Interestingly enough, my best match was probably against Yun.
Things I know I did wrong:
Missed the s.mp linked into Super to punish FAs… FUUU.
Got too docile at the end of the first round and lost composure for the second.
Tried changing AAs mid match against Dudley, wasn’t used to it and screwed up.
Died several times with Super/did not utilize it (missed it so many times -_-)
I remember playing you a while back on PSN, QED. I remember your st. strong haha That st. strong follow-up after st. fierce against Viper is a great idea. It’s safe against all her slow specials and she ends up having to think about her normals if she doesn’t spam backdash.
I notice you using Cr. MK on Yun’s wakeup… that isn’t safe against his HK DP. Marn didn’t punish it, though, so maybe you were waiting to get a read. Safe jab pressure on his wake-up would have been nice to see after sweep. (I posted setups against Yun for FThrow and Sweep in General Discussion)
I was thinking it was safe mainly since I thought the cr.mk would duck his HK DP, but then again, I don’t know much at all about the twins matchups in general.
I was watching this randomly on the stream and thinking, ‘Who the hell is this amazing Chun?’ Solid links man, I wish I had your execution. That and sorry but Marn’s comeback was sick.
Solid play all around really, I learned alot from your matches. The only thing I can suggest is trying to rush Yun down more after a knockdown, most Yun’s don’t have great defense.
A friend of mine recorded my matches at Norcal Regionals 9
I wish I had the recoding with my match VS Yun. It was BAD. I wanted to study what NOT to do lol.
Got sent to losers from my friend’s Yun. Got knocked out by my friend’s Dudley.
Lexy (CH) vs ?? (AB)
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Lexy (CH) vs ?? (DH)
This was interesting for me. I don’t really do well with VS Dahlsim matches because I get too impatient.
[media=youtube]d-ri4g2CIk8[/media]
I don’t want to spam this thread with too many embeded YT vids so here are the links for these.
For Abel, learn the properties of other characters’ moves. 2nd hit of CoD is overhead, so you gotta resist that urge to hold downback. Also, when you block the first hit at the least you’re getting some kind of free punish. The move is really unsafe. Honestly don’t see much point in downbacking Abel outside of watching for his sweep since he doesn’t have anything low that’s scary imo. Punch him in the face with fierce if he tries to walk into your space, Abel don’t like that much. The other better Chun players can probably elaborate more. Good job on catching his rolls with your throw though.
Dhalsim, don’t really know it well myself but close standing roundhouse murders that air teleport gimmick he was pulling on you the whole time. That Sim didn’t know his buttons but you can’t really jump at them like that, but in his case he had no AA so it worked out.
Ryu and Honda didn’t really put up much of a fight haha, but be wary of random headbutts especially when Honda has meter.
For Dudley, I play him too. He has a HARD time getting in Chun’s range for his suppression game, keep him out more with your low pokes (his answers to them rely on prediction rather than reaction with the exception of your sweep). As you saw, if he does get in Chunners can’t get him off of her save a random ex bird or you catch him with a throw because he messed up his pressure. You should have held back your fireball after you tested his reaction and he popped you with Rolling Thunder. Cr. mk and Cr. mp should both stop the business elbow, and leave him vunerable to throws and crouching shorts. I’d say backdash his wakeup games until her proves he can OS, because it’ll beat his low, overhead, and throw. Make him force you to sit there and take it by using OS to discourage you.
Pick ultra II for him, you’re not really going to get a chance to punish him with U1 much. Might as well go for guaranteed damage for this matchup unless you can combo U1 off of legs haha. But yeah, low pokes blow him up if you know your ranges. Only other thing I would say is that if he abuses fierce and torward fierce, bait him with more focus to keep him honest.
Lol, that’s my two cents. Someone will probably pop up and say I’m wrong about something. I’m still learning myself so just commenting on stuff I noticed. Good luck.
Yup, now that you have U2, it’s the ultra of choice against boxers. I read in the matchup thread that c.hp may help stop Dudley’s elbow as well. And yes, c.mp works on him as it would on a shoto.
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Recent Rufus casuals with a friend. He’s a Blazblue Noel player who is learning Rufus and Yun.
[media=youtube]YLZxCU5idlI[/media]
Older ones (2+ weeks ago, pre-AE) against Akuma… still salty and motivated against shotos.
[media=youtube]W8tdUcymlmk[/media]
[media=youtube]Z9qlD-E8aLo[/media]
Two games against an Oni… homo-genius ending to Game 2. I might be only the only one who is really bothered by non-10 Alt 2. Oh, I think it’s still pretty wack, but I do believe there are worse alts out there. :lol:
I haven’t tried the jab method to hit Yun’s dives yet so I went searching for some vids (Aside from 4neqs vids linked above)
Found a vid of Y24 applying the jab jabbies on that Yun dive. Far standing FP also. Going to try this out at the arcade tonight/tomorrow.
Another thing I noticed a lot of Chuns doing is dash up Hasanshu when you’re a character space away. I avoided doing this during Vanilla and Super cuz I always got random DPs on me. Anyone else here doing that and using it successfully?
Anyone have any match vids with Chun applying the stomps against Yun dives?
@MrAnnual
Thanks for the input! For the Dudley match up I chose U1 because (since I play with him casual) I knew that he likes to focus. I figured I’d use U1 to punish that habit when I got the chance. I think I ended up using super instead on one round. I’ll definitely use U2 now.
@4neqs
Yeah I totally forgot about how to counter that jumping elbow. I need to bring a list of notes with me next time to tournaments so I don’t forget.
Dash up HSU… Yeah I use it pretty successfully, same as lk HSU, cr.jab, dash up lk HSU… For me though it depends on the player I’m fighting and any Yomi I may or may not have. I don’t just do it, I like to see in the first round if I’m fighting a masher or not and in general what they do before I commit to anything.
I generally play with a set pattern blockstring and tick throw set up (too much so but that’s another story) cos I find its easier to condition people with a certain amount of repetition. That way I’m actually always pretty confident that when I really need to take a risk it’ll pay off cos they are used to me doing the same thing over and over. I know I do the same things too many times at the moment but I do really believe that if you’re constantly changing your blockstrings and constantly going for frame traps you become harder to read but, if you’re too hard to read then you have no element of surprise when you really need it cos your opponent will be hyper alert to what you’re doing if you haven’t conditioned them into expecting certain things…
That’s just my take on it, its like if you go for cr.lk, cr.lp grab 3 or 4 times in the first round (when they haven’t got meter to FADC a DP, you’ll discover firstly if you need to work harder. Cos if you throw em everytime there is no need to start thinking about frame traps. If however they tech every one then after a few you are pretty much assured that either hold towards and RH (you get cl.RH) or lk HSU is going to hit em the next time you use the set up
^ Agreed about conditioning your opponent. You have to convince them not to press buttons first… some people are harder than others… some are pressing the wrong buttons anyways… Dashing into your opponent’s face just screams grab to most people, and they’ll be blocking if you’ve been poking them enough. It also works against bull-dogging pretty well, since they mostly want to push you back by using their defense.
Against the reversal mashers… I dunno, I still come across people who hold D/F because it’s easier to reaction DP from there or SOMETHING. It might benefit you to poke them more just to check (2 very well spaced St. MP in a row or a St. MP followed by St. Fierce is hard to DP between since they could just end up walking right into your fist.) D/F looks just like D/B so you think they’re blocking and might think poking isn’t worth it? haha You can tell if they are blocking or not by whiffing a jab and watch if they flinch. Anyways, if they DP between tightish pokes, it’s bad practice and you can give them what they deserve by baiting them.
I know I have done it against Guile sometimes when I really want to make sure I FADC forward as fast as possible through a poke or boom I know is coming, so I can’t really blame them.
Haha, I love it, at 8:32 the commentator just said what a shitty game AE is. Fair does though, that was pretty ridiculous.
Good advice guys. I tend to go for the LP HSU a bit too early without trying to throw or see if they crouch tech. I don’t know, I guess I’m conditioned to people crouch blocking when I’m in throw range.
Yeah, LP HSU is definitely the safest to use and only really eagle-eyed players will have the reflexes to punish that attack.
It’s a great move to also use after CR. FP; and can stuff most whiffed moves. I also use this as a follow-up after doing the MK version of HSU. Most players tend to react with a attack in the hopes to land a potential reversal. It’s important not to be TOO random and reckless with this attack since the stronger versions have a higher frame recovery and can be punished with a variety of attacks, including anything Lvl2 FAs.
If you encounter situations like this (and I am sure you probably know this already, so I apologize in advance if I am stating the obvious), it’s recommended that you have at least 2 bars stocked, allowing you to FADC and safely escape.
Pretty hilarious, but really low damage since the first portion of Legs only hits once or twice before scaling down for one hit in the extension, then scaling down again.
Me vs a Dhalsim, mostly of me getting blown up because I haven’t really fought a good one. :F Odd choice of Ultra too, I think, though my own desc on the Youtube vid itself tries to rationalize that.
On the bright side, I might be able to get more odd matchup practice. Just need to tell the arcade regulars still on Vanilla to visit us and play more AE instead.
I think you relied far too heavily on using meaty kikokens (and not so meaty ones) once you got Sim on knockdown, when you should have been pressing hard offensively, since his wakeup options are pretty limited. Also, good use of focus can get you in quickly. Watch Nemo do this against Mochi in Godsgarden 2 - http://www.youtube.com/watch?v=ApjaZQWK9_g - he loses the game but his approach is quite inspiring. I’ve adopted this playstyle against Sim, and it has proven to be quite successful.