Chun-li Video/Discussion Thread

Decided to start playing Chun to go with my Evil Ryu. Here’s one of my first matches ever with her; let me know what I could do better. I have other matches to upload but it is going really slow for some reason and it’s late so they will have to wait until tomorrow!

I’m still not used to hit confirming into legs and cr.hp xx legs is harder online than I thought it would be lol

EDIT: also that super near the end of round 2 was an input error :x

https://www.youtube.com/watch?v=GlFmCnL8SAc

Any advice for Hazanshu into super combo and when to charge and do input? Thast one of combos I can’t do with Chun-Li yet, thanks.

Hold back (charge) as you do/once you’re done with the hcb motion.
When it lands and it successfully hits (you can confirm visually or listen to the sound effect), do the sonic boom motion as well as the chargeless b,f part.

I (still :shake: ) haven’t 100% mastered it myself, but that’s how I got it to land the few times I did it lol

Old thread: Hazanshu into Super, how?

One handed terror did a video on this that I think is really helpful. Give it a look its on YouTube

You can delay the input of the kick, for hasan.shu, so that Chun-Li takes a half-step backwards, then complete the input, which gives you a little more time for completing the charge. Not that I’ve ever done it. :smiley: Watch that video, Necrotrophic is on about, OneHandedTerror was way good with Chun-Li.

Hey, Bradical, that wasn’t bad at all, for a first timer. I’d be careful walking back so often to complete your kikoken, because you’re really telegraphing that you’re thinking about throwing it out. Especially if your opponent has an ultra which punishes that. I mean, it’s tempting, right? Because you don’t want to be so close to them that they can just jump over it, but I would still be careful about that. I used to make two mistakes when I first picked up Chun-Li that lost me match after match. Firstly, I’d forever throw kikokens that my opponent would just jump over and then hit a jump-in combo, which is pretty much the worst thing that can happen. Secondly, I’d forward dash after every kikoken and dash straight into an Ultra. From the looks of things, you’ve already got a good idea that dashing isn’t always the best thing to be doing in this game. Chuns footspeed even without dashing is pretty boss.

Thanks! I’m not used to her normals yet so I couldn’t really get in a comfortable range especially against step kick. I’m not used to playing a charge character with a fireball and it’s a lot different than just doing a motion so I guess I was just trying to create space and created too much of it/became predictable lol.

OK, thanks for all the advice guys. I appreciate it.

@Bradical calm down and try to jump less (have it as a last resort when it comes to moving around and avoiding fireballs). Learn your basic combos and punish Ken’s missed shoryukens hard.

Thanks, 4neqs! I always have trouble jumping when I’m learning a new character; I just always want to do it but I have to remember not to especially with Chun’s floaty jump. I always try to punish people with leg loops but that doesn’t work out online lol. Here’s a video from today of me vs a Vega. This guy whomped me pretty hard. Out of 10 or so games I only took one off of him (and one off of his Hugo but so what lol). It seems like all his pokes are better than mine; st.mk was messing my day up. Also coming from Evil Ryu it’s hard to anti-air as Chun especially with Vega’s super good j.fierce.

I’m upping a video of me vs a Cody right now. I kept not being able to anti-air. It seems like st.hk always misses when I try it and s.fierce gets stuffed a lot unless I preempt the jump. (A lot of jumping on my part in the Cody video, though. I panicked a little :x)

Vs. Cody

I recognise that Vega player’s nickname, so I’m gonna assume he’s been playing a while. He’s not really doing anything that you won’t expect from any comfortably good Vega players. Be careful about neutral jumping and throwing kikoken when he has ultra stocked and is sitting on charge. Your best counter-poke is standing fierce, if he just wants to poke the shit out of you with lights and medium. A lot of Vega players back-flip on wake-up almost everytime, so ex.legs will catch them doing that. He doesn’t have a great deal of good reversal options, so if you can put him into block-stun, like, say, with a quick-release focus attack and dash forward, then he’s gotta work from a distance he’s not really comfortable at. Mostly he wants to sit just outside your poke range and poke the shit out of you, whilst occasionally going for a wall-dive of some description. Jump away middle kick can be pretty good against his wall-dives because they don’t have invincibility. Which is something to keep in mind, also, if you find him going for one whilst you’re already in the air and he has to cross through you. I don’t think you did so bad in that second round. Ex.sbk against his walldive was pretty sweet. You walked into quite a few pokes, so try and be a little more conservative in edging space. You want to be able to block on reaction, ideally, so you don’t take any damage that was unnecessary.

You need a real good feel for st.rh to be able to use it as an effective poke. Throwing it out too much will get you blown up. It’s real good for controlling your opponent’s jumping habits, but you need a solid read on both the spacing, and the fact that they are going to want to jump at you (or at the very least, move forward). Meaty sweep just makes no sense to me. It’s slow and most players will make you eat an Ultra for doing that.

Learn this combo, by the way, hasan-shu->low-short->ex.legs. Your overheads will become that much more deadly if you can tack on that extra damage on the end of them. It’s not very difficult to land that combo once you get used to the timing.

Thanks again, Spider. I’m really bad at fighting Vegas with pretty much any character lol. I tried OSing sweep on his wakeup a few times but of course they were the times he didn’t backdash :x. I also had it in my head that I had to be really proactive about poking when I probably should have just focused on reacting to his. Also I have no idea why I go for sweep on their wakeup sometimes

I know that combo and can do it but I’ve only landed it a few times online. Also after I uploaded those I went to training and found that cr.mp is a good anti-air for close jumps so I’m going to try utilizing that.

I have a Cody set with a friend at the last tourney, and I ran into him again in the team battle. I’m not the best in the matchup, but it might be able to help you. I just need to find it. :sweat:

Official Capcom vid in good quality

Valmaster’s other tourney vids here

vs my friend’s Guile

Spoiler

https://www.youtube.com/watch?v=v_zou3apcJc

https://www.youtube.com/watch?v=hIyj6Xz_L50

https://www.youtube.com/watch?v=9KDDHJEF8eM

@Bradical‌ here’s my vid vs my friend’s Cody last month

and the runback in team battles two weeks later. Gonna use spoiler and timestamp:

Spoiler

(start of this vid)
https://www.youtube.com/watch?v=WvH4fXIImdo

(35:18 of this second vid)
https://www.youtube.com/watch?v=VqryxFeSDRk

vs a friend’s Decapre

This was funny. Was very unexpected outcome but hilarious. It was Kikosho against Zangief Red Focusing.
I’m xUl7ima7eNinjax on XBL.


http://www.youtube.com/watch?v=K_CDbFM64s4

Yup, only U1 is a breaker. One of the many reasons I use that for Zangief (and in general unless I don’t have stuff to U1 punish for a certain character)

Edit- is that your channel btw? I’m photonshermie on Youtube

Yes, that is my Youtube channel. I’ll subscribe you.