Claw's 2013 wishlist

only 1 hit absorbed.

and nothing

so far I havn’t seen anyone pissed off about it. and no I think it’s actually a good idea. Vega has EX SHC, EX ST, wall jump, wall dive, 2 versions of backflips, 2 ultras, and a focus attack to go through fireballs. Trading it on EX RCF is more than worth gaining armor on it. and like Throbulator said up there you’ll still be able to go thru 1 hit fireballs. There’s no need to speed up EX RCF if it has armor and I can not think of a better way to make the move useful.

Hell this wasn’t even my idea. It was trias’s. But if you have a better suggestion, i’m all ears.

OK, I’ve also posted a very long post in Cpcom-unity suggesting the changes. Comment but please do not be a jerk while commenting. I don’t dream of having all of them implemented, that would make him broken. But I would be glad if at least some of them gets implemented.

I don’t think responded as a jerk >.>

I didn’t say it for you, mate.

I assumed it was me since I was the only person to respond

It was a plural “you” standing for “readers of the post”

Anyway, not to sound arrogant but I think some of these suggestions are real good. But I’m half sure we’ll never see any of them

you got a video of the sHK issue?

Yeap. I’ve posted it in Capcom-unity thread too.

Same thing also happens with cr.hp.

Damn, somebody controls the stupid post of “Vega players” in in the unity forum, it is a shame!

As for Vegamans post: great work, but asking for cr lp being +5 on hit: no!
Having unplinkable/unchainable 1 frame jabs is a trademark and should not be touched.
(Same with the kara throw range btw)

And why no CH frame on block reduction? at least make it -2 on point blank!

Besides that, well thought out.

Hmm maybe I should pot myself there but I doubt it would help with all these “I am a Vega expert since I always use him while playing online” posts.

Don’t feed the troll, bro. He used to do this shit back when Super was out.

I’m resisting the urge to write “Erase him from the game” to Rufus Balance Suggestions thread.

I’ve already provided pretty good arguments against all the stupid posts. besides, I don’t think Combofiend is going to even read half of them ridiculous posts.

having cLP as +5 still would be unplinkable (cause it’s LP) and unchainable, so what’s the problem?

Kara throw range nerf I said was fine if Ken’s got his nerfed too. Not a total nerf either… just a slight nerf.

No CH frame changes because I’d rather have PoM +4 on hit.
if you got a really good idea though I’ll tack it on to my own post to increase the chance it gets seen.

LOL at people begging not to nerf Dive kick and U1.

Yo ShinPhoenix had a great idea of increasing lp RCF hitbox thing cuz it would give us better easier combo potential and actually gave L.scarlet a actual good reason to be used. http://www.capcom-unity.com/street_fighter/go/thread/view/7411/29831859/vega-claw-balance-suggestions?post_num=143#530848343

I think he only got top 32 a FR… nvm he was top 64 him and German Luger

Yeah, but “Please extend the forward hitbox of the FIRST hit of a Light Rolling Crystal Flash to where cr.mp xx light RCF will combo from any range”. lol

I’m Nick on capcom-unity.

Favorite post so far was the suggestion to drop keys, cell, wallet, self photo etc.

What’s wrong with that?

I’ve already written the lproll thing pages ago.

Hi Nick I’m…

Naomi >.>

And here I thought you were Greedy!

cr.mp xx light RCF from any range? Do you know the range of crMP? Its ridiculous. The way lpRCF is now it can’t even combo after a crLP from max range. lpRCF would turn into a poke if he had that much range.