Yup there are a few, I’ll list them.
Untechable knockdowns : Throw, Sweep, EX hasan-shu. EX legs is very good, it gives you so much time so it will be listed as well.
Since the topic was Sagat, and you have the most options vs him…I’ll list those for him.
EX legs : From close cr.short x2 into EX legs, walk forward 1 step and safe fierce him. You may d/f+roundhouse here of choice as well, land in front or behind. If they decide to not quick rise, dash up and mk hasan-shu is safe against the FIERCE versino of DP, but not jab version. Dashing up with this is good because you can dash up, then just block or back dash, OR throw if they block.
Sweep : The range varies often. As I was learning, I’d always want to d/f+roundhouse at the ambiguous max range. However, Sagat can walk a step back and throw that if I’m not ready. To avoid this, option select throw in the hit/block stun of your ambiguous d/f+roundhouse. Another way to avoid this is to space it so they walk into the ambiguous block, or get hit by walking into it. Again, at the range…dash up and mk hasan-shu will go over fierce uppercuts. Don’t jump from sweeps, if you’re using them at the right range…they shouldn’t be safe. Opt for d/f+roundhouses, throws, dash up meaty shorts, and hasan-shu.
EX Hasan-shu : This is another move with a number of possibilities, but less often seen. Sometimes you can safe jump fierce, but not if you hit a bit far. Same options listed for EX legs.
Back throw : Everyone knows about the forward throw, but you can do a few things with the back throw. I’ve always been safe, but I have tested. Just alternate between jump forward with mk (option select far roundhouse to tag back dashes) and mix up from there. Empty, hasan-shu, even dashing up twice to get in footsie range, feint a sweep then dash up hasan-shu etc and the mind games go on.
Tips :
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Jump like you’re going to cross up their crouching animation with fierce. The reason it DOES NOT cross up is because they have to block standing. Therefore, they stand into it and have to take the vast variety if mixups.
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d/f+roundhouse and throw is a staple. These two work very well together. They cover what the other one misses, and adding block in there will come in handy when you have the lead as well.
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Take risks when losing. What do you have to lose, if you’re already losing? You have to make something happen, but you’re barred from any ideas that will lose you the game. When they chose to jump or back dash because they know this, I will mix up risky once just to let them know I’ll go for it, then bait for heavy punishes.
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Knowing what risks to take and what ends the game : The only time you can let them get away, is when you have a life lead. Again, if they think it’s ok to do JUST one thing, you have to eliminate option until they just to alternate. But more importantly, you cannot do anything that will end the game, such as walk up and meaty short vs DP fadc 2 meter + ultra. At that point, it’s up to your neutral game to do the work.
Of course, this can only be practiced and acquired over time. I myself don’t follow the plans in the heat of battle LAWL.
/wall of text
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