Cody General Discussion

A cr.Lp-MP string won’t frametrap. You have to add 5-6 -frames on block if its a chain.
I guess a few of his normals will frametrap. So cr.LP - Gap - cr.LP/cr.MP or whatever WILL frametrap…possibly :slight_smile:
Even something like st./cr./f+Mp frametrapping in cr.Lp-cr.Mp chain should be cool und safe ish even if the opponent doesn’t fall for the frametrap

Can’t wait to get the framedata. Haven’t seen anything yet.

cr.lp linked to mp will be a frametrap, won’t it? Assuming frames are the same as SFIV.

Sorry, thought u meant the chain.

Everything Cody does now can be used as an hitconfirm, in SfxT he has new links and the ability to chain.
Pick a button you’ll like and the rest will follow :stuck_out_tongue:

With Cody coming out in less than 24 hours (well, on XBL, probably more like 35 for PSN), I think I’m not alone when I say the following:

Do not…start a thread…such as match-up, combo, partner guide, gem load outs and/or guide…just to be the first person to start a thread. If you make a match-up thread, you better be prepared to update and complete the OP. If you make a combo thread, plan on revisiting it and updating it with the newest/most relevant combos. There is nothing worse…in character forums…than someone making a thread…and never updating it. Don’t be that guy. We hate that guy. That is all…

Can’t wait to start getting up in people’s faces with Cody and pushing buttons.

So do I :smiley:
Will be great, finally my Teamboss arrives today :slight_smile:
His damage looks awesome!

Frame data frame data frame data!
I need it! :slight_smile:
I wanna see lots of ‘+’

Test it out ^^
The fact that you can link st.fierce into cr.fierce without counterhit makes me so happy ^^

if I get my main acc back I plan on doing at least a combo thread (like this one Paul Combo Thread (old)). FAQ, Video, General, playerbase etc ain’t need updates at all. I agree with the matchup thread tho and I don’t really wanna do that as well. well, if there is much to say to begin with - hope the game will be revived… the paul forum has like 2-3 messages per month - no kidding.

Cody feels awesome right now. This is my first time ever really trying him out, not super easy but not tough either, easy enough to to use if you have been dabbling in fighters for a while, definitely will be adding him to my line up.

– Sent from my Palm Pixi using Forums

I rather think he’ll be not as good in the end. limited potential all over the place. meter hungry as he needs meter to tag cancel into your mate, otherwise he needs to be in cl.hp range to deal decent damage. frame traps are not really a thing in this game. his ex moves are all bad with the exception of zonk. decent forward dash, decent cross rush range and good anti airs and air to airs tho. will be played most likely in footsie range. his specials all feel unsafe, will test that later on.
at the moment I think he’ll be just a bad rolento with slightly more damage x) just a first impression tho, didn’t played yet against others - simply from the training mode session so far, can all be different in an actual match. still hype to play him.

As far as I’ve tested every special is unsafe on block. I have a bad feeling… I have absolutely no idea how to get in against a big part of the roster. No spamable special, frametraps are a joke, I got jabbed out everytime I tried. Meh combos. If you want to do a good combo without meter, you need Zonk… and this is bad! :smiley:
And no overhead he can combo from. Your opponent just has to block and punish you.

His damage is really insane, but it feels like you just have to guess and hope you make a random hit… just like Hugo.
No, no… I am disappointed :frowning: SSF4AE2k12 (rofl) Cody is better for sure. Sorry :frowning:

Well sounds like he will be put on the anchor spot for most who realize his weaknesses. Is his bad stone bad as well? I noticed his j.mk crosses up decently, if that is any consultation lol

– Sent from my Palm Pixi using Forums

Ok, Bad Stone is very safe on block. It is unsafe because of the long startup. crossup MK is good… but has very little blockstun. I happened often that got interrupted when I tried MK jumpin, st.HP by a jab… don’t like, nonono =(

I think it is a big problem that he has no safe specials in a game were most characters can spam there specials which are even positive on block. I trained together with a Jin player and he totally destroyed Cody… I had no idea x(

E: Now I go to sleep, too much input ^^

just tested:
-he has 1000 health. well 1001 to be exact.
-lp cu is -5
-mp cu -7+
-hp cu -9+
-zonk -7+
rest is obviously unsafe as well. seems they have copy and pasted his ssf4 frame data…
-c.lk seems to be 3 frames start up

-f.mp forces stand
-f.hk is airborne (corpse hoping possible), including throw invincibility when airborne :slight_smile:

Sweeeet!

I dunno. I’ve had plenty of success with Cody so far. Played against plenty of good players and did quite well. Won most of my matches. Considering I’ve had my hands on SFxT Cody for all of 12 hours, I’d say that’s good.

He doesn’t play all that different than AE Cody IMO. The difference is he doesn’t need frame traps to do his most damaging combos anymore. His pressure almost feels better than AE. I’ll miss the CH set ups, but it’s nice not to need them as well. EDIT: He’s going to have a harder time opening up opponents maybe. Not too many people sit on down back in this game at the same time.

I mean, what, you want CU and RK to be safe on block suddenly? You should be used to it not being so.

sure if you’ve only played Cody in AE, CU was his frame trap tool in Alpha 3 I’m sure thats what people wanted,

Alpha counter addition to SFxT aside, what would make you think they’d pull any part of Cody from Alpha 3?

Is there a single special from a character in SFIV that wasn’t safe there that is completely safe in SFxT?