CIA Surveillance: C.Viper Video Thread

Magnetos tri jump is definately better than IM’s. IM’s is much easier to react to than Magnetos.

My next video is gonna be on IM. I’ve got IM secrets too… :slight_smile:

But really, Magneto is almost 100% better then IM, so the only reason to pick him is because you like his assists, or you just like IM. I’m both of those.

Ironman is awesome. tony stark is badass and I thought the ironman movies made me want to play him more.

I just like how IM feels in this game. I know most people find him kinda awkward, but for whatever reason he clicked with me.

I like IM, I just like Magneto more and find him more useful in every way and situation. :frowning:

We’ll see if that’s still the case in ultimate…

<offtopic>Random aggravation of the second, why is Wesker/Mag/Phoenix such an obnoxiously good team? I was just playing some various teams in casuals today and my jeebus this one is stupid. Here are some reasons based on how it configures itself by nature.

In default starting configuration you get extended Wesker combos for gauge into reset situations that you can have a beam ready to do stupid mix up. Can triple team super with or without X-factor for final kills easily

If Wesker dies: You’re left with Magneto/Phoenix, the least assistant relaint character who can build lots of meter without using assists. Able to play a solid lame or offensive game depending on what you need. Can shockwave xx Phoenix Inferno or Gravity squeeze with XF2 for final kills.

If Magneto dies after Wesker dies: that’s 1,950,000 life lost total and more than likely that you have enough gauge for Phoenix even if you made very bad decisions. Dark Phoenix XF 3. Is dark Phoenix for easy kills

If Phoenix is snapped and dies: You’re left with the order Magneto/Wesker, the DHC glitch/meter spending order, access to either XF2 Magneto with unblockable set ups (Which you can do with shockwave, XF, wave dash, Wesker + tri-jump.) Or can save XF3 for Wesker and have Dark Wesker rising. Doesn’t need X-factor for easy kills but has either XF DHC glitch or XF Gravity squeeze + follow up.

No matter what your opponent does right they leave your team exceptionally dangerous and they all have the support they need. The best part is that all the characters scale exceptionally well, where at a low level they’re useful for their obvious stupid tools, but they improve as you do to continue getting better. The fact that worst case scenarios are actually not bad for this team makes it even more obnoxious. If Wesker hits a character before Phoenix is snapped you have an excellent chance of winning, if Phoenix is snapped but Mag gets a hit you have an excellent chance of winning, and if XF3 Wesker gets a hit you have an excellent chance of winning.

With all that in mind I think that Viper/Dante/Phoenix pulls the same bullshit except about the first two characters dying without doing anything as that’s 150,000 life less. I hate how optimized orders get from that Wesker/Mag/Phoenix team though, it occasionally makes me want to go to the dark side, then I remember Viper’s a better character. XD</offtopic>

All I really have to say to that is fuck phoenix so much.

It’s bad enough that the character is dumb as hell, but half the time, by expending the resources for snaps and such to kill phoenix, you just wind up having to deal with Wesker/Magneto with a life and meter deficiet. No matter what you do, it’s an uphill battle.

Yea I just hate the design/concept behind Phoenix. It just makes the game not very fun a lot of the time.

I actually think Wesker/(Tron/Haggar)/Phoenix is better than Wesker/Magneto/Phoenix. Wesker, the king of herp derp, gets a herp derp assist, which lead into big meter derpy combos, and end in really derpy mix up situations.

Even if you snap in Phoenix and take her out. Wesker still has X factor a his disposal and level 2 XFC wesker with Tron/Haggar is beyond retarded. Lets not even get into level 3 Dark Wesker…

Wesker is like one of my favorite video game characters ever… Capcom why did you have to make him so brain dead and boring :frowning:

The main thing about Wesker/Derp/Phoenix is that if they snap Phoenix then run there’s little to no incentive to stop them since Wesker has no safe DHCs from Haggar and a lot of characters can just sit back and be lazy until Wesker gives you a chance to kill him if they snap Phoenix. This is exceptionally bad with the Zero match up as Zero beats Wesker and isn’t particularly unhappy with Tron and completely laughs at Haggar.

Luckily most people aren’t patient enough to do that and will just give you something scary to work with. :smiley:

I <3 <3 <3 Zero. I think he absolutely bodies Wesker. Like I feel thats flirting with like a 8-2 matchup.

Chrisis who are you looking forward to using in Ultimate? Have any theory teams right now with the new characters? Who looks the best to you so far?

How does the Wesker vs Zero matchup work? I have next to no Zero experience so I’m not really sure what this matchup is supposed to look like?

If you guys dont ask me asking seriously what the hell do you do against wesker/magneto. its ridiculously hard. I had to use my own trish/sentinel bullshit against wesker and then I have to use VIper to deal with magneto.

Zero sort of floats around in that “zone” where Weskers gun doesn’t reach. Like just above jump height where you can do all of Zeros dash/telport C +jump C bullshit shenanigans. With a good assist Zero gets in for free and once Wesker has to start blocking its only a matter time before he gets opened up. He better have a GTFO me assist or its not going to be fun. Buster rapes him too (but who doesn’t it rape)

Thats just the basic reason in my experience.

I think that match up is likely 7-3 or worse, agreed, which is why I feel being backed by Magneto is the cure as that blows up Zero much more effectively and clears up too many issues that Haggar doesn’t.

Although I’m still playing Marvel versus Capcom 3 and God-Marvel versus Capcom3 (You’ll see next Starbase stream hopefully, it’s stupid and incredibly fun at the same time) but when it comes to ultimate I’m looking forward to pretty much everything and everyone.

Things that I’m exceptionally looking forward to developing in Ultimate are:

Dormammu/Zero/Vergil: Air dark spells with horizontal ground control assists and AA assists with access to stalker flare xx Sougenmu and Stalker flare xx DT is going to give me lots of fun.

Viper/Dante/Ghost Rider: I want that chain of rebuttal assist so badly, it’s like Jill but beefier! D: Also I used to play lame and want to get a good fusion of lame and offensive.

Phoenix Wright: This character in general, I’ve heard a thing or two on the down low from certain people, can’t share it or verify its accuracy as of yet, but if it’s as they say I want to play this character, even if the normals will make me sad face all day.

Viper/Doctor Strange/Magneto: I want to try a space control team and think that Strange/Magneto will potentially be amazing for the job!

Chris/Doctor Strange/Doctor Doom hidden missiles: With the beast mode they’re applying to Doom who didn’t need a single buff paired with a team to actually make Chris Viable, and on top of all of that much better offensive chip tools with the ability to cancel 6B, 2C, air 2C etc into specials will be fun and amazing. Strange’s specials look potentially really awesome with hidden missiles to and can have assists to cover the section that hidden missiles fails at.

Viper/Dante/Phoenix: If she’s nerfed enough to not be retarded but still good I want to run what I feel was one of if not the best team in Marvel 3. I like Phoenix’s tools.

Hawkeye/MODOK/Iron Man: With the changes to IM and MODOK I feel that they may be more fun and dangerous, I want to use a strong repulsor team but Viper needs stuff that hits higher in the air.

Trish/Firebrand/Ghost Rider: I want to play Trish and feel that when complimented with a strong horizontal assist and a flying character who also has a pseudo lockdown/OTG/chip assist she could do some really awesome things.

I already think that Vergil’s normals are stupid from videos, I want to verify if they’re really as stupid as they look.

As for what I feel will be exceptionally strong from what I’ve seen so far: There’s nothing to make me think Viper’s no longer the best character in the game, the way Strange’s projectiles worked looked silly strong to me more the weak homing 3 discs and 1 disc than anything else as the speed he was able to get those out at paired with some lock down could be exceptionally scary. Vergil has potential to be incredibly scary but I can’t tell until I try and we still have 4 more potentially amazing characters I haven’t seen any footage from. :frowning:

@The destroyer:
Magneto/Wesker is a hard team to fight, I feel when it’s Viper + Mag versus Wesker + Mag you have an advantage as seismic zoning although difficult is functional against him and Viper wins the chip war with tons of ways to get in as well. Mag backed by Wesker I try to not get thrown, seriously, throw from Magneto when backed by Wesker will Kill Viper no matter where on screen he started, how much gauge he had etc. Viper will just die. Kill Magneto if ever possible, I’m actually happy to even take a bullet or two from Wesker if it means 3+ seismos on Magneto as he’s more of an issue.

@FlayingVe:
The Wesker versus Zero match up is highly obnoxious for Wesker. Horizontal gun doesn’t work because of height which is fine, the fact that level 3 buster exists and all of Zero’s normals win on both speed and hitboxes is not fine. Zero can avoid a lot of the things that make Wesker scary by avoiding samurai edge and firing level 2-3 buster shots to control space. They recover fast enough that if he spam jump Cs afterward it’ll hit Wesker out of teleport recoveries and lead into a dead Wesker on hit with any kind of real team. Zero cannot eat any chip from Sam Edge thanks to his health but L3 buster on block is more than a favorable trade. His crouch B starts faster and has a stupid hitbox against Wesker’s crouch B, he has a lot of really low risk ways of dealing with Wesker at anything other than point blank. As long as Wesker isn’t dominating him from the air with a solid horizontal and a solid vertical assist I don’t see Wesker winning this fight when the players are even. Buster…

Zero will be top tier for ultimate no doubt. If anything he needs a health debuff for the stuff they’re giving to him now. Not only does Zero have great normals, great bustershot (which can be used as an anti air in any level form from the ground), great mix-up and great mobility in the air… Any good zero will not try and approach you from the ground. They will do it above the height of seismo’s and above the height of dormammu’s flame hyper. This alone makes him top tier because there is only a few specific characters that can effectively control the air and even then with Zero’s options those characters are limited. And they got the greatest option select for a throw ever with the greatest air normal in the game j.H. Any assist placed on the ground you can’t really punish all too well because any good zero will find a way to get to you from the air.

Don’t know if everyone agrees with me, but I might jump on the zero bandwagon for my most reward with little risk character. Sure you still have to play him smart but once you do theres nothing but a random hit that can really intefere with Zero for a combo.

Trish has her days against Zero but I was talking to Toaster and he said that heavy teleport with Zero pretty much stuffs anything Trish wants to do in the air.

Vergil’s normals look pretty retarded. Ohwell. The good thing is everyone will be playing him so it won’t take long the understand how to punish him. I still feel that Strange will need a good assist to protect him as he sets-up his offense. Rush him down and he will have nothing. I only say this because every one of his seemingly OP moves takes two separate button inputs that you can’t link to get something going. Which is more than enough for magneto to say no.

Zero beats Viper but loses to Viper+ Dante IMO, jump C is not effective against her but his zoning game is and it’s dramatically less so when she has Jam session and air to air hit confirms down.

Meh as a Zero player I honestly don’t see him as S tier character, to me he’s an A-/B+ in my book. His mixup potential is not that great compared to characters like Wesker, Magneto, Phoenix, and Wolverine also you can count on adding Strider and Vergil to this list when Ultimate drops. At first people considered Zero broken because they found themselves losing to his multi-hitting, high priority normals. I can accept that. You just have to be careful about pressing a button when playing against him. But when people found out he could Zone omg all hell broke loose. Lets be honest Zero’s Buster is a mediocre Zoning tool compared to characters like Doom, Mags, Dormamu and Trish. You have to take the time to charge the damn thing and it’s also pretty much useless unless backed with an assist. Zero has 800k health thats the 2nd lowest in the game. Zero can barely break 600k dmg By himself in his most advanced solo combo(Excluding Lightning loop which is being removed). His level 3 isn’t even Viable in combos. Zero is a character that completely relies on assist to get anything going. This goes for his mixups, zoning, combos as well as Damage.

If you ask me Zero isn’t broken at all just a really good point character thats made of glass. If you really think Zero is a problem wait till Strider and Vergil come around.

I disagree on a lot of those things actually.

On Zero’s mix up: I feel that it’s much stronger than Wolverine, around the level that Wesker/Magneto/Phoenix are. He gets more out of assists than most other characters in the game. His left right can be exceptionally ambiguous and his unblockable set ups when he has the right assists are fantastic!

Buster is an amazing zoning and space control tool, The fact that he can fire 7 while in the air, first of which being level 3 is really good, especially when you can vary the space they control with both air dashes and command dashes. One of the few characters who can combo from a full screen projectile on both grounded and aerial characters is really good.

800K health is indeed bad but mainly for chip, combos kill everyone and that’s only a standing B away from Magneto’s health.

Zero can definitely break 600K by himself, though with a team even at my low level of play for him I break 1.1 million with my Zero/Dante combo.

His level 3 can be used any time you use either air or ground buster in a combo always. Not the best use of it since you’ll often get more out of rekoha into DHC most of the time but still decent for sure and works as an excellent assist killer when used that way.

IMO both Wesker and Zero are like Wolverine… but better.

I can agree to that, the thing Wolverine does better than them is time to hit confirm, ease of use, and usage of XF1, everything else they blow him out of the water in.

People always get angry when I say that, but I don’t mean that wolverine is weaker then they think, just that those two are even better.

My Zero is pathetic though.