Video 1: Why am I Moving Sooo Much?!?
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[*]Too much jumping, backdashing. The use of Hasanshu felt forced and random; making it glaringly obvious that you’re not confident in the Guile matchup. I understand you were trying to avoid a potential flurry of Sonic Boom spam, but this player was pretty passive… your excessive movements made it easy for him to counter you when you performed unsafe attacks.
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The use of Hasanshu should be pre-emptive, not reactive.
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[]Play a more controlled pace. There’s no reason why Chun needs to behave in a manic fashion. Slow it up a bit. Analyze your opponent’s movements, look for patterns so that you can plan the proper punishment when they make a mistake or step into her poking range.
[]Know your normals… all of them, not just standing Fierce and Roundhouse. Chun’s normals are situational based… you can never depend on one as the definitive counter against all ranges/characters (especially since most can safe jump attacks like EX Spinning Bird Kick.
[*]Recommend Ultra for this matchup: U2. Why? Because you’re pretty consistent with landing EX Legs, which means that once you build meter for Ultra, you have a free pass for put out more damage.
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Video 2: Why Am I moving Soo Much?!? Part 2
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[]Much better movement this time around. Still need to cut back on your use of jumping. At :40, your move marginally qualifies as a safe jump (seems he just executed the move a second too slow to be honest - nice nevertheless). Your best alternative to approaching the opponent safely is. . . walking!
It’s true. She has a very fast walk speed, which means there’s no need to excessively jump or even dash. Try to focus on doing this more often in your matches and I guarantee you that will have significant impact on the momentum of the match.
[]Round 2 was definitely a convincing win. You focused on playing a ground-based offense (which is what all Chun players SHOULD be doing against Guile, especially when the opponent has his normals/AA on lock.) Clearly this player still seems to be unfamiliar with his options, but that shouldn’t give you the impression jumping in his free. You have to watch for his Cr. FP, Flash Kick, St. Strong and St. FP – those are his best normals to keep Chun grounded. Heavy
[*]Boom usage is merely a lure to get you airborne because most players will expect you to get frustrated from taking so much block damage (unless you’re brave enough to neutral jump or simply FA the projectiles).
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Video 3: Am I Good Enough?
What’s the best way to deal with Sagat? Stay on the ground. I can’t hear your inputs, but I am hoping those Kicks aren’t mashed. Why? It’s because you potentially risk executing LK kicks instead (those suck).
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[]Props for getting most of your hit confirms… but like Dagon said, be careful about extending her range.
[]Nice cross up at 1:08. This Sagat player doesn’t seem to know the matchup. A solid Sagat would have you dealing with massive streams of Tiger Shots, Tiger Knee and Focus Attack bait. These matches seem better than the footage I’ve seen before. Just try to make your execution a bit cleaner and aim for other BNBs, beside just EX Legs (i.e. jab to FP strings)
[]Consider using her St. strong poke more… I mean liberally to control space.
[]Recommended Ultra for this matchup: U1. Solid Sagat players are going to chuck high/low Tiger shots like it’s going out of style. You want to create some fear factor here, so build up the Ultra meter and then punish with authority. The key is to look for patterns – never throw it out randomly. Bonus if you can execute Dash Ultra.
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Video 4: C’mon… Cannon Spike!
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[]Ugh. Why does everyone love jumping solo much?! -_-
[]I think you did well over the first 15 seconds of the match. That Clammy player was just downright terrible. No concept of spacing or offensive options… and he forgets how to block.
[]Round 2, seems that you were too eager to get back on the offensive and couldn’t sit tight for your opening, so you ate a lot of unnecessary damage.
[]Keep an eye on their meter (as well as yours). It may sound silly, but players form certain habits based on their meter level. Like for example, the INSTANT he got meter, he was just waiting for you to blindly throw out a Kiko, so he backs up, waits for the moment to strike – bam, EX Hooligan. Look for these situations against Cammy players so that you can bait their attack and punish heartily.
[*]Recommend Ultra for this Matchup: U2, for the same reasons outlined in Video 1.
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Overall, your matches are certainly better than what you’ve featured a year ago. The key to your improvement is maintaining your composure (assuming that you potentially get nervous against opponents regardless if it’s a casual event or tournament). Even I tend to struggle with this now and then – especially if I’ve come home overworked or mentally tired. It’s best not to approach a session if you aren’t mentally rested. Make sure you get enough rest, stay hydrated and above all - practice your routines offline. Analyze matchup videos from other experienced players (even non-Chun Li matches). Why? Because it will help you to understand the meta-game behind their choices.
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[]Why do they incorporate certain options above those that you may have potentially used?
[]Do you know what the best scenarios are to do under pressure?
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Think about it – SF is mostly about psychological warfare. High level players excel because they have strong matchup knowledge and the tools to take opponents out of their element. They don’t focus on the player, but the character. If you can adopt a strong mindset and can efficiently utilize your options without fail, your results will improve greatly.
Last, but not least – if you want to get better, than practice, practice, practice. For most players, this process is boring and feels unrewarding, but I can tell you about plenty of people in the community who wouldn’t be where they are today if they didn’t take this lesson to heart. It’s the only way to rise above mediocrity and gain the respect and satisfaction that you desire.