Chun-li Video/Discussion Thread

Alright I got a few matches in before I started to lag -_-.

vs KomboKaze

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He’s just learning El Fuerte…but he was getting it in with the mixups.

I’ve just came to the conclusion that no matter how much I step it up with Chun…online will always hinder her in some way. She’s just a reactionary character, and online doesn’t support that.

I’ll be getting videos of this offline tournament tomorrow though. I’m teamed with a Seth and El Fuerte player so it should be fun. Sorry about the ass-tactic gameplay videos you guys gotta settle for, for now :rofl:.

Naw man, I saw some good shit in those vids that I want to incorporate into my Chun game. You did short, jab, pause, FA then dashed. I thought that was pretty neat because you get a free mixup after that FA. Do you normally Hasan Shu after it?

I usually start with one or the other…level 1 focus, or raw focus into dash mix ups. But it’s really important to keep an eye out on what the opponent does. If he jumps over a level 1 focus, Chun is definitely screwed. That’s what raw dashing out of the focus is for though…both lead to excellent mix ups. A lot of my anti airing now is just walking under, avoiding the situation if possible. So many people press a button and get short short EX legs’d, and then if they empty jump and block…they get thrown. But, they can also do empty jump uppercut FADC ultra…which is a situation you don’t want to be a part of. Whenever they have the material to be doing that…I just walk under and back dash. Especially if they know what’s up with the walk under anti airs.

Yeah hasan-shu is really good on either of them. He neutral jumped one though, that can be a problem later on. Actually, 2 things came from Andre(Bison) from NY. (irrelevant to the match videos)

He did do that neutral jump roundhouse into a full combo a lot. I actually got stunned hella times for trying to dash hasan-shu him after a while. It’s really good on Bison, but it can’t be predictable…because that happens. The other thing is…I just stole his focus dash throws. Chun has to do it closer, but it’s super super fast. Maybe even a tad faster than Bison’s. Bison’s range has the advantage for the technique though.

The main thing I look for in that game is to footsie with st.strongs and sweeps. People get jumpy when blocking st.strongs for some reason. But the purpose of poking is to set up your dashes and walk up jabs. If they’re going to stop those, they’re pressing something. When they’re pressing something, they can definitely be counter poked. Chun has the pokes for all of that. So whenever they get in that range…they just don’t want anything to do with Chun at that point, bitch is scary.

Keep in mind though…some other players have that mentality too. You just have to know what to do. When people focus in my face, I know that short short EX legs or jab short EX legs…anything with 2 jabs or shorts beats anything with focus that they have. They have to retreat. I also know to walk up throw and not be afraid of their focus. They have to retreat from that as well.

Ah…there’s a lot more I can type but anything you want in detail just ask.

Fantastic insight, thank you very much Mag. Just a few things I want to go into more detail with.

So the situation would be short, jab, pause, focus, read and react? Because aside from Hasan Shu, which I would assume would be good in most situations, I could see maybe another low jab, standing close roundhouse, lk hasan shu; neutral jump all coming from that one simple thing.

I see what you mean about walking under/dashing under. It works really well, thanks for mentioning that. It’s like I have that memory bank of knowledge, but sometimes I focus on one part of my game too much and forget things that Chun can do.

This. This This THIS. I tend to use standing strong as a measuring stick, to gauge out my attack range and see how my opponent reacts to it. Chun is definitely scary once she gets in standing strong range.

About the dash game, I usually do Dash EX legs or Dash throw. Is there anything else maybe I should incorporate after I’ve established that range after poking (dash neutral jump maybe?)

More to come later, brb edit :stuck_out_tongue:

I’ve read all the tips given to me and tried to incorporate them into my game. I’m trying to do some of Chun-Li’s BNB combos and incorporate focus attacks into my game. I’m also trying to get down some of Chun-Li links, but having a bit of trouble with it. At times, I revert back to my old playing style which I am trying to work out of. I messed up a few times due to poor execution and one reason could probably be because I’m using the 360 controller.

Please watch these videos and I appreciate more tips and advice. Thanks in advance.

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**First video: ** Decent. I personally think you focus a bit TOO much and at random moments in the hopes the player is scrubby/dumb and will give you a free opportunity to punish. In the second round, you charged up for a Lvl 2, saw he was jumping in, and yet you allowed Chun to complete the final focus level, thus, giving Ryu free damage. Don’t do this. Eliminate this bad habit now or it will be harder to break over time.

Also, when you DO land successful FA hits, execute more damaging combos instead of just throwing every time you land crumple. It’s more risky, but practice anticipating FBs and learn to absorb and stun shotos. You’ll have a very small window, but this will allow you to get in some small damage. This was a very effective tactic Ricky T used against Daigo at Evo. It’s ballsy, but will definitely make your opponent think twice and serves as a great intimidation factor.

Learn to Ultra or walk up and do cr. jab, cr. short, cr. short, EX Legs. If you’re mid-screen, this will give you free opportunities to conclude the combo with Ultra. Remember, you want Chun to take off as much damage as possible and aim for the health lead. It takes her more effort than most characters in the game. Don’t just putz around with doing random ultras. Wayyy too many Chun’s rely on this and it’s a crutch because they’re not setting this up effectively. Check out MM’s poke setups and implement into your gameplay. Avoid throwing fbs at close range, you should learn to rely more on her normals (st. forward, st. fierce, st. rh, cr. fierce, cr. mk, cr. forward), blockstrings and BnBs (which are documented elsewhere on the board). If you want to use kikokens, implement them in blockstrings or hit confirms off st. forward/fierce. At close range, Shotos especially will jump in for free and slap Chun around.

When Shotos execute Tatsu, Chun can easily punish with low rh or st. forward. You should be using st. forward a LOT more than you’re doing. More emphasis needs to be built around your ground game because your opponent in this footage does NOT fear you at all.

Nice use of EX SBK. Be careful to execute this on deep jump-ins as this will guarantee more damage, but avoid being predictable; especially if your opponent chooses to stay grounded.

Try mixing up your jump in with jumping roundhouse, empty jumps or reducing the target combo to just one hit. This will keep your opponent guessing where they should be blocking and keeps your gameplay from getting too predictable. The opponent knew you were relying on TC, which is why you rarely got the sequence to connect. You’re also not getting in deep enough because that move is very effective at catching opponents on the second hit. Also try to execute j. fp, cr. fierce… on hit confirm, do mk sbk. Does a lot of damage and this does not burn meter.

In the final match, you stunned the opponent and you didn’t use your Super. Why? KILL THEM. Stop relying on just focus attacks, they’re not strong enough to rape opponents on their own. DESTROY RYU when you’ve got meter for Super/Ultra.

I’ll comment on the others later over the weekend, but by then, I am sure the others in the Fellowship will offer their thoughts.

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lawl dae.

About the final round, I’m guessing you’re talking about the part where I had him stunned? I didn’t have a super or ultra charged up and ready to use.

Well, if they keep neutral jumping it can lead to a whole new thing. You can probably dash or walk under, short short EX legs unless it’s like a Chun mirror where her neutral jump roundhouse hits both sides. In cases like that you might wanna anti air them with a close fierce, or if they neutral jump attack priority is too high…try going under with a low strong/low forward. It’s too hard to tell what to do…but I do know that I just try different things just in case. An example is low strong anti airs against Ryu/Sagat…they will try to start to empty jump uppercut. I switch to either a very late fierce or very late sweep…I almost always get the trade, and I get to see if they’re still pressing the same button or not. If you really don’t wanna guess…just sit on that charge for the guaranteed EX SBK…if Ryu tries to tatsu over it…he still gets clipped a bit by the end of it. You have to time the EX SBK very late for it to beat j.short and j.fierces though.

Ah, dash EX legs. I use that in neutral more, but it’s very good as a mix up. It really depends on the match up…but I should be using it more in my game when I mix up. It beats jumps in addition to focuses, and slower pokes. So that’s a good enough reason to start using it. I tend to use short hasan-shu because offline it always gets the low short into EX legs after it anyway. I think dash EX legs should be saved for a certain distance, level 1 focus into dash puts you too close for a DP/random throw and it would be a waste of meter to have it lose + take damage. Definitely still good to throw in if you know your opponent is jumpy though.

edit: To adapt with Chun-Li is a whole different game than it is with another character. She doesn’t have a straightforward go-to answer. So you really have to know the character to try and adapt with her. I think it’s about experience…knowing the speed, priority, and hit boxes of her moves over time. I’m pretty sure if you ask other Chun players…they’ll tell you that they just press the button that ‘feels’ right at the time. At least that’s how I think of it, pretty hard to explain…heh.


To Slime : It’s like I tell everyone…it’s hard to give tips and gauge skill levels with games of Championship mode stuff. From the videos I randomly picked out of your set…it looked like you were just winning against lower skilled players. My suggestion is that you find people from SRK, or people you know offline to play against online. You’ll be getting a lot of casual gamers in ranking modes if you don’t. Until then…it’s really hard to say what you need to really work on, because you’re winning all the ones (that I’ve seen).

Well this time I watched more than the first vid and firstly I’d like to say Congrats cos I think you’ve done a good job of using the advice from your last post, which shows that this thread really does work.

I think your game has improved and just want to put that out there first as just getting constantly told you’re doing things wrong is never cool I mean you can watch anyone play and find faults so gratz again to the improvement.

Right then a few thoughts… Your a Focus monster now :slight_smile: but yeah you don’t cancel em enough and throw out random ones which is cool in terms of keeping your opponent guessing but you seemed to use them to try and start all your attacks, now you’ve got the hang of using em calm it down just a bit and cancel em unless they are useful.

Really glad to see that EX SBK getting used a lot more :slight_smile: but you can put it in combos for more damage, its an option I use a lot if I get a hit confirm, like after a cr.mk hit.

See you’re using your BNB stuff a little more, noticed you do TC jump in to cr.fp cancel to SBK even when you didn’t get a hit confirm on the attack, I personally look for the confirm before continuing the combo and if I don’t get it on the TC jump in I always (which is a bad habit that I gotta stop) do cr.mk to HSU so give a low high mix up and try to score a hitting attack, use HSU more on the end of blocked attacks, just not every time as you’d never believe how often this catches people out…

Use your chains more, that way you’ll get better at execution and it’ll give you more attack and mainly pressure and set up options, but you did say that anyway…that you’re working on execution so thats all cool, just remember you can use blocked chains as set ups for other stuff like HSU or df.rh or rushdowns etc…

Didn’t see many EX Legs combos? if you do land a few weaks stick it on the end turning a small damage combo into a big damage combo…

Lastly from crumples do big damage combos “Bahn” mentioned this and using it for setting up ultra juggles etc… If your not comfortable chaining weaks together into EX Legs from a dash forwards from the Focus you can also use dash forwards into away mk, mk Tenshyokyaku, you can ultra juggle off this too :slight_smile:

Yeah pad is an issue matey I used one until recently (as some people may remember from here I really struggled with stick at first but man I’m getting the hang of it now and god is it going to be better for me once I have it tight)

So that’s it from me hope this has some helpful points in it for you and if you keep improving like you are I am not going to be able to offer any feedback cos you’ll be too good for me soon at this rate… Keep practicing mate :wgrin:

Yeah my bad on that man.

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Very nice chun, good use of pokes and normals. Great zoning/spacing as well. This is a staple Chun to learn from along with Nemo and Nuki.

Good Chun, but man that Honda was terrible.

Well some of the stuff was kinda suspect. Getting the first two cr.shorts blocked and still going through with EX legs? It happened twice.

Yeah, I was thinking the same thing but I feel like I would be repeating myself for numerous videos that I comment on rofl.

Side note - well, the guy who recorded Winners/Grand finals from the last tournament appears to be going on vacation and will reprocess the videos when he gets back. Meantime, I just have one video before winners finals to drop in.

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vs Mamation(Bison)

Delicious neutral j.HK at the end of round 1, and interesting HS cancels, must use

I actually don’t think he was bad at all. Honda jsut gets really easily zoned out with kikkoukens and j.mp is his best jumpin in that match (and many other matches). Might have been too eager (especially that first round) and he didn’t really mix up welll the few times he had a chance, but I would deffinitely not call him terrible.

Yeah I didn’t think he was terrible. I just believe the Chun controlled the match so well he was just starting to fall apart.

Slime, you have to do the best combo for punishers instead of throw for punishers (see stickies for info)

vs ryu vid #24 - the guy is commited to playing defensive, basically walk and block, bullly him with s.mp, and occasionally back away from him or dash forward at him because he’s going to try and anti air you in your deadzone.

notice how he only jumps in on you when you CANNOT anti air him. by moving forward or moving back or jumping straight up on anticipation, you can easily snipe him with your anti airs (look at the stickies for a list of anti airs). You can also pretend to try to smack him, because he’s going to jump in at you as you are in your recovery frames.

he’s also very commited to moving backwards, bully him to the corner for his pathetic attempt at defense, that really removes any positional advantage he has. you can pretty much lock him down at that point, and the way this guy plays is like what? 85% of people on xbox live play. so boring -_-.

By looking at what his psyche is (you can tell in like the first round 100% what he’s commited to doing) you should know to back up for some space when you get him cornered because he’ll air hurricane kick to get out of the corner. you can counter that with neutral j.hp on reaction.

Also, the guy cannot combo to save his life. Expect a lot of throws if he gets in close to compensate for his lack of comboability. By the way he moved in the first 5 seconds of the game, I could tell he’ll do that, and he’ll do random shoryus inside.

Basically against guys who play the WRONG way to play run away like that ryu there, walking forward is a great way to gather information against these players.

last but most importantly, abuse the s.mp button.

How exactly would you try to bully someone with S.MP without fear he would throw out a fireball hitting you?

I also like the cr.lp x 2 s.lp x2 s.fp link combo, but I can’t do it consistently. This is a viable combo, and is there some tips for doing links?

I hate playing online because almost everybody just walks back and runs away when I get close and I spend the whole match trying to chase them. I don’t have friends that are really into Street Fighter or fighting games in general. There’s a Street Fighter 4 cabinet at my school, but it’s summer time so there’s no one there to play. Sometimes I have more fun playing the CPU on the hardest difficulty than I do online.

Thanks for the advice from everyone so far.

Omg, the perfect Kikoken foucs cancel…

Omg, the perfect Kikoken foucs cancel… At the end of this match…

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Thats like the only time you can use it.