Is there anyone willing to play with me on XBL? My GT is NPMafia Santa.
I can’t get any better because I’m playing too defensively and I can’t figure it out. I just need someone that can fucking help me out, i’m tired of losing
Is there anyone willing to play with me on XBL? My GT is NPMafia Santa.
I can’t get any better because I’m playing too defensively and I can’t figure it out. I just need someone that can fucking help me out, i’m tired of losing
I’ll happily train with you. My Cody isnt the best but I consider him pretty decent. Are you in Europe or US? My tag is Mr Comerford. Only problem is the Cody mirror match sucks arse imo and I’m pretty ropey with everyone else. Anyway. accept my invite if you want.
At this point im willing to pay money to have someone help learn this game. I’m frustrated beyond all means. i have 260 hours clocked into AE and I’m the worst player I know.
I would be happy to play some games Santa, and help out anyway I can. GT xRammAx
I sent you an invite, i’m going out to the store for a bit though
Just added you on XBOX.
I’m completely new to Cody and I’m looking for some beginner tips. I’ve only played a few games against human opponents, mostly charge characters, and it seems hard to keep momentum going. I think part of the problem is that the only character I’ve spent much time with is Cammy.
So the game is mostly get some attacks going and then keep momentum, right? When do I know when I should charge zonk? Is the knife worth it (some of the charge characters sat there long enough to just let me slooooowly walk back and pick it up)?
I’m really bad at this. His normals are great and are working fine, but I keep dropping combos or fucking up altogether and going into super. That did help me win a round against a B+ opponent though.
For starters, are you just new to Cody or are you still relatively new to the game? Keep it simple to start. Try using ONLY these two combos on grounded opponents.
cr.lp > cr.lp >cr.lk xx HP criminal upper/MK ruffian for hit confirm
cr. HP xx HP criminal upper/MK ruffian for a non confirm, like if you block a SRK or whatever.
Try keeping it to those two. Use CU for damage, Ruffian for spacing. And if you find yourself accidentally launching super a lot, for now you might even want to skip MK ruffian and only use CU, which will keep you from launching super. Using only these two will get boring, but until you get the timing down there’s no reason to move onto more complex combos. Practice replacing cr. lk with cr.MP in the first combo in training, but don’t use it until you’re comfortable with the timing. Not worth the risk of dropping the combo for a few extra damage points if you drop a lot.
You will want to work in FADC’s for more damage/making combos safe, but until you can reliably pull off those first two, there’s not much reason to. Attempting to do more than you’re comfortable with will most often do more harm than good. At the moment, the only FADC I recommend trying to use is anti-air HK Ruffian >FADC > MK Ruffian. Once you’re comfortable with that (and *only *when you’re comfortable) you can try HK Ruffian >FADC> Crack Kick xx EX Criminal Upper.
Once you get used to these combos they become second nature, but while you’re learning them they can cause a lot of headaches and wasted meter, so hit training hard. I only recommend attempting FADC in this particular situation because if you mess up, you will usually only waste meter, not open yourself to punish.
I’d recommend picking up the knife when you can, but don’t go too far out of your way to do it, or risk too much for it. For example, if I knock the opponent across the screen and the knife is under me, 9 times out of 10 I’ll go for it. And sometimes when I’m in a standoff with a certain characters (Like if I have the life lead on a far away Zangief who doesn’t want to advance), I’ll pick it up a lot. However, if I’m doing well pressuring the opponent and I’d have to give up my momentum to get it, forget about it. Or if I’m close enough that I’d risk eating a fireball picking it up, again, forget it. The knife is great in how it changes your game and expands your options, but since it is so easy to drop, you can’t risk too much just to pick it up.
EDIT: Holy shit I wrote a lot. Long story short: Limit your combos while learning and keep them as simple as possible. The knife is great but don’t risk too much for it.
This is good advice for someone just starting as a Cody (or new to SSFIV in genenral). For Cody specifically I would also add that if and when you get someone dizzy, don’t panic and just sweep or something stupid like that (which a lot of people will do on reaction) but do the following 100% of the time. EX-rocksxxcr-HPxxhp-CU. One of the biggest damaging combos for only 1x meter usage. Really helpfull and dead easy to execute move imo.
EDIT: You need to be standing right next to the guy in order to use this though.
Thanks guys.
I’ve been playing since SSF4 came out, but I’ve only been playing Cammy. I got way into a comfort zone problem and stopped improving. In AE they changed her a lot and it forced me to learn some new things so I want to keep the momentum going and finally learn a second character.
I’m going to practice some of the BnBs for a few hours. I feel comfortable with most of Cammy’s links so I think I’m going to use cl.hp > cr.mp XX CU if some player wiffs a dragon punch or something. Is there a higher damage combo for that situation, though? (Edit: lol switching the medium and heavy punch gives more damage and comes out faster anyway)
Also I’m getting the feeling that zonk is just a panic button and I shouldn’t use it unless I think I’ve got a good prediction going. It sure is hard storing that thing with a gamepad.
EDIT 2: Ooooh, okay, now I figured it out. Zonk is for when I play against Ryu.
What am I supposed to do about Shoto special move spam?
I assume you mean fireballs?
You can EX rufian under if your not too late
If your fast enough and within range you can react with U2.
I think he rather means srk.
Just a rant on my part, I get super sometimes when doing c.lp c.lp.c.lk xx CU somehow. I go back and look at the inputs and it looks nothing like the super input; the lk is negative edged. Ugh. :arazz:(at least it connects sometimes) there goes my meter.
Been watcing sasaki’s cody and noticed he FADC a blocked CU then does cl.HP for counter hit. I am trying understand how is able to get counter hit. How many frame +/- his has after FADC?. Thanks in advance.
After a CU FADC forward Cody is at -1 frames.
The reason the cl.HP is counter hitting the opponent is because they delay their crouch techs to avoid getting counter hit however, because the cl.HP has 8 startup frames it’s automatically delayed after the FADC and gives the opponent 9 frames to crouch tech. Any delayed crouch tech within 8 frames or more will be counter hit.
Yup, fireballs.
I’m avoiding using EX ruffian because my brain is interpreting it like Cammy’s QSK and that is a bad habit because QSK does not spend a bar.
My wakeup games as Cody suck, at first I kept defaulting to neutral jump then heavy punch. Now I mostly just using hammerfist, stomach blow, or just sit there. Tips?
I keep thinking of things like trying to bait an ultra with a fake rock, but of course I think of that after the game, not during.
That is really something/interesting. Means it also applies for cr.Jab, cl.HP? I am also curious of how CU FADC is calculated to be -1F.
I take it you mean Dragon punch spamming during your block string? If so - same thing you did with Cammy. Bait it and punish.
c.LP-> cl.HP isn’t a good frame trap. You shouldn’t really use that kind of frame trap when you have much better, and safer, ones that have the same effect.
To find out whether you’re -, neutral or + after an FADC just set Cody to record doing CU FADC forward-> block and use the fastest supers to see if you can punish (Just use Chun Li’s MK Super, startup is 1 frame) if it punishes then you’re -1 or more if not you’re neutral.
Can safejumps be beaten by a wakeup throw or am I doing my safejumps incorrectly?