggle potential has been increased on the knife. What that actually means is you can do follow ups that you couldn’t otherwise do — if you’re holding the knife. After a Light Criminal Upper, you can follow up with any number of knife attacks, like cr.HP.”

Thoughts?

@SevenDaggers Well, considering how hard it’s to hold onto the knife, and how much it restricts your gameplay, a fairly useless addition. I mean, it’s fun, but does it help the areas of his gameplay that needs buffs? Well, I don’t think I have to answer that question :slight_smile:

Gimmicks. I explained this before. The knife causes air resets. So at best you get crLK - LP CU - sHP

If the knife hits themselves allowed for juggles and you could do something with them in the corner like LP CU - crHP - crHP then we’d be talking. Or making it so that they caused knockdowns vs airborne so you could do like crHP anti air - sHP.

Overall though it’s nothing useful. It doesn’t address ANYTHING that Cody players asked for the knife to be improved in. It doesn’t add anything that will be consistently useful. It doesn’t make Cody better in any appreciable way.

hell, the biggest advantage isn’t even the LP CU followup it is that he can do F+HK - EX Ruffian - sHP or just F+HK - sHP to air reset.

Eternal, yeah, that stuff is basically all I want from Cody as well.

I honestly don’t even use the knife at the moment. From what I understand, the main use of the knife is against characters where the main goal is to win a poking war and keep the opponent out(against Gief, for example). If that’s the case, I’m probably keeping a range where I’m not very likely to land any combos in the first place.
So… no, I don’t really care. It gives more options, but it’s not very practical, especially since Cody loses a lot of his offensive tools when he picks up the knife =/

PS: you’re on R1KO, aren’t you? I’ve seen the name SevenDaggers both on the forum and on facebook a couple of times =o

So what are some EXRF(EX Red Focus) combos that Cody players will do?
(corner)f.mp, cl.mp, cr.hp, EXRF, EX Badstone, cl.hp, b.mp, cr.mp xx mk ruffian ? :3
Wondering how the scaling is after a EXRF, don’t think the scaling will be reset because that would be too ridiculous.

cl.MP, c.HP xx LP CU xx RFA, Ultra or…
Also means we have an easy way with c.LP / c.LK, LP CU xx RFA to combo into ultra or any other kind. Needs to be seen if it’s worth the full bar. Maybe to finish the game. Then again, you could also just cancel the CU normally and then combo into or combo directly into HK Ruffian for 2 bars. Tho, only works with U1, so we have another way to combo into full u2.

I really could care less about knife resets. That doesn’t help Cody’s game or actually change anything for him. Meanwhile he still hasn’t really been touched in a good way.

Exactly, his defense it’s even worse