CIA Surveillance: C.Viper Video Thread

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1.) I agree Zero’s Mixup potential is great but only when he has his assist. Characters such as Wolverine who’s Berserker slash is just as effective without an assist as it is with, And Magneto who can do 20+ high low mixups in a matter of seconds that are incredibly hard to follow visually.

2.) Buster is an amazing tool, but it’s just not too reliable when used by itself. If you catch Zero trying to Zone with those buster shots by himself you can easily dash under them and be safe on the other side or get him into an air grab.

3.) No arguements there, I just wish he didn’t die so quickly :sad:

4.) What Solo combo of Zero’s does more than 650K? I’m assuming for your 1.1 mil combo you DHC into DT after Rekkoha and then Dante Combo? I don’t use Dante so Im capped out at around 800k :shake:

5.) I know his level 3 can be used in combos but it’s not viable, there’s only a handful of setups for it and the damage you get out of it just isn’t worth the meter. I agree it’s should mainly be used for assist punishes or catching an opponent slippin from full screen.

@Flyingve lol what have you been smoking :wink2:

Despite being more assist dependent Zero’s mix ups with assists can be harder to block than Wolverine and unlike Wolverine push blocking him doesn’t actually help.

The recovery on buster is dramatically less than EM disruptor while it controls space for longer, if they have time to do that they needed to start moving before he fires.

Yeah, that’s the name of this game unfortunately X_X.

Starting with 0 meters not even using any DHCs nor Dante: 2B (Start charging), 2C (Switch charge to A if not done already), 6C, S 28, 2C, C -/, S 19, B, B, release A, 623A (Start charging) -/, S 19, B, B, C, S -/ (summon Tatsu) 2369 B (Switch charge to B) , 7, 623A, 8, release B, 236A+B does 750K. DHC into any compatible DHC for the kill on all important characters. IE with Sentinel DHC that hits 950K. This is the single assist version, but with experience you can get another full meter of gauge and an extra 180kish damage in there from any real other assist. If you start with Sent Drones opener it gets you 1 million damage which is nothing to scoff at especially since it builds all its own meter to function and can be done anywhere on screen.

After some experimenting using Dante/Akuma with him can hit 740 gaugeless. Building 2 gauges in the proccess. May be able to get that with Zero/Dante/Phoenix too, if so that’s pretty hurty. o.o

Every combo can go into level 3 as long as you choose to use it after your buster and since all combos can end in OTG + assist, buster it’s possible to tack it in anywhere.

Also, doubt flyingVe was smoking anything, I completely agree with him.

I like Zero’s lvl 3 alot more then most lvl3’s, you pretty much can’t call assists when he’s got it or he’ll blow up both your asses.

Zero is easy S tier for me. Buster is just so good. He is #2 on my personal list. (Dante #1)

Zero’s can opening ability is just crazy. I use him as a battery for Viper because getting the first hit with him is just so easy. A lot of the time you wont even need a large combo if you have hit them with a few charged busters to butter them up. If I can get 4 meters stocked for viper then it is focus attack -> EX seismo for days.

Shipugga is a ridiculous normal… even if they block you have so much time because it hits 3 times (i think thats right correct me if im wrong) to cancel into one of his teleports + assist for serious left/rights and high/lows. During that entire time you are charging a buster too so even if they block the post Shipugga mix up you still have a buster shot to cover you and then you can continue for more mix ups. For a lot of characters, finding an opening after Zero has started his shenanigans on you can be super tough… hopefully you have Haggar or Tron to rescue you (even then they can be baited and blown up).

Hadankadkasodiaosd (or whatever that move is called… his green projectile) is an underrated assist to. Easy mode left/rights for Dante and 1 hit projectile means not too much scaling either.

My first stint with Zero early in Vanillas life I thought he was pretty good… and I wasn’t even using buster because having to switch charges and hold a charge while attacking felt awkward. Then one day like a month or so ago I picked him again and the charging thing felt like 2nd nature for some odd reason… I could all of a sudden do it with absolutely no difficulty. It was then I realized how crazy this character was when I had a buster stocked at all times.

Zero has matchups that are just plain evil. Unless someone has jam session to cover the area Zero likes to hang in I feel he doesn’t have a bad matchup in the game (except MAYBE Magneto… which I feel is 5-5, I know Chrisis feels differently)

My Zero is still baby mode but I really want him to become my best character over time. He is easily my favorite Mega Man character and he just so much abusable stuff that makes him beyond nasty.

Zero honestly doesn’t need to have big time damage combos to be awesome… but the fact he DOES have them makes him an absolute nightmare.

Made a quick vid of the main BnB’s I use with my main team (Viper/IM/Dante). It’s got the basic Viper ToD combo and solid options for Dante and IM for people that also use them on the team:

this is pretty nice, but I wonder, what does more dmg? Jam session + 3 L seismos > Sj burning kick or the variation you do?

Three seismos does the most damage out of all the jam session enders. But It’s more a question of what you’re most comfortable with i think, since fucking up the combo the last possible moment sucks. ^^ I know chrisis does two seismos and then bk, and i do the same thing marlin pie does with cold star which is call jam session (delay), otg A seismo, C tk feint on hit, 2147 A bk, st.S (1 hit) xx burst time. This variation does more dmg than 2 seismos, bk, but less than 3 seismos, bk. It sets up the infinite though, if you’re comfortable with it.

Good shit at Ve. Except that i use mags instead of IM, these are pretty much the bnb’s i use most of the time.

Seismo 3x does more damage and builds more meter, I just don’t like risking dropping the combo at that poitn when either verion will kill and leave me at a significant meter gain.

You could also have done Acid Rain in the dante combo, but AR loops always drop for the dumbest reasons so I don’t like relying on them.

I usually only do 1 acid rain into j.S, for the sake of not dropping the combo. If the opp is too low I do st.S before the j.S, just in case.

Same hear, but sometimes even doing that, the orbs will just float by the enemy. I’m okay with difficulty, but the combo must be stable, and it’s really hard to tell when the Acid Rain will F’ up while your busy doing the combo.

I was at the Thursday Night Throwdown Dromstruction seeding tournament http://www.twitch.tv/finestko/b/295743735 and took second. Despite this accursed position that I continuously seem to get hit with I played some of the best Marvel I ever have unlike last time, not combo-wise but movement was really on point. There are a lot of amazing matches and I actually reccomend watching all the way through, whether it’s Tasty getting demoted to Tasty Swag, Dacid Bro getting trolled by Curty-pie’s Haggar on point, or the beyond amazing play by K-beastI reccomend all of it.

EDIT: Reviewing the footage I actually did quite terrible, there were some segments where I got things going but I made a lot of bad decisions too, just need to make better decisions next time.

Spoiler results SRK TNT (Thursday Night Throwdown) Season 4.7 - Oct. 10th & 11th

IMO certain sections of grand finals is exactly how a competent Viper should fight a competent Magneto. It reminds me why I think the match is 5.5/4.5 in Viper’s favor.

Viper matches:

K-beast versus Curtypie: Part 1, 0:49:00. Match 1 K-Beast doesn’t block, gets bodied because of it. Match 2 Dante and Magneto don’t carry their weight then Dark Viper rises and obliterates Curtis’ team, in match 3 he prevents Trish Sent from getting started, Dark Haggar tries to rise, but Magneto pimp slaps that away. That Dark Viper hurts, but I prefer jam session and EM disruptor myself. I’ll see if I can get K-beast to stop in here and share his thoughts.

Chrisis (Me) versus Tasty Lumpia/Swag/Fraud: Part 1 1:06:40 He decides to be an ass and play Wolverine instead of his Zero team, this is a bad decision for him… I murder Wolverine but make a mistake on finishing him, he has a chance to kill Dante and does X-factor grapplehook but does the reverb shock fireworks when I’m too high causing flip out and costing him Dante and likely the match. He played much more random than normal likely since he has a bad record against me on stream he’s actually a much better player. (Especially when he uses Zero/Dante/Akuma instead of Logan) Second match I kill Wolverine again and his Dante gets a hit again, this time killing Viper like he should, Dante falls to Tasty messing up Devil trigger input while I teleport + beam we were both laughing about that shiz as it straight up killed my Dante, he let me have level 3 Magneto and that ends the match. On commentary Darry tries to bait K-beast into calling me free and he just has to say I’m really smart since he’s too nice to say I’m free.

Chrisis (Me) versus Dacidbro: Part 1 1:27:20 I decide not to go Haggar despite him being free to Haggar, learning my match ups with my main team, Dacid’s a really good player but he gave me too many chances and some of them actually got capitalized on. I start with air throws into dropped kill combos, then go in with a Dante set to kill Task, however I miss my reverb shock and lose 2 characters. I get the best accidental mix up ever by mistiming my dash, apparently acid rain hits so far behind you that this actually works for no intelligent reason, and the hit stun is long enough that you can follow up… --; Second match I get Viper and Dante killed then give him a chance to Kill Magneto, he doesn’t take it so I quickly remove his characters from existence. Neither of us were playing too well here.

Chrisis (Me) versus Falcomist: Part 1:39:00 The first match I fail after not killing She-Hulk If I get in another seismo I get enough gauge from the first hit. Falcomist bodies Dante and Viper with Wolverine. He takes the first match. Match 2 I get an exchange combo then drop my beehive that would have lead into level 3 and dead she-hulk. With Dante off of a super random hit I need to convert it into damage and rather than doing something fancy I level 3 then Team hyper with him. =/ Dante dies to She-Hulk, I kill her with Viper, drop my Burst Time into Tempest X-factor S, S kill on Akuma, I end up killing him with Viper. Next match I get hit, then I get a hit and get EX burn kick instead of burn kick feint. >.< I EC then DT and drop my happy birthday. I kill She-hulk then burn X-f to kill Wolverine and get mix up on akuma. It pays off and kills Akuma. Sloppy play all around.

K-beast versus Ricky Ortiz: Part 1 1:46:40 All I can say is Dark Viper rises…

K-beast versus F-Champ: Part 1 1:52:50 I disagree with the commentators about Dante on point as I feel Viper has a better match up against Magneto and definitely against Dormammu/Sentinel. While I feel Magneto and Dante do better against Phoenix. Thus why I play my match differently…

The first part of part 2 should be watched for the Tasty Fraud regardless of lack of Viper.

Chrisis (me) versus F-Champ WINNERS FINALS: Part2 0:05:31 I fail every unblockable but my seismos are on point dramatically more than normal. Match 1 and 2 I lose. Match 3 and 4 I take. I lose to Sentinel in 5 >.<

K-beast versus Curty-pie: Part 2 1:00:45 K-beast plays his Cap-Am, Viper, Sentinel team and OCVs Wolverine/Phoenix with the good Captain, not once but twice!

K-beast versus Falcomist: Part 2 1:07:15 Still the Captain/Viper/Sentinel team At this point everyone is on his side since Falco-mist is playing team Justin Wong against a Captain America team, that may or may not have influenced the outcome…

K-beast versus Chrisis (me) LOSERS FINALS: Part2 1:14:40 He plays his captain team against me, it doesn’t work. It starts off in his favor then quickly falls off. Magneto come backs mainly. =/ I failed a lot here.

Chrisis versus F-Champ GRAND FINALS: Part2 1:27:00 Just watch and see, it’s grand finals. :stuck_out_tongue:

@On Jam session enders: I do 3 seismos when facing right normally as I’m fairly solid with it, 2 when facing left. I also found that if you don’t have ass execution a better finisher is 623A xx 62369A, 2147C, then a rep or two of the infinite.

There was some randomness in our match but you definitely outplayed me overall. I don’t practice Marvel anymore so I’m going for low execution/high reward team D= but I thoroughly respect all the time you put into Viper… The reason I went for grapple hook is because I was missing beehive on people’s sticks all day. And that lvl 3 was an option select :rofl:.

I think you and KBeast have slightly different styles, you play solid with good seismo zoning and high/low/throw mixups, Kevin likes to go random a lot and throw out a lot of EX moves (which works, even though it’s really meter intensive) and also uses lots of BK feints for movement.

FChamp is right, you press way too many buttons. Even if your team encourages that, there are many moments you’re better off sitting down and blocking instead of getting hit with something random like frying pan or assist into happy bday death. Hiro’s right, you do play spazzy :wink: (in a good way, sometimes).

The links in the original post appear to be broken/non-existent.Wuzubwidat?

No clue. o.o

So I was watching the MVC3 tourney last night and there was a ton of marlin pie footage on stream. Question on the combo, i’m sure i can figure this out when i get home but i’m at work and shits really bothering me lol. when he goes into his bnb in the corner and calls in magneto to juggle from Disruptor, what burn kick does he use? is it SJC ::a:: burnkick?

I’m fairly sure it’s jump cancelled Heavy Burning Kick.

Also, strong play by Chrisis, I enjoyed watching those matches. Seems to me like you have improved; I guess putting in work on your console factored in to that.

On another note for those who missed it, Grand Finals in Toronto: MarlinPie vs Combofiend.

Starts at 1:39:00.

@ qareen, thank you!

It’s superjump A bk. That’s als what chrisis, me and a few others here do. Jumpcancel into grounded C bk works too, though.

Don’t know if it’s been posted yet but, i’ve been hitting a combo as of late for 872k . Need help in maximizing damage output. this is what it starts with. C. viper, Magento (EM) & doom (Missilies), fairly basic but i haven’t seen anyone post this yet so…

Box dash loop *1 rep, Mag assist, Seismo, SJC C Burnkick, S, Air C, jump air C, Air S.
Doom Assist, Seismo, EX BK, S, jump C, S, Seismo Burst Time.

Thanks for your input!!!

Ok, but seriously, someone fix the links on the front page…