Chun-li Video/Discussion Thread

[media=youtube]qG6T8UptUBM[/media]

Amazing new Daigo vs. Nuki match. Crazy but unfortunate ending

Your link doesn’t work.

[media=youtube]qG6T8UptUBM[/media]

This is the match you’re talking about? Nuki played very well except for the end of the first round. I have no idea what the hell he was thinking. Using ex hazanshu to try and end it quick. I also don’t know why he did c.lk ex legs after :confused:. Also I can’t believe he missed that super :sad:

Yeah that is what I meant, I edited the link. The ex legs was weird but his zoning was awesome

The dash under to ex legs to ultra in round two was great as well

After the blocked low forward, he was trying to use the invincibility of EX hasan-shu to try and get the win. I suppose he thought the 2nd time he would jump in option select tatsu, then he could possibly go over and hit for the win? I’ve hit a tatsu with a hasan-shu and they fell flat down, so I think he may have been going for that. But that EX SBK was timed bad, and he lost the round for it.

The way he lost is pretty confusing to me. Jab jab standing strong super? Eh…that doesn’t even combo.

Still, this player is fuckin amazing to watch. Definitely shows that he’s light years ahead of the others. I really think Nemo doesn’t compare to Nuki’s spacing and knowledge. I would trade the TRF Nemo videos for Nuki ones any day, if only it was an option lol.

[quote]

it was just a pokestring, he hit confirmed the st.mp into the super. it becomes more obvious that he was hitconfirming by the fact that super came out but didnt combo…it would have if he’d have tried to cancel it. whats amazing is that he was even looking for the st.mp to connect AFTER the jabs did… i would have totally anticipated a block right there from daigo, and the connected strong would have totally taken me by surprise.

but to credit daigo, he KNEW that nuki was looking for the super when nuki had him cornered… and rather than risk a naked forward, a forward xx fireball, or a sweep (which can all be supered on reversal) daigo just opted to get the fuck out of there with air hurricane.

i like nemos game most def just like you.
i can see the skill in his random style, but yeah nuki has been, and in my mind always will be the quintessential chun. from st to 3s his chun has dominated fools like stupid.

i too would trade in most of nemos vids for nuki ones… but still nemo did give us the string and he always comes with some unusual tactics and reads, they are both great players its just nuki is a great streetfighter player and nemo is a great street fighter 4 player.

-dime

Yikes, that was a lot of mistakes at the end of round 1. That first ex hasanshu, I dunno if it was the spacing or timing but Ryu shouldn’t have been able to jump the cr. short.

Nuki’s footsies is really amazingly clever. That match was just great; Nuki should have won.

That jab to standing strong did combo – he got a counter-hit on that second jab. He traded the first, so I guess he was banking on having better timing than Daigo after that. Super should have been an easy (4-frame) link, but he just fucked up. Would have been a great win, though.

After thinking about it, I think it looked like he was fishing for a counter hit st.strong which is really easy to link a super from in that string. Since cr.jab into st.strong is a decent frame trap, I think he was trying to go for the link as opposed to canceling it. Either or though…I think the counter hit one is more reliable. It’s not so easy to hit confirm a cancel st.strong into super in that situation…I wouldn’t take a gamble in a tense situation like that at least.

But it was very interesting to watch them play with supers + ultra stocked. Nuki halted those kikokens since the last time Daigo supered through one. That was when he got in range, so it was smart stuff.

I find it fascinating to see how both sides were thinking and what could have happened. I think Daigo would have been more dominant if he tried to jump more, but I wouldn’t know. He jumped in more in the Kumite match and Nuki wasn’t handling it so well. So it’s just a guess by me.

One thing I really like about Nuki and will try to steal is his use of max dash range. He’s been able to open up opportunities for that game with his exceptional spacing and footsies.

I’ve also confirmed something I’ve been doing for a while that he does too in that video. I delay crouch tech to start cr.short mix up/strings/tick throws when Sagat/Ryu have DP FADC ultra.

yeah i was actually thinking that maybe the second jab ch’d but was too lazy too look it back up… makes more sense that he went for the hitconfirm in that case.

shows that nuki is starting to use counters for hitconfirmation… i wonder how far off ch st.mp> ultra and ch mk hasan shu> ultra are for the chun masses.

i know that i was able to hit this in training mode after a day or 2 of practice and was hitting them in casuals a week after that, i gave up on them cause i would lose my charge any time i tried to anticipate the ch (you have to anticipate and buffer the motion) and thats what made it kind of… meh, imho.

she could turn into a monster if those and level 1 and 2 fa’s start getting ultra tossed in after a successful hit.

-dime

delayed crouch techs are both a savior and a demon… (sucks when i play against them) great when one works for me.

another little option select i’ve always liked, is versus folks that like to randomly wakeup ultra: dealy the meaty to start about 3-4 frames after they wakeup,. if they did a reversal ultra my input will get erased by freeze frame… unfortunately this doesnt work versus regular reversals and i had already stopped using it much by the time i stopped playing as much cause people werent doing ANY wakeup ultras anymore… not even the blanka players… LOL!

-dime

Nice vids! I love watching nuki…best footsie game out of any chun player. I like nemos style though he isn’t as strong as nuki in the footsie game but imo he’s better at the game, nuki is a better sf player overall

Actually, I’m pretty convinced that’s not the case. There was a trade, then he did the c.lp > s.mp which is a 3 frame link on counter hit. The reason why I think he was trying to link the two and not just the s.mp is because that’s something you see Chun players do a lot in CVS2 after throw techs and such, go for counter-hit jab then s.mp into super. Sure it’s a different game and a different input altogether, but seeing as how Nuki played Chun in CVS2 that kinda makes more sense to me than a frame-trap.

Sure, it might be harder to swallow that Nuki in fact missed TWO links, as opposed to just one, but the counter-hit jab link from closed-quarters melee battles looks way too familiar to me.

EDIT!!!
Lol… he DIDN’T miss the c.lp > s.mp link at all… there’s a 2-hit combo message as the super is blocked. So yea, he only screwed up the super link.

Azreal: I watched some of your matches and Ombra gave some really good advice that I didn’t think of. However, one thing I think you need to work on is in matchups where her ultra doesn’t juggle it’s better to save it during the match since simply by having ultra you’re locking your opponent’s options down.
Instead of using it for some extra damage in a corner juggle keep it there to stop fireballs, punish moves on block and whiff punish with it. It can also be used to punish jump back + attack if you get the timing down for it, even against Dhalsim’s instant overhead j.hp.
Even against characters that can be juggled by it it’s better to keep it untill you have full meter since, once again, it locks them down from using many of their options.

Here are some things I use it for against different characters,

Non-juggleable:
Abel: Punish COD after first hit is blocked, whiff/block punish for overhead kick, whiff punish for cr.hp/cr.hk, can be used to punish rolls but it’s difficult.

Akuma: Punishes all fireballs except jumpback hado (punishable if he gets to the corner or isn’t at full screen distance when he does it), punishes cr.hk/srk on block, punishes failed ultra attempts with reversal ultra, punishes 2nd whiff on far rh, can be used to stop cr.mk xx hado on anticipation.
edit: Be careful of punishing normals with ultra if he has ultra, as I’ve recently found out.

Boxer: Punishment for all dash punches on reaction, for lp straight it needs to be anticipated (imo). Punishment for blocked/whiffed headbutt, can be used to whiffpunish cr.hk when you anticipate it.

C.Viper: Whiffpunishes seismo on reaction (difficult but still possible to do if they’re using cancels well), punishes whiffed elec knuckles and flamekicks. Can be used to interrupt cr.mk xx elec knuckle when you anticipate it. Great punish for failed ultra juggles.

Chun: Punish for all kikoukens (important), whiff punish for far rh, good anti focus if you anticipate it, whiff punish against hazanshu.

Dictator: Punishes devils reverse if you do dash ultra from pretty much anywhere on the screen if you time it right. Whiff punish for normal scissors and blocked ex scissors.
You can also punish whiffed scissors if your in the corner with jump back rh into ultra.
Punishment against stomp if you walk back from it/jump back early enough.
Punishes his ultra if you straight jump after ultra sequence.

Fuerte: Punishes splash/slide on block, good anti ex run on anticpation as okizeme, whif punsihes all run options except stop if you timed your jump back correctly.
If you’re in the corner you can punish with jump back rh into ultra.
Punishes whiffed ultra.

Guile: Can be used to stop sonic boom on reaction, punishes flash kick on block, interrupts cr.rh (anti scrub), good anti focus, can be used to punish jump attacks during landing frames.

Jab sonic boom baits Ultras I believe. Any other sonic boom should be punishable.

Something to note about cr.hk. The Akuma’s I play can buffer ultra during the super flash if I try to ultra punish their sweep.

I kinda disagree. IMO this match up is at best slightly in Chun’s favor. The more meter Abel gets, the more dangerous he is to Chun. His s.lk will keep the Chun player’s pokes honest and will keep him from getting dominated foosties wise. He can blow through Chun’s pokes with EX rekkas and it’ll hurt with 3 bars and Ultra. Then Chun somewhat loses kikoken zoning when he gets ultra. It also doesn’t help that Chun has school girl health.

Here’s me vs our local Abel
[media=youtube]hLsrO6TMQ30[/media]

Missing stuff all over the place. Missed super punish on the blocked rekkas makes me sad. Just found out I can LK super after the first hit so I’ll start using that.

Something I noticed about myself is that I’m waaaay too respectful. I did too many hazanshus on his wake up because I was scared of his EX TT. Also, dumb ass me is also throwing kikokens when he has ultra. I was lucky he was use to playing people who ex canceled fireballs to bait the ultra.

Any criticism is welcomed.

^ I think the reason why you don’t think the Abel match up is easy is because you aren’t dominating him enough when you have him knocked down. That and you’re actually letting him poke at you with the st.short. If you jump those, you can severely bully him as bad as if he were knocked down.

st.fierce wheel kicks

back dash mix ups

low short x 2 confirm EX legs if he punishes your back dashes somehow (fierce rekka, dash ups)

Throw him a LOT

Double fierce mix ups

Repeat until match is over

I see you’re trying to footsie him just to do it. He can roll and get in that way. You only need to footsie Abel if he is pressing buttons, to counter poke him. If not, just walk up throw, walk up jab, walk up hasan-shu, mix ups in his face.

Getting hit by EX rekkas isn’t game-ending. It would be if it was vs Zangief. If they like to do it, just bait them. A lot of things Abel has, you can just wait and throw them too.

Hmm… Very good pointer to refrain from using footsies in an Abel matchup as you showcased in your match against HAV’s Able, even though it’s kinda contradicts Chun’s awesome footsies+pokes game. I’ll have to use this bit of advice in my Abel matchups now. Thanks! :pray:

They’re all punishable on reaction, it just depends on how quick your rection speed is.

That’s strange since Akuma’s cr.hk is -9 on block and doesn’t cancel into anything.
Chun’s ultra is just 7 frames so it’s guaranteed punishment.
The only explanation is that either the frame data is wrong or you’re doing your ultra too late.
But through my own experience I have never seen a cr.hk canceled into ultra even once and neither have I seen it in matchvids.

You can ultra jab sonic booms but either your reaction has to be retarded good or you have to anticipate it. EX sonic booms are safe to ultra from 3/4 screen even if its right in your face.

naw man kuma can cancel ALL OF HIS normals into either of the 2 demons.

frame advantage/ disadvantage doesnt come into play when canceled because there is no recovery.

also momochi does it to daigo in one of there older vids:

daigo focus absorbed cr.hk> momochi canceled it into ultra and pwnd him.

-dime

Jab sonic boom does bait ultras, but not supers.

Ultra is 7 frames. His sonic boom recovers in how many? Surely no one is going to be reacting to that, if you hit a JAB sonic boom, you guessed. If you hit it on reaction, it wasn’t a jab one. Or at least someone can say they react to the dust on the ground and hit him while his arms are still open, because once he closes his arms…even if the projectile isn’t out, he’s safe from Chun’s ultra.

Akuma can cancel his normals at any point into demon. Another common one is far roundhouse 2nd hit whiff into ultra. It doesn’t hit if you DON’T press anything, though. The reason someone might try it, is if you’re trying to crouch and punish the whiff of the 2nd hit of the far st.roundhouse by Akuma. The first part always hits crouchers, and it will stand them up if you don’t block. Normals being canceled into demon is unique to Akuma.

edit: Dime and I have some type of curse at posting at the exact same time O_o the hell???