Hahahah, I appreciate it. I like to think I’m the best with all my characters, but I’m biased as fuck!
You gotta use those methods I mentioned. Either use the palm method similar to what Sonic posted a while back http://www.youtube.com/watch?v=CFlMi5U9fcI or overhead buffering. Or get a hitbox.
The only different that I know when compared to the way Sonic did it is that I flick the tip of my fingers then follow it with my palm. Kinda hard to explain, but I hope you figure it out.
…Using those other characters makes strider really good …I guess I wasn’t really describing point strider. My team is Zero/Doom/Strider. I think the character in front of strider must be able to do some serious damage as well as protect the ninja. butter beam is a little slow compared to disruptor and greyhound but i’ll take doom in a comeback situation over both mags and hawk. Maybe bff isn’t the right term…best protector for anchor strider maybe?
Anyone know if Strider has a way to like… Fastfall with a kara input or something? I’m trying to get a hard tag setup to work with j. M double jump j. H late j. S for the hard knockdown, tag into team super, and I’m like a couple frames away from getting it to connect.
Yeah, there’s no way without x-factor lvl 2. I’ve tried everything. I wish it worked because it would fix all of Strider’s damage problems by just pairing him with Doom. Even if you’re right above the ground and do dj j.H, j.S at the very lowest point. You still don’t have enough time to OTG with Doom.
XF2 though you can always do any combo, Excalibur H, j.S, rawtag Doom.
RT Guys, this Palm method is the key to doing Strider’s overhead on stick. I’m going to try to make a video soon, but after practicing it for a few months, I’ve gotten really good at it. You can overhead people even XF3 with ease.
Hey, haven’t played Marvel in some time. I’m starting to get back into it.
Can someone check out this block string with Strider? (Don’t have the game atm)
H, summon orb, M, c.M, Fire orb. (Set cpu to block all, no advancing guard)
I want to know if the two M attacks push Strider enough distance away from the opponent so, that when the orb hits them Strider can dash and perform an attack before the cpu leaves guardstun.
Cause if you do H, fire orb, you are too close to the opponent and they will recover from guardstun before you can dash + attack. You can attack but if you want to dash then attack you won’t be able to.
Also, about the double tap motion, it all depends on how you hold your stick. For example if you use a wine glass method, where any number of fingers are underneath the ball and some resting on the ball, it’s gonna be a lot harder to execute. You would have to press up with your fingers, let go, then press up with your knuckles. But that method hurts your fingers and would probably mess them up over continuous use. Since you’re ramming your knuckles into the metal part of the stick.
Can someone also try out this method for double tapping on the stick?
Instead of pressing up with the fingers, letting go, press up with the palm. How about press up with fingers, let go, press up with thumb?
I was playing some pc game the other day and was surprised that I was consistently getting the input off correctly. I don’t kno if this method is faster, but it puts less stress on your hand and I think you can do it from the 2p side as well.
yeah that blockstring works fine. i tend to use a lot of cr.m during my rushdown since it catches upback like crazy since its fast and has enough range so if you dash after a pushblock you’ll still hit them.
i use the tips of my fingers for the dj method. it works well. playing around with it and seeing what works for you is whats best probably.
I’ve been reviewing Strider as a character going over each aspect of his game so, I wanted to make sure I was using the right blockstring that sets up his mixups.
Since I’m running Strider/Magneto/Dante, I’m looking for raw tag combos to bring in a character for the otg. Idk if the heavy gram or wall cling tag combo works for mags/dante so i’ve been looking fo rother ways. You know how Mags airdashes down and hit the opponent’s feet with S and tags in doom for the otg, I think Strider can do it too. In the corner after you launch you: double jump up forward quickly, press H, then delay the S attack. When I was working on that bird bomb corner combo, I remembered that you posted a video where you got off two bird bombs in the corner without x factor for your combo. I noticed that Strider is able to get off three bomb loops if you use H, S, instead of M, dj, H, S, and Strider falls down faster. But thats only if you start the combo with a laucher. Anyways, if Strider falls fast enough with H,S, then you might me able to tag in an otg character (Doom/Dante/etc) to continue the combo.
Also, nice tutorial videos, they’re very informative. #thumbsup
I’ve been trying to get a way for Strider to do the same thing that Magneto does, but I don’t think it’s possible. I’ve tried MANY MANY different ways even getting them right off the ground, but they always recover too fast. Only XF2 you can do it from what I noticed.
Dang I need to get the game soon, (stupid east coast snow lol)
Remember the strider bird combos I posted some time ago, I had two variations where after the TK gram I lauched them. One was the M,M, dj M, H, S and the other one was H,S. If you use the H, S variation in the corner, after you launch them and input the up forward dj quickly and connect with H, you can super delay the S attack and land much earlier before the opponent. If that doesn’t work then I’m lost lol.
Oh I forgot to say but I love that G Gundam music. I was literally just watching the show when I saw your tutorial on the internet. Hype!
Edit Lol I should have watched your video before posting
So at 1:25 for any normal combo if you do c.H, launch, you can dj forward quickly and clip their feet at a low altitude with his H and still delay the S attack.
Marvelo: I had kind of given up on learning the finer points of Strider because of my poor execution, but your video inspired me to give it another shot.
I’m struggling to execute the basic midscreen bnb from the video. If I don’t dash before doing the L Gram it often whiffs. If I do dash before doing the L Gram, I often end up too close to the opponent, causing H Vajra to not combo correctly off the satellite shot. Right now this combo is training mode only for not only me, but all the other Striders in my area as well. Any tips on getting it to come out consistently?
Which combo exactly are you talking about? Are you talking about when you do a wallcling LMH and try and connect the L Gram? It’s takes practice and is definitely difficult to get consistently. Just keep practicing it to learn the timing!
TK Gram H, land, Gram H, fire satellite, summon satellite.
Then repeat it again starting with the tk gram. If there are too many gaps in the sequence, try calling a beam assist like Mags/Doom when either gram hits or when you summon the satellite.