Chun-li Video/Discussion Thread

Pretty intense series between chocolo (akuma) and rockhowar (chun), the connection was laggy and many combos were drop but still nice matches. Commentary is in spanish, feel free to mute if u don´t like it.

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Yeah this is a good set, its pretty old now but its 2 of the best players with their characters in Europe, I always enjoy playing rock it generally opens my eyes to the poor punish choices I make with my Chun

Thanks Meeks

Do I even want to post the mirrors I have played so far, they’re pretty horrific. :sad:

I don’t often ask for advice and I’m not exactly here, its just I’m uploading a few matches from sessions with some people I play a fair amount. People I feel I have difficulty dealing with…

First up is this Ibuki player (it was a tiny bit laggy so we were both having execution issues but its normally not against him and the overall outcomes are pretty much the same), I’ll be uploading a few more over the next few days so I’ll stick em here, feel free to offer advice but don’t offer obvious or kinda basic advice unless I’m clearly missing something. If you can be bothered to sit through the entire thing and give me valid feedback that would be nice. If you can’t then fair enough… Uploading matches against a Yang player next…

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well i was going to point you some habits, but reading that “it was laggy” then my tidbits are plain useless so take them as you see fit (nice P at the end of the session btw).

[details=Spoiler]Overall is a solid ibuki, and i assume you play with him quite often, i felt that he was very familiar not only with the MU (that kikoken punish with u2 was sick) but specially with your chun. I know that you probably know this, but maybe this can be helpful to someone else. That being said, why did you jump that much? every time you jump you got b.mp´ed into some bullshit, is ok to jump once or twice if you dont know your opponent (ie. gathering information), if they dont AA properly keep jumping, if not, DO NOT JUMP, simple as that, you have way better options while grounded, you know this.

What about your meter management? there are some rounds on the vid where you ended up with full super, you know you can punish prety much everything you block from ibuki right?, and the other thing, late EX sbk is pretty much a given to end with the vortex crap, you used it once, i know that this is kind of hard to test/practice, but iirc you play some ibuki right? then you know her options pretty well, hence you know when she is doing bullshit, ie. after a neck breaker he was timing his jump with a normal, usually this kind of things are safe jumps, don´t try his timing with lucky EX sbk, he caught you more than once with this bullcrap, if you are going to test his timing do it against naked jumps (.ie no normals whiffing before jumps), if anything try to backdash instead of using a EX sbk, specially if your opponent doesn´t know how to punish it, just abuse it until you get OS´ed (use the same mindset that you use for the FA, you are kinda focus junky imo, most of your damage was trough FA crumples, your opponent never used a neckbreaker against your focus bait, instead you abuse it and he ended up taking damage, same goes for backdashing).

I saw you doing AA FA, i really hate that (mainly because when i try to do it i get punished really hard), i dont know about your succes ratio with the AA focus, but if i were you i prefer to block before trying to focus a jump in, of course the idea is to use the proper normal, but then again situational AA is situational.

Finally this might be something related to being laggy, but just in case, i really think that you crouch tech too much, every time you panic you went into crouch teching, therefore you ate more overheads than you should, i know that teching online is a real pain in the ass, but if for some reason you are having this issue offline my recomendation is to STAND and then late tech, not only you have a bigger window to tech but by doing it late you wont be frame trapped as easily, remember the autoblock mechanic, sf4 is dumb but that doesnt mean that we have to use the tools such as mechanics the wrong way.

this is the things that i felt you should focus the most, its hard to give you any feedback, specially because you are one of the chun players i enjoy watching, sorry if im being too basic/obvious, but like i said take this as you see fit (i was about to say that you really need to observe more your opponent tendencies, but the vid is very short to say something like that imo, not counting factors as lag and the casual cat distraction)[/details]

Don’t try to punish mk.tsumujis with super. It’s 0 on block, but lk versions are very punishable. Also I don’t really know what other blocked moves you are referring to, but apart from blocked lk.tsumujis (which Ibuki shouldn’t be using in the first place), and blocked jump-in kunais, there’s not a particular lot you can punish since she has an abundant of target combos to throw off of normals, and most of her specials are generally pretty safe (the ones used in blockstrings anyway).

For the longest time I used U2 in this matchup, but after being told by my mentor that Ibuki juggles in the corner with Hosenka, this has been my go to ultra. Ultra 1 also can punish Ibuki on landing if she tries to throw out a kunai from a neutral jump or jumpback. However, U2 doesn’t have to be overlooked. U2 is also useful in this matchup. My personal opinion is that U1 is better for the damage :).

Observations about the games:

Limit your use of focusses against Ibuki. Her OS’es from f + lk, s.mk, and c.mp, and her target combos just completely nullifies Chun’s strong focus game.

I’m still seeing you advance way too much using dashes. I know this is ingrained a lot into a lot of Chun players, and even I have been guilty in the past of overusing this, but I would prefer to see you utilise her walk speed and just approach her with less reckless abandon.

Use more tick throws. Chun benefits a lot from a fwd throw against Ibuki. You can safe jump OS your air TC with sweep or throw, or even use a simple crossup lk. Plenty of mixup potential here. Her hk cmd dash does however allow her to escape this safe jump, so mix this up with the standard 4f reversal safe jump.

Crouch teching and interrupting blockstrings. I agree with Malvadisco about overusing tech throws against Ibuki. Her overhead is insanely good, and she can actually combo off of it too, so it just makes crouch teching much more dangerous to use. Try to read the throws and do delayed tech rather than doing them mechanically. Also, I witnessed you interrupting the Ibuki player’s blockstrings with your crouch tech, however, you missed comboing ex legs off of your c.lks several times. Next time just mash the kicks like a crazy person :sunglasses:

they are +0 only if the ibuki choose not to do any follow up, actually the 3rd kick is -3 and -2 the down kick follow up, and the heavy version has worse frame adv. When i said that i was thinking in every option ibuki has no matter how dumb or smart, such as full screen neckbreaker and blocked raida, and even then a full screen neckbreaker is not that unsafe (at least the heavy version) iirc the frame data, that is. /theoryfag

As for mashing cr.lks i think Wii was having lag issues, or maybe just a little nervous/anxious, either way when in doubt just mash the shit out of kicks (?)

other than that i do realize meeks pointers. Note to self dont be hasty when isnt needed

Right guys firstly thanks for both watching and taking time to post, cheers for some of the information and trust me it is noted, otherwise I wouldn’t bother posted vids of matches with me looking quite so bad lol…

I got caught by the overhead a lot from cr.teching that is true and yeah I wasn’t doing delayed techs (that is my fault) the reason in part you see me getting hit by so many is that if you noticed these matches are some way into the session and some time after my last win lol. I maybe should have picked fights from throughout the session as earlier on he was going for a fair few tick throws… It’s actually only now that both of you have pointed out that I am eating a lot of damage from overhead to combo that its pretty obvious to me that he wasn’t trying to throw me all that much (even when he was if that makes sense) I was just been conditioned so that later on (like in these matches) I would tech and therefore he would get his combo…

Yeah I was jumping way to much, frustration as much as anything but you are totally right I really need to not do that against players I know in advance will punish me for it. This is a simple, basic and obvious point but clearly its something I missed at the time and is maybe the most important thing to fix when fighting this guy.

Yeah I play Ibuki and yeah I know pretty much all the set ups he used on me (hell he has actually told me some of them) but his pressure game I feel is very good with her and therefore I was just clutching at straws to try and get him off me. Thanks for all the input and I will attempt to fix some of the issues the next time I play him (yeah we’ve played a decent amount I guess, was it that obvious)…

@ Meeks in particular: Yeah I dash WAY to much I think you may have told me this before and yep you’re right I do, I have recently (this vid is from about 2 weeks ago) been trying to never dash after Kikokens and the like as it is actually getting me killed against better players. Also you’re fully aware of my lack of EX Legs mashing, again I am getting better at that confirm…

Thanks again for taking the time to watch, I am not going to comment on my feelings about this Ibuki player, if you feel he is solid then fair enough, I would say that I think I show him too much respect when I fight him but imo there are reasons for that… input very much appreciated, Honestly :slight_smile:

Same deal as before but with Yang… Again its not as much Yang as the way to deal with the player… You might think he’s bad/good whatever I just need the advice… Much like the Ibuki one this is a few weeks old so he was still learning Yang and I had no MU experience… However I still lose to him as badly today :slight_smile:

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if you ask me that was a flow chart yang (aka ima xcopy nemo/haneyama/random japanese yang player guy) his meter management is pretty damn awful (specially because players tend to think/say he can build meter fast, and its not quite the case, specially against good juris, i really hate that mu, followed by guile and rose, is easy to build meter if your opponent let you).

This time my approach is from a ex yang player (yep i was maining him but too much stress for my liking), there are 3 things you have to know about yang, first his dive kick is slower than yuns but they do more blockstun/hitstun, therefore they are safer even if poorly spaced.

Second his roll kick is invincible to fireballs except the lk version (5f and fully invincible), not even the EX version is fully invincible (the only reason to use this is for damage/stun and his quick start up of 4f, but aside of that is a terrible reversal it loses to everything aside fireballs) if you see him do this out of nowhere, cr.hk them, work your reactions (same goes for lunge punch of yun).

3rd Make him play footsies, this is the main difference between yang and yun (in the long run yang is way better character imo due his footsies, but only time will tell), his divekicks are not free pressure, they seem that way and yes they are annoying, but is possible to jab him out of dumb divekicks and even neutral j.fierce/hk, good yangs play as grounded as they can/let them, have you ever be in that situation when your opponent know how to punish poorly spaced hazanshus? or when someone punish you for doing st.mp xx hazanshu with a focus/air grab? that same feeling goes for a yang when you make him play footsies, not that easy as doing divekicks i tell you that.

From my PoV you tend to get cornered pretty damn easily (perhaps afraid to press a button and get punished?), and in some matches you open the round by walking backwards, idk about you, but for me that´s a prime mistake in a lot of MUs (ie balrog/blanka), you need to stand your ground, this is another fundamental and maybe you know this, but either way: you have to fight for position, if you cant corner him, dont let him corner you, play midscreen if you cant lock him down. Yeah you can say, “hey but what about his command dash”, and here are two approaches against that, abel or bison, but before that you need to read your opponent (this one loves to use meter in EX dashes, like i said, his meter management is awful) , once established the tendencies is easy to punish his wake ups/corner escapes.

The abel aproach is to OS throw him every time you can in his wake up, the only problem is his srk, i haven´t found anything useful so far and for that i apologies, i have tried a number of set ups, but none of them seem to work against his srk, need more lab testing.

The baison approach, give him space (one or two bodys will do) do not harass him too much just the “right amount”, he must feel the need of doing something, let him go for the command dash/srk and react to it, thats footsies 101.

One thing that keeps bugging me is why in hell you cant confirm cr.lks but confirm perfectly cr.hp into hk LL? seriously you need to work in your mashing (jk, but really for me is ten times hard to do cr.hp BnB than cr.lk BnB, and thats because i practice the hell out of OS sweep via piano, cr.lk, hk~mk~lk from there you just have to confirm into doble tap two kicks just to make sure).

Random note, he was trying to do a safe jump against you, but the normal he was using is not a safe jump against chun, he should use st.lk, not cr.mp imo sbk that shit. The mantis pressure is pretty much like bison´s knee pressure, but a little more annoying due the damn lk dive kicks and fairly safe blocked adv of the mantis, this is the situation you need to avoid, specially while cornered, hard i know but doable. finally i do like U1 for the twins, better damage and possible palm punisher (with super you can punish a blocked palm, no matter which one), and far roll kick punisher imo. I hope this give you some ideas, work on your cr.lk BnB ASAP :smiley:

@Wii Wh1ppet

I’m definitely no pro at going against the twins right now but the matches that you had are very similar to the matches I’m having now with Yang.

First set: You seemed to have everything figured out in this one.
st mp and neutral jump rh to combo FTW
By the way, how are you doing the cr fp > LL combo? (piano, slide) what order are you hitting the buttons?

Second set: Lots of footsies going on with yang. I’m honestly not sure how to handle that. I’m so paranoid of the command grab so I tend back dash a whole lot against the twins. I’m also afraid of dive kicks.

Third set: You opted to go for st mp > fireball instead of U2 when you landed three cr. shorts. You also did this in the previous match. With all of the blocking going on with the rushdown Yang U2 after ex legs would have been more effective. I am also guilty of doing fireballs after a blocked combo. Mid screen fireball got you in to trouble a lot here since he’d just dive kick over it.

Fourth set: That Yang went into rush down mode like crazy. I’ve been stuck in this situation a lot of recently. During the moments when you were stuck blocking/teching throwing, did you try ex SBK at any point in between? I wondering if that would have worked.

I’ve been using cr. mk on Yangs to tag em when they like to walk forward. Usually when that happens they back off and reset the zoning for me. I’ve been more successful st jabbing Yun’s divekicks but less successfuly with Yangs. I think I’ll start focusing them like you did in the vid.

the problem with focusing dive kicks are two, lk divekicks>lands in front> you are waiting the hit absorb>bam command grabbed, empty jump into command grab/ empty jump into command dash (this one is super damn good against AA focus). also wii use pianos, check his inputs in the video. Cr.mk is a good normal for every mu imo, if only were like st cr.mk ;_;

Again cheers for the input and yeah I have very little luck against decent Yangs… Found your comment about him being flowchart pretty funny but that’s your opinion I guess, even if I put his name on it you might not know him so fair enough. Like I said this was a few weeks ago so his Yang has improved shall we say… Anyway all the advice in this match up from the both of you if deffo needed I struggle against the twin.

One thing I’d note though is the safe jump he used that you claimed wasn’t safe did beat my EX SBK a few times during the set… so err…

@ Lexy: I think my inputs are on in the vid… Its cr.fierce then slide down to rh, then just drum (or slide either is pretty much the same) to mk, lk, mk, rh… If I want EX Legs all I do is on the way back up is double tap all three kick buttons at the same time (I always try and press all 3 button and not 2 for all EX moves as you have more chance of hitting 2 at the same time)

Anyway back to the help… Cheers, as with the Ibuki stuff I have cut and pasted the info into my Chun Bible so hopefully I’ll make it stick :slight_smile:

Cheers

from my experience thats more about the incosistence on the sbk as a reversal (ie. sometimes it wont hit no matter what), but yeah there´s no point arguing about that, ill be hitting the lab later anyways, i do have some ideas that i want to test. To me the guy was very flow chart idk about you, but i have been following YT channels and every fight of any yang of japan/australia/usa/europe, and if you compare them there is a clear flow chart (every character have flowcharts, not only kens) and moreover there are some players really good at footsies and really good at mixup/resets, nemo and haneyama are both good examples of smart yangs, but 666 and best the birds are quite inventive (specially 666 one of my favorite to watch), but for some reason i cant understand some of the decisions of player like Acqua (he really make stupid/childish decisions time to time imo), humanbomb from australia is very solid with his yang, and yet is very flow chart, same goes to justin´s yang (yeah i know he plays yun now, what a bummer).

You see being flow chart its not a bad thing only if you are not being punished by it, like you said is a fairly new MU and a very annoying one meaning that mu knowledge is quite a mystery, i give you that, but being flowchart is like when a chun is doing blockstrings with st.mp xx kikoken all the time against a crouching balrog with full super and ultra, that chun is begging for some headbutts into bullshit, am i wrong?.

either way the moment you feel im being wrong, inaccurate or just plain stupid let me know, is kind of unfair to give you pointers when you havent see me play not even once. Keep it up and whoop some asses.

Ok, I promised some new vids. So here they are…
These are hardly my best, lol…

I’ll upload “better” ones either later tonight or tomorrow.

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Lexy I Use stomps agains the twins…Frost from Hawaii showed me this a few weeks ago, he the other chun player in hawaii beside myself although im not from hawaii just moved here from SoCal…i’m from Detroit LOL!!! i live everywhere tho anyway good stuff…are u going to Evo?

something i’ve been having some success with is fwd+ fwd kick(MK) which gets blocked but following it up with cr. shorts…noticing im getting alot of counter hits on ppl…obvisiously it trades with somethings and usually in the other players favorite like for instance DP’s…sometimes depending on how my opponent reacts i can cr.fwd kick too sometimes…still wish cr. fwd was more like the MVC3 animation/3s/Alpha and ST.

Hm, I have yet to find a vid on how to use stomps on the twins. Know of any? Do you jump straight up as they dive then stomp? I’m having trouble picturing using this under dive pressure.
Yeah, pool 62

@Wii Wh1ppet
Ah I see the inputs now. I have trouble doing that actually.
Instead I’ve been doing this:
cr fp + mk, hk, mk, lk, mk, mk, ect
It’s tiring but I usually land super after LL 95% of the time. I hate sliding. I feel like it will mess up the buttons.

rose match was solid bahn you really locked her down in the 2nd round