Cincinnati, Oh: Kings of the DOUBLE DUTCH!

I will amend this slightly… Pausing is forfeit of the game always, unless the players agree to continue. Grands are 4 out of 7.

No fuckin games anywhere today?

I’ll shoot to skip night fencing on Wednesday for Gameworks. I’ll review my syllabus for any loopholes though…I want to make sure that I’m clear to miss out one time without penalties.

I wanted to set it for AL today but Jesse does not work on that day, thus, no games.

Thursday is the day this week that $4 games will be going on at ArcadeLegends. Show up at any time, as the usual.

I was out of town over the weekend and i’ve been swamped at work for the past couple of days due to new clients being supported, so I couldn’t really post on SRK or mess around on the interslice.

Also (in addition to my post)

I’ll bring my camera to record if I come.

Hi Phil. I don’t know really anything about Tekken. Is it broken in anyway? Or are they pretty good at balancing the characters?

Like, what do you like least about the game?

Tekken is easily one of the more balanced games out there. I can’t say most because I haven’t played every game, but its pretty damn good.

How does a slower game require more skilled timing? The faster a game is, the less time you have to react, the better your timing has to be. Maybe it’s me, but the way I read it, you are suggesting that a slower pace is superior. If anything, it’s not that a slower game requires more skilled timing, it’s just that it provides more time to plan your next move.

Anyway, I would recommend Tekken 6 to any fighting game fan. The basics of it are surprisingly easy to learn, and the rest of it is intuitive enough to pick up as you play good opponents. The combos are really easy, and the system is simple enough to understand. Then it just becomes a matter of practicing movement, defense, and learning mixups/setups. Also being able to break throws.

It’s also a nice form of balance that 2d players won’t be used to. Instead of each character being good at a certain range, or a certain style of play, all of the characters can basically be successful at applying pressure or turtling. All of them have damaging juggles, with slight variations in degree, and for the most part, you have to be within range of your opponent to do damage to them. Some characters can launch from situations that others can’t, but all things considered, anything your opponent throws at you has an answer and can be dealt with if you know what to do, and usually, you can do to them whatever they are using so successfully against you, in one way or another.

But yeah, it’s easy enough to learn the basics of the game, and then just play with other people whenever you feel like it. If you feel like playing with other people a lot, chances are you will improve pretty quickly.

Edit: what I personally like least about the game right now is I don’t understand some nuances in the system enough. I never would have realized that teching on a wall is different from teching on the ground unless Skeez had told me, and I never really thought about that as a possibility, so it’s some sort of miracle that I even figured out to ask about that. Also, I’ve been getting better at it, but like sometimes if people knock you down, and they mix their okizeme up really well, you can lose a whole match after getting knocked down once. It can be really frustrating. Also, I played 5 long enough to learn to just laugh this off, but the hitbox detection sometimes looks really goofy. Feng, for example, has this stomp move that always looks like it doesn’t touch anywhere near the character when they’re laying down, but it always connects. It’s only certain moves some of the time, but stuff like that might aggravate a new player.

Just wanted to drop in and say good games to Skeez, Quentin, and Sluch. I’d be much better with Leo if I just knew what to do after I actually pull of a clean launch. That one bound I got all night made me want to jump up and dance. And Lars has way too many options out of dash, his mixups and oki are insane.

No I wasn’t suggesting that a slower paced game is superior. I was just asking questions to get an idea of how the game is. I’ve never played Tekken more than 3 times so I don’t know the mechanics of the game. I’m just asking questions to learn more about the game.

Oh and by the way, Lee wants to have people over tonight for games. He won’t be able to make it on Thursday so he wants to get some competition in.

I agree somewhat that fast paced games tend to be more difficult, but I still think a game like Virtua Fighter (in which no moves are safe and command throws require different inputs to tech) are more technical.

It’s cool, as a community, we should try to share as much information as we can.
In regards to Tekken being broken, I must admit it is pretty balanced. Whilst certain characters are better then others that exist for every game. Good players can win with ‘low tier’ characters which I enjoy.

What I like least about the game? I must admit Tekken can be ghey at times, certain moves should connect and they whiff or the other way around. Some people complain about walls and using them in juggles and stuff like that but for me, personally I can’t find much to complain about.

Adam and Matt also brought up some good points as well. Tekken is pretty user friendly, after a couple games. It is flashy and fun to watch (well in my opinion).
We have a lot of good Tekken players who are more then willing to share our knowledge with people picking it up.

Kam: Yes come Wednesday and bring a camera cause I can’t record all the matches due to space on my memory stick.

LOC: I will see where Sluch sits on the fence about the pausing issue. Personally I think forfeiting a match being up to another player isn’t good gaming. For example at Season’s Beating 3, my friend Adam (Hyper Kid) was winning a match and then he accidentally paused the game. His opponent whom was clearly losing then asked the match to be forfeited so he could win on a technicallity. Now if it was up to the judges, it would be a lot more impartial which I believe is more fair.

I will agree, Grand Final can be changed to 4 out of 7.

pP

I was talking about timing specifically. In theory, a slower game should mean that you have more time to think, and more time to come up with the proper reaction, as well as a greater window in which to execute that action. I wasn’t making a statement on difficulty, it’s just that Amanda put “skilled timing” in the same sentence as “slow.” But really, if you think about it, what actually matters as far as timing and reaction is startup frames for moves, or techable windows in throws, and I think pretty much all fighting games tend to have a pretty similar pace in this regard. Actually, if you look at it on that basis, Tekken would be on the slower end of what I’m used to. It’s movement speed and gravity that tend to vary.

Faster games need faster reaction but can still be simple in other aspects making it less difficult than a slower game (character specific match ups, no charge partitioning, manipulating glitches, etc). I’ve seen awesome marvel players struggle with slower games. I can’t play Marvel for anything though.

I wrote this blog a couple days ago. Just thought I might share it with y’all.

pP

What’s up everyone!?

Riot Guard: I 2nd ur comment, especially in terms of Marvel. Whenever I try 2 play that game, it’s always like I’m trying 2 mix oil & water…u just can’t do that shit & it will never mix despite what u try 2 do. :lol:

Good games 2 Skeez, Quentin, & Damon last night. Good games all around indeed. Damon, if I knew how 2 play Leo, I’d tell u how 2 do some solid juggles w/ her, but unfortunately, I do not. However, Skeez knows how 2 use her well, so if u ask him, I’m sure he’d be able 2 show u some good shit w/ Leo. :tup:

In terms of T6 rules, Phil & Dwayne pretty much hit it right on the spot, but I’ll add in some more things…which I will probably add in on my Tournament Thread 4 BR 4 the GW Tournament. :lol:

Extra Stuff for T6 Rules:
>Winner of a match keeps the same character, Loser of a match can change their character.
>Random Select for a Stage unless both players agree on a Stage to play on.
>No Boss Characters allowed: I don’t think u can play as Azazel, Nancy, or Rage Mode Jin in the console version of T6…@ least in Versus Mode anyway. If that’s the case, Mokujin will be a playable character, since he can’t mimic a Boss Character.
>All matches are best 2 out of 3 except for Winner’s Finals, Loser’s Finals, & Grand Finals. Both Winner’s & Loser’s Finals are best 3 out of 5. Grand Finals are best 4 out of 7.
>In a singel match, it should be best 3 out of 5 rounds for that match-up.
>NO BUTTON MAPPING ALLOWED!!! If u want 2 switch buttons around due 2 how ur Arcade Stick is setup, that’s fine, but u cannot & will not map two buttons onto the same button, like Left Punch & Right Punch on the same button.
>Time limit to a round is set to 60 seconds, the default time.
>Health Bars are set to the default settings.
>In terms of pausing a game during a match, it is a forfeit of that match. I myself don’t like that rule. What I usually do is have the player forfeit that round of the match, instead of the whole match itself. For example, if it is in the 1st Round of the Match & player one pauses accidentally, they will forfeit that round & go to the 2nd Round of that Match. That way, it makes things a lil’ more fair for something that a lot of times is an accident, like accidentally hitting the start button when ur trying to tech roll. However, if the pause was clearly done on purpose, like messing up ur opponen’t juggle they put u in, that is an automatic forfeit of the match altogether, b/c ur then just being a bitch. However, most Standard Tournament Rules have as a base rule that if u pause during a match, even on accident, u forfeit that match (I do agree w/ Phil, Adam got screwed over b/c he accidentally paused in SB3 & Nash was a fuckin’ coward 4 running away w/ a bullshit win like that, especially when he was loosing).
>The rule that applies if ur Arcade Stick or Controller breaks during a match is the same as a pause during a match technically. However, I don’t like this rule in the least bit. If ur Arcade Stick or Controller breaks b/c of a freak accident, I believe u should be able 2 replace ur Arcade Stick or Controller, but just take a loss for that round. That’s what I actually did back when I held the Winter Bashings Tournament on the Levee. Ali Vegas’ Arcade Stick broke when he was playing against Spearl, but I let him replace the stick, but he had 2 take a loss 4 that round in the match. However, I feel if ur Arcade Stick/Controller broke b/c u got mad & broke it b/c ur loosing in a match, then u definately forfeit that match 4 sure.

Kam: That’s great u can make it down 4 WNT 2maro night. :tup:

That’s all 4 now. I’ll catch everyone 2maro down @ GW & the same @ AL on Thursday if games are happening there on that night. :tup:

Take it easy & have a good one. Peace. :china:

Clay fighter 63 1/3 is very balanced as well. A balanced part of your Clay Aiken fighter breakfast. Yea i was lookin forward to games tonite @ AL but thursdee is fine with mii for sho

Oh Skeez has taught me tons of Leo shit, the problem exists on my end. I get off u/f+2 of d/f+2 and then kinda stare at the body in the air for a second like… what was I supposed to do? Then I scrub it up and attempt my normal strings which I learned don’t work with juggling but I blank it up and forget time after time. But sigh… well still good games, I was thinking of rolling through tonight as well, but I think I might just come up tomorrow earlier than I usually do so I can get some more practice in before Cincy Crash.

That’s great and everything, but it doesn’t give you an excuse to just waste nubz in Tekken. There’s a lot going on there that isn’t as obvious to everyone else as it is to you. For example, if somebody’s coming from 2d games, make sure they’re using the same definition for “mid” as you are. Some people might not understand how to tech roll, or that just playing dead minimizes their opponent’s damage potential sometimes. I’m sure there are also a lot of people that don’t understand movement theory in Tekken. Why are you always backdashing/sidestepping even when they’re nowhere near you, someone may ask. Some people might not realize that you can sidestep a move in one direction, but not in the opposite direction. There are some things there that you didn’t realize until you read or were told about it, and we need to recognize that when we play nubz. There are a lot of things that it’s just easier to explain to someone than it is to let them figure it out themselves. Also, juggles are something that will never improve just by getting beat down. Until console comes out with training mode, it would be nice to let people that don’t know juggles land a few launchers once in a while, just to try and figure out the combo. This can be especially frustrating to new players, because even if they hypothetically outplay you in every other aspect, if they can’t maximize damage, you can beat them after 2 or 3 launchers (plus a few other random hits or throws) whereas it might take them 5 or more.

Once your opponent has a clear understanding of the basics though, there’s no doubt that playing better opponents is the only thing that will make them better.

Matt: That blog was written for people who actually play the game and know how to play the game.

If I wasn’t clear it was my 2 cents on people who don’t play outside their own circle. People whom avoid travelling like it’s the bubonic plague. The point was you don’t get better playing against the same people over and over again and you have to constantly search for competition.

Apologizes if that was un-clear.

In regards to what you are saying. We all have a mandate to educate each other. If we are going to improve as a community we need to. I never beat a person down and go “go home and be a family man”. No, I give pointers if they ask me for it. If you are getting thrown and I know the break and you ask me, I will tell you. If you don’t improve, I won’t improve. I don’t want to play games against people I can easily beat and are not improving, where is the challenge in that.

pP