Chun-li Video/Discussion Thread

[media=youtube]memo_zwfbas[/media]
not chun li specific but useful for the overall game in general

rather than break down the matches, i’d just like to chime in about those jump loops that the blanka player does:

alot of people out here in cali (including myself) use the same jump loop/mixups ESPECIALLY with sagat, blocking got you VERY far in those matches versus that blanka player, but you I and everyone else needs to step it up when defending against that scrubby bs (yes it is scrubby even if it does work) chun just CAN NOT afford to block that many jumpins… it leads to HUGE damage for some characters, and at the very least throw opportunities. this exposes chuns HP to much imho, when i’m confronted by stuff like this i start mixing lots of neutral jump HK into my neutral game… it makes them think about something else and gives the discerning chun some counterplay… but yeah its far from perfect.

also i dont think you threw enough kikokens in that match… i treat this match kind of like how i treat balrog. it seemed like you were trying to get in alot, i think that you were feeling to offensively pressured in a way that you didnt like and so you went on the offensive to try to neutralize the blanka players aggression…

just my opinion but i feel like its dubious to attack blanka in anything but a time running out scenario.

-dime

Cool glad it had some use for you. Yeah Chun’s close fierce is one of the best normal AA’s next to like Sim’s back roundhouse lol. The hitbox on her close fierce is super good…it’s like where her head is and even hits behind her, it even beats Blanka jumps if you anticipate and walk up wit hit.

Yeah I wish Blanka’s jump roundhouse wasn’t THAT gdlk. Like it’s seriously too damn good, Chun can duck any other jump with low strong or low forward except Blanka’s. It also has too much priority for even st.forward, which trades at best. So pretty much that only happens to me against Blanka, but I’m definitely going to change that. Offline, jump double fierce is completely viable, as it is with Zangief since his attacks are slow.

I’m not good at spacing my kikokens enough against Blanka. I usually just do it to break their charge and then jump at them. You should help me on this match and walk me through your kikoken setups in the match-up thread, feel free to quote this and post :smile: . Reason being is I’m afraid of good sliders.

This is exactly why I’m hesitant about Kikoken on Blanka matches. Unless we are at full screen I seem to get slid by a good Blanka every time I Kikoken. So I’m curious of your thoughts as well Dime.

I’d appreciate input from the Fellowship on our matches. Admittedly they don’t represent my best performance compared to battles with others (i.e not doing enough 1-frame links/combos) but all the same – comments welcome and appreciated. :slight_smile:

the link is in clx’s sig, but if you can’t see it:

clx- you should stop doing random b+mk combos because it’s very susceptable to pretty much anything on block.

in some of your videos, you also aren’t maximizing your damage opportunities.

I told him something similar the other day. He’s clearly capable of executing some damaging combos based on what he’s got in his training video selection, but I didn’t see a whole lot of that in our matches.

Hell, even I don’t end up getting the combos I want in matches.

I’ve realized I need to:

a. get better at lp combo strings or should alternate my setups from lk -> lp and more lk x 2/3 combos. seems every newcomer with Chun loves to spam jabs like they’re going out of style. it’s a habit I need to kick - fast
b. use focus more for baiting - then punish after FA connects. I believe that I stopped because I haven’t been too confident using it in matches. Now that I’ve got a better foundation with her – it feels a bit more necessary to have when in order to have some variety
c. take advantage of opportunities to punish with super or ultra. (I’ve actually come up with two or three different combos to punish with super that I’ll be working on incorporating into my matches going forward – just need to practice).

That’s all the self critique I can think of - - I’ll shut up now and let the Fellowship put in their two cents.

Clx vs bahn … I only have one suggestion to make.

Just know your strings better and how they work, and make your decisions more clean. Some seem to be freestyled, and those usually aren’t the best.

Clx - Replace c.lp c.lp c.lp c.mp with something like cr.lk cr.lp cr.mk -> HP kikoken, or cr.mk, cr.lp, cr.mk, or cr.lk cr.lk (hit confirm EX legs, if missed continue with c.lp and optional s.hp or s.mp/cr.roundhouse) .

bahn - The only note I have for you is to be more clean after your throw mixups. You seem to give the opponent a chance to reversal. The crossup shorts you did weren’t timed when he was still down…so they can walk under and avoid it.

Overall, bahn didn’t have a reason to change his gameplay…since he was winning the majority. Look for each other’s holes in gameplay and abuse them.

unfortunately the only vid of me playing a blanka player that i know of is the one i’m about to link to, it’s unfortunate because the blanka player wasnt that great and also because i had already taught him from earlier wins that i wasnt the guy to be sliding at… however know that this blanka DOES use the slide, just that thats one of the moves i’m decent at defending.

so before we go on i’d like to say some things about blanka in general:

HE HAS A HARD TIME BEATING TURTLES
his throw range is short and that combined with few ways other than jump to get in close makes him have a hard time against d/b/fireball spammers. hop shit is no good as a body crossup as its easy to react to offline with the appropriate crouch block, so being SUPER afraid of his slide(because of corpse hopping shenanigans) is unnecessary to a certain extent.

its on blanka to figure out how to attack chun… she has the fireball not him, all he has is counters to it and most blankas see there only counters as slide>jump over> ex ball. in that order so to deal with the slide throw fireballs inside of his reaction range or outside of his slide range… in other words just outside of chuns cr.hk range or 3/4 to full screen away. you can throw ex and fierce kikokens outside of his reaction range cause he will need more space to react with a slide 'cause ex and fierce kikoken goes much faster, i dont use either of those much but i generally will throw them out 2-4 times a match if i havent taught the blanka that slides aren’t that great against me yet.

also this is one of the few matches that chun actually plays like guile. ex SBK is your FAVORITE FRIEND in this match:

if he jumps at you> ex sbk (then dash towards him so you have more room to retreat when he wakes up. you may even bait an ex roll out of him!)
if he hops towards you> ex sbk

so once you have meter AND a down charge its very hard for him to attack chun, since its hard for him to attack her, chuns movement that she loses as a result of getting a down charge is much less of an issue, also chun will be trying her best to be in certain ranges in order to kikoken as much as possible, chun is at her weakest versus blanka when shes standing and with in range of slide and jump,

shes at her strongest when at full screen with charge.

and when shes within slide, jump, and hop range WITH METER AND DOWN CHARGE.

blankas best bet is to rush chun from the word go and take advantage of her lack of meter since it hurts him so much.

if blanka jumps at chun and she only has one meter and uses it for ex sbk so that she no longer has one and is vulnerable it is chuns job to build that meter as quickly as possible and blankas job to stop her from doing that… but blankas want to rush her down in her “weakened” state makes it MUCH easier for chun to defend against him… subsequently leading to her getting meter that much faster.

ok theres alot more i could write but i think you guys get the point if you read all of that heres the link to the blanka match its the second one on the video:

[media=youtube]y_UBE616KYQ[/media]

oh yeah, this is of course coming from chuns perspective, i truly believe that this matchup is 5-5 maybe 5.5-4.5 chun in other words very even.

-dime

I still think theres some stuff Bahn could tidy up. He has some pretty obvious poking habits that should get him punished. Walk up->sweep, if I saw him approaching I’d charge focus attacks, there wasn’t much kikoukens on the screen to be worried about anyway. Cr.lk->cr.lk->cr.rh he did that alot, it’s begging to be focus crumpled.

In the first videos he gave ClxJames a bunch of free crumples sticking out his roundhouse mid-air into a focus attack. I was doing this at first too, so, I can really sympathise with the urge to do it. It’s better to target combo, or do a late j.lk and don’t be afraid to block when you hit the ground, most anti-air focus attacks dont have time to become unblockable unless the other player is going to take a huge chance. I saw in the later video he resisted the urge and opted to throw when he landed next to a focus instead, so the improvement is already starting.

Also, tensho kyaku against a dizzied opponent, I think I saw that twice. If you want to use that combo then at least open with a FA.lvl3, personally I use j.fpx2->cr.fp->m.sbk. I usually use jump straight up fierce punches, but if i notice the dizzy early enough I take some steps back so I can jump forward instead. Your opponent won’t have time to mash out of it.

Edit: After watching Dime_x’s video I feel I might be underestimating the sweep… I can never get it to work that often ^^. Good stuff though, I didn’t think about fierce-kikouken for the Blanka match, that stuff really puts that matchup in perspective.

Thanks Dime. Was this video recent? Your gameplay + strings were very clean, I liked the short jab forward from crouching that’s one of my most used strings too.

Not to take away from you, but that Blanka player did rainbow ball (not EX), then started mashing electricity, and got swept. He was taking damage for no reason, which really changes the match. You did however play the way you explained and it worked perfectly.

Against the Blanka I play, he’s hella cvs2ish and plays downback for as long as he wants. He uses focus backdash on my kikokens if I try, and then when he gets in the corner he wants me to be in his range when I attempt to get closer, and cross up to switch positions.

I understand what you’re saying and it will definitely up my game way more than the way I was playing. Hopefully you get more matches against probably MOVAL that other Blanka player with numbers on his name…he was pretty good from what I saw in Cali videos too.

Overall, most Blanka players are the same, so anything new such as your videos are a big help. Again, thanks for the help Dime.

edit: Oh yeah, the reason I didn’t throw kikokens was my shoto habit. Chun’s seems to recover faster, which I should take into account in this match more. I’ve been spending too much time on Akuma and Ryu :rolleyes: lol.

Yeah, that day I was pretty disappointed at the fact I was falling for his FA setups. Usually when I see most players focus so much on that tactic, I punish them. Typically I would throw more kikoukens, but it appeared that Clx had difficulty punishing the ground attack stuff I was randomly throwing at him.

Now having looked at those videos, I certainly plan to make sure that I don’t just randomly throw out nearly as many pokes (unless it’s intended as a genuine block string or there’s hit confirm).

I kept doing the lk sequence a lot because my intentions were to do lk -> EX kicks when I had meter. Later that night I went into practice mode and picked up on the fact I wasn’t doing the inputs correctly at all and was developing a glaringly awful habit.

Clx LOVES his FA abuse… lol.

When dizzy - execute a Lvl 3? Really? Hmm. I’ll have to try that.

Appreciate your input – I wish some of my better matches from other players had been recorded, but at least I can pick up on the constructive input to help diminish terrible habits. :slight_smile:

what were your thoughts on the Guile matches? I used him as well against Clx.

I just recently picked up on this sequence on my own… it’s extremely effective and makes for a great setup to cancel into her Super when you’ve got meter. It’s time I start dedicating more time to training mode practicing my strings like I used to do with ST/Alpha series.

I deal with that a lot too, though typically my Akuma MUs consist of them literally running away w/fb spam. Then there’s the Sagat types who sit on the opposite side of the screen spamming fbs in the hopes I come near them and jump into their traps. Gets to be somewhat tiresome.

Edit: Thanks Mag! Just read your input… much appreciated!

naw man that vid is at least 3 months old by now maybe 4, i didnt know how to punish blanked balls with ultra in that vid…

moval kicked my ass the only time i ever played against him… hop bs was owning me plus hop backwards> slide and hop backwards jab ball were giving me fits… but i didnt know then what i do now…

and yeah that blanka wasnt the best example but it’s all i got… and 90% of blankas play like he did…

there are 3 types of blanka in my mind:

the turtles like the one i played against who barely if ever use hops.

the hoppy for no reasoners (this is how my blanka plays, i’m always hopping somewhere for little rhyme or reason)

and then the guys that know how to hop (like moval and shglbmx) these guys are hard to deal with cause they mixup there hop distances and followups, they are beatable tho it just matters whos reacting to whom and who makes the other play there game

-dime

also, thx for the compliment!!!

AND yeah, cr.lk, cr.lp cr.mk

is a really good string especially versus blanka because the that 3 string allows ex legs to hit even when blankas crouched! (cause mk gives more hitstun and a different “reel” than cr.lk does

-dime

Oh, well I’m not saying the frequency of pokes was a bad thing. I just don’t feel cr.rh should be the backbone of your poking game. S.mp is much less susceptible to focus attacks, and can be cancelled into hasan shu (Although that benefit is neglible against good players, good shoto’s in particular will srk everytime). It’s also good for stuffing off the ground moves like hasan shu, and tiger knee. Also, I hope I’m not coming off too anti-cr.rh, I still think it’s a powerful part of Chun’s footsy game. But, more something to keep your opponent’s forward momemtum in check, than a poke you just throw out there regularly without any other setup.

Your Guile looks very solid. I can’t really give any specifics because I’d be totally out of my depth trying to advise a Guile player (Besides which, it doesn’t look as though you need advice ^^); but I did notice you had a great handle on his beastly air-throw. And you really made good use of the various normals he has. As soon as I saw the low.short->standing-overhead sequence it brought me back to the strong Guile players I’ve played against. If anything I’d like to say to ClxJames, don’t give up space easily against Guile. You really don’t want to be in a corner in that matchup. I like to stay in Guile’s grill, towards the edge of sweep distance, and then go from there.

Oh believe me, I know all about st. strong and cancelling into it. I tried this on numerous occasions and he got hip to it and would find ways to counter me.

Initially it seemed like the best strategy to use at the time, but I wasn’t really pleased with how the tempo went in those matches. I am usually a lot more fluid.

He was constantly trying to cancel out my moves, and me to him. When I first played him, he was doing a lot of Hazans, so I had to improvise. Like matty says – I am adaptive… as time goes on, I’ll discover more and more what I can get away with. To be honest, he’s one of the few people where I felt so comfortable doing it, but have become well aware that this is dangerous. :slight_smile:

Thanks. Just before that plinking thread went live, I discovered that I should start doing cr. jab -> cr. strong -> boom/flash kick setups… and for further damage, go for the super combo as a stylish finish. Still need to practice this in training mode and also work on doing similar combo strings with Chun. :slight_smile:

Thanks for your input too!

Speaking of spacing, NinjaCW had the right idea when he played me… it was like white on rice and was somewhat difficult to get away. (Wish our matches were recorded for further study, he’s an awesome player) :smiley:

By much less you mean "Is not susceptible at all to focus attacks"
It recovers in 10 frames and has 2 active frames which means that if you hit on the first it will recover in 11 frames most of the time.
The fastest focus attack is 11 frames, most characters have 12 or slower. So for a 11 frame focus attack to catch a far mp it needs to be released with just-frame timing, and against everyone else you’re home free!

So poking into a focus attack with far mp and then backdashing (8 frame invul focus attacks only have 2 active frames) will cause their focus attack to whiff. Which in turn can be easily punished with b+mk,mk,d,u+mk and then a mk hazanshu for extra meter and getting within poking range again before they have time to get up.

yeah i noticed this as well skatan but i didnt know it recovered THAT quick! i only noticed after MM posted that the move was hard to FA and then i tested it out at the arc…

either way nice find on the frames i would’ve looked myself but i was lazy…

this is why the thigh sticks together, only through unity can we truly take this character as far as she will go!

-dime

Ok I just played one of the more aggressive Rogs I’ve come across. Mr gdlk is from my area and I spar with him often so he doesn’t take none of that Chun zoning shit.

So anyways, here are some matches of me vs his Rog, and I get scraped completely but I know why and I’ll try stepping it up next set.

[media=youtube]-lUoITGkhWE[/media]

[media=youtube]4udEF623E3k[/media]

Ok the first big no-no I did was let him jump. It wasn’t even many times, but it only takes once to be in a bad situation. I hit my anti airs more often than not, so that tells me how imperative it is to never let Rog jump in neutral, period.

The other one was obvious. When I review it, it’s like WTF how did that overhead hit me, I’m supposed to be grabbing those. Oh well, next time I’ll remember.

The reason he got those jumps was because I was looking for Rog’s sweep so much. I didn’t see the jump coming but now I’ll look for both. They’re equally as scary and it’s important to catch both ends of that.

Again, not Chun’s fault, that was all on me.

edit: Some Viper vs Guile goodies on the channel if anyone likes those characters after the set.

i must say that is one angry balrog.

mag, you can throw rog out of his ex moves. when you see a flash, that’s your cue to throw. you may already know this but that’s a good rog you are playing against, hard to do it since he keeps you on your toes, and he ex dashes when he thinks you’ll fa stance… in the matches it seems like you guys played a very fast pace, it’s harder for me to do throw him when the match is like that.