[media=youtube]mUJL7wd_tA8[/media]
Uploaded a few new Chun-matches to my account
[media=youtube]kQV5k68UDUI[/media]
[media=youtube]HZ_p21XDjYo[/media]
[media=youtube]TrnvWuHSX-g[/media]
[media=youtube]ouEFatCowRI[/media]
damn, that CH st.mp > u1 is real real sexy
good sakura matches too btw
You’re my hero!!!
Try to change your rhythm. It’s all about bait and not be baited by your opponent
In the corner, neutral jump hp is good to catch or trade with the escape tatsu from Ryu or Akuma.
You can also do jumback hp x 2 and do ultra 1 when you land (in the corner)
Jumback throw is good too versus people who are jump happy.
If someone is in the corner, it’s not necessary to close the distance more.
Give them some space. Most people expect from you to rush them.
Chun li has also a fireball trap, she can scare people in the corner and stay away anyway.
You don’t need to KO to win. Try to work on timeover win too.
With the lead versus a turtle opponent,try to do chip damage instead of trying to do damage.
Most of the time you will succeed to chip.
The moment he figure out you don’t want to attack, be prepare to counter his choice (jump, dash forward, special move )
Some bait situations :
Cr mk (max range) xx hado/shakunetsu can be beat by reversal ex hazanshu.
You can do hazan shu like that 3214+kick or 634+kick instead of 63214+kick
If you can clutch a win with this, it’s better to keep that “secret” from your opponent so don’t use it too early in a match. It’s always better near the end. Or if the lead is important for you, use it when you can. Using it early can shutdown his game too.
About range :
I always thought Ex Hazan shu has the same range that Mk Hazan Shu.
And it’s not true
I check the hitboxes data, here the results
LK Hazan Shu : Max range 1.611
MK Hazan Shu : Max range 2.4
HK Hazan Shu : Max range 2.971
Ex Hazan Shu : Max range 2.711
This difference in the range is important when you want to beat a unexpected mid range hado/shakunetsu.
You can switch hk hazanshu with the invincible ex hazanshu without to worry about the range effect.
Of course the range of hk is better but sometimes ex hazan shu can do the job when mk hazan shu is out of range.
In the purpose of doing an ex hazanshu in those situations, you can use the negative edge.
Example, if you are running after Mr turtle Ryu, keep your fingers on mk+hk.
It can help you to react to a close hado since you just need to release the buttons (and do the shortcut motion ^^).
The good thing is you will not input a sweep or any normal move by accident and you will be forced to react instead of predict.
If you miss your input and you end by block the hado/shakunetsu, don’t be upset. There is big chance the Ryu will try again.
Some Ryu miss their combo cr lp, cr lp, sweep. Don’t be a gentleman and punish this sweep with your ultra
Sweep from ryu has the same startup of his cr mk. Sometimes Ryu prefer use his sweep in punish than his cr mk when he his far
Try to bait some sweep when you have your ultra.
- Let Ryu think you screwed something.
Example you punish Ryu with close mp xx lk lightning legs. He can think you did something wrong and try to punish with a sweep.
Whiff an hazanshu front of him when he is knockdown (after a backthrow, after a sweep, after an air throw, after ex legs): you just need to be at a range where he want to sweep you of course
Rufus
When you block a dive kick, try to roll your stick between 2 positions : 41414141.
I noticed that help me a lot to stop “mash throw”.
Instead of “mash” buttons you mash the direction.
I feel like i have better success to tech a throw like that. I cannot really explain why.
Perhaps that help me to “time”.
Rose
I think the secret of the great throw range from Rose is that she stay at a distance where normally her throw should miss but she do it anyway expecting you to come closer by yourself.
I explain :
If you scare her throw, most of the time you will end by mash stand throw and keep walking backward to block.
But i notice that when you whiff a throw you move your hitbox forward during the recovery: Your hitbox move forward enough to get grab by a delay throw from Rose.
So in fact you kill yourself when you try to tech the throw.
I also take a look at cr lk and unfortunately, it’s the same trouble. Your throwable hitbox move forward.
In fact i found one normal move which don’t affect your throwable hitboxe.
It’s Cr MK.
So i can encourage you to tech throw with cr mk if you meet Gootecks ^^
Honda
MikeRoss is very good to catch people who jump. He has a psychic jumpback hp.
Be careful of auto correct ex headbutt too.
PS : In august at London i ask Daigo what he think of the new chun li in SSF4.I ask him also if he has more trouble since he lose versus y24 at the NSB in July but used to rape nuki and nemo in vanilla.
His answer was surprising lol.
First he didn’t remember this loss at the beginning. After he add “that just one game so that doesn’t mean anything”.
And to finish it’s in Ryu Favor 6-4. Chun Li has just df lk but it’s not a big deal.
That what his translator said me.
And in the last NSB he raped y24 during exhibition matchs in September
[media=youtube]DCJVi7ZPksM"[/media]
I hate the Viper matchup. I know I could’ve done a few meaty c.forwards here and there, dropped a few combos, but other than that, I appreciate any critique. Thanks in advance!
I’m not so great at the match up either, but if I were playing then I would try to pressure more and mix up more. That’s basically my main game, but if I don’t do that then that means I’m letting them take the game. You could have tried to shut down the burning kicks with air grabs. That’s all I know
GREAT STUFF. Thanks cnul I appreciate it. There’s a big skill gap right now between the top players in Canada and myself so I’ll take any advice I can take to get better.
Just got back to playing Chun and its cool to see how the standard has changed. Training mode time.
vs viper’s wakeup your priority should be to bait out their ex seismo. IIRC meaty df+hk is also safe
First post on the forums. I’ve been reading here for quite some time and I’ve been thinking about asking for some insight on what to focus on (first) to play better.
While I understand the game, executing most of it is still a learning curve to me, but I’m working on it.
Not only that, I just got a fightstick so my execution is a little off, but I can already see an improvement in some areas, so it’s all good.
So, I’d like you guys criticisms on it: [media=youtube]VGUWzQbFnvQ[/media]
No need to hold back, and I know I have some bad habits, so anything is useful.
Thanks in advance (Oh, and not only getting adjusted to the stick I was a long time without playing, but I think I can do a little better playing more regularly)
it looks like you either have turbo on, or you’re mashing really hard. for starters, go into training mode and dont come out until you stop mashing and learn your bnb’s/ blockstrings.
try not to jump or hazanshu to close distance. random hazanshu will make you eat a flash kick pretty often.
Turbo’s always off, it’s probably because I’m still getting used to the stick.
Great point on hazanshu, I’ve eaten a lot of shoryukens. Should learn this lesson soon.
Which Bnb do you suggest to use in my game ? (all of course, but I mean gradually)
Thanks for the tips
Short, Short, into ex legs.
Short, jabs into fierce.
Maybe hazanshu into super. I saw you landing some successful hanzanshus while having your super, if you are able to get this combo down, it’s massive damage (at least 400 dmg).
BnBs:
2 x Cr. LK xx EX Legs
Cr. LP, Cr. LP, St. LP, St. HP
Suggestions…
Throw, dash forward, jump LK is safe vs most of the cast.
Learn the spacing of jump MK.
Use more walk up st. mp instead of hasanshu and sweep. Learn Chun’s normals and use them. You need to be able to play a long game of footsies without dying.
Get your charge timing down for fireballs.
Always look for anti-airs. Don’t linger in positions where you know you can’t anti-air. You can search for posts from this year about them.
I’ve had some success lately against guile.
My primary tactic is building meter from the start. As soon as I have super I’ll move in on guile.
If I can predict a sonic boom with a RH hasanshu I can combo with cr lp, st fp into super. Guiles hitbox is so large that all of the above will combo even when he’s crouched.
After I hit the combo, which does +400 damage, I’ll retreat and repeat.
It takes a while to get the execution down but for me it’s highly effective against guile.
Does anyone else use this on him???.
I question the skill level of the Guile player who will sit back and let you build meter so effectively for an entire round. Not having a go at you, but I think you are underestimating this matchup a bit.
Thanks a lot everyone.
About cr. lk, cr. lk, EX Legs, I normally do it, but for some reason in this fight I didn’t feel like I could pull it off.
Cr. LP, Cr. LP, St. LP, St. HP I’ll definitively put this in my game, thanks!
Hazanshu into Super has been hard for me, because I haven’t got the timing yet, but I’ll work on it. I did it on the trials but it has been a while.
I’ll try to get my execution better and my game, then I’ll post another to see if I have improved. Thanks!
The Guiles I play don’t really just sit back Most of em (well I have 3 legit ones on my friendslist) like to space, they aren’t walk back into the corner Guiles. So I’m not suer that would work for me, also you gotta be pretty psychic to hit Guile with HSU and good Guiles don’t spam it out at close range (no need to as his normals are more than decent)…
However I guess if you can land it it does help in the match… Currently I’m having issues with a French Guile player that I need to play again cos he totally controlled our matches last time I played him, so I have been hitting up other good Guile players for games and I don’t see this tactic been that easy to do, I don’t find building meter from distance a “free” thing to do against him
Yeah I think Wii pretty much covered it. Top level guile players can also react to hazanshus with focus attacks and air throws. If you are using this strategy pretty strictly without mixing things up, they will wise up to you very quickly. If you are having a lot of success doing this against a certain guile player, then by all means … keep doing it. Why break a working formula? I’m just saying that this is not going to work against a lot of skillful Guile players who know how to properly zone and control space. That’s where your game will break down.