Chun-li Video/Discussion Thread

Yup there are a few, I’ll list them.

Untechable knockdowns : Throw, Sweep, EX hasan-shu. EX legs is very good, it gives you so much time so it will be listed as well.

Since the topic was Sagat, and you have the most options vs him…I’ll list those for him.

EX legs : From close cr.short x2 into EX legs, walk forward 1 step and safe fierce him. You may d/f+roundhouse here of choice as well, land in front or behind. If they decide to not quick rise, dash up and mk hasan-shu is safe against the FIERCE versino of DP, but not jab version. Dashing up with this is good because you can dash up, then just block or back dash, OR throw if they block.

Sweep : The range varies often. As I was learning, I’d always want to d/f+roundhouse at the ambiguous max range. However, Sagat can walk a step back and throw that if I’m not ready. To avoid this, option select throw in the hit/block stun of your ambiguous d/f+roundhouse. Another way to avoid this is to space it so they walk into the ambiguous block, or get hit by walking into it. Again, at the range…dash up and mk hasan-shu will go over fierce uppercuts. Don’t jump from sweeps, if you’re using them at the right range…they shouldn’t be safe. Opt for d/f+roundhouses, throws, dash up meaty shorts, and hasan-shu.

EX Hasan-shu : This is another move with a number of possibilities, but less often seen. Sometimes you can safe jump fierce, but not if you hit a bit far. Same options listed for EX legs.

Back throw : Everyone knows about the forward throw, but you can do a few things with the back throw. I’ve always been safe, but I have tested. Just alternate between jump forward with mk (option select far roundhouse to tag back dashes) and mix up from there. Empty, hasan-shu, even dashing up twice to get in footsie range, feint a sweep then dash up hasan-shu etc and the mind games go on.

Tips :

  • Jump like you’re going to cross up their crouching animation with fierce. The reason it DOES NOT cross up is because they have to block standing. Therefore, they stand into it and have to take the vast variety if mixups.

  • d/f+roundhouse and throw is a staple. These two work very well together. They cover what the other one misses, and adding block in there will come in handy when you have the lead as well.

  • Take risks when losing. What do you have to lose, if you’re already losing? You have to make something happen, but you’re barred from any ideas that will lose you the game. When they chose to jump or back dash because they know this, I will mix up risky once just to let them know I’ll go for it, then bait for heavy punishes.

  • Knowing what risks to take and what ends the game : The only time you can let them get away, is when you have a life lead. Again, if they think it’s ok to do JUST one thing, you have to eliminate option until they just to alternate. But more importantly, you cannot do anything that will end the game, such as walk up and meaty short vs DP fadc 2 meter + ultra. At that point, it’s up to your neutral game to do the work.

Of course, this can only be practiced and acquired over time. I myself don’t follow the plans in the heat of battle LAWL.

/wall of text

[media=youtube]GD3vXuCi9Vc] So how about them [url=http://www.youtube.com/watch?v=wYjncdmOQQ8[/media]?

Thanks for the tips guys yea i played real nervous against him idk why after the first game i really didn’t play with a sense of urgency so i just got raped and once i got a chance to watch the vids i was so disappointed in myself and my play against him :confused: but i’m gonna keep at it thanks for the feedback

GG’s to Bahn, I’ve finally got some video of our mirror matches. If you guys could check em out and critique (theres a lot to critique, I know!) it would be greatly appreciated. I will be studying these losses thoroughly over the next couple days, there are waay too many holes in my game.

My Youtube Page

Also, I apologize in advance, my camera went into power saving mode while we were trying to get xbl to behave, and when we finally got a connection, the settings I had reset So my zoom disappeared and instead of having up close action, you get a panned back view of the screen and a cropped view of my christmas tree. lol.

I just have a question directed solely to mag man.

No disrespect intended at all but honestly why don’t you like me?

Noone else reply for him.

I ask because I want learn from you guys but if mag man isn’t going to like you for it then what’s the point you know.

[media=youtube]LqlMBitsh40[/media]

does anyone know how to time the unblockable i dash after forward after a forward throw and press DF RH but she doesn’t do the DF RH just sits on the floor :sweat: am sure its a 1 frame link

hahaha the christmas tree is dope.

Ok, I’m going to type while watching them, so it’s going to be a little unorganized.

Match 1:
Focusing a fireball and dashing forward is good, but you have to be weary of your opponents range. As Chun, it is really easy to bait someone to focus something, and dash up and poke them twice for the damage.
Don’t jump at charge characters walking backwards.
You seem to be using focus as a way to get out of tight, close quarter situations. There is a better option. Mash backdash.
On that subject, you seem to be getting the worse of the exchanges when he has you in a blockstring. If you don’t like the situation, backdash. I can’t stress how much Chun Li’s backdash owns. Soo much invincibility.

Two things about the end of the first match. 1) If an opponent whiffs an early jump attack, don’t throw them as they land, they can tech it. I’m not positive, but it seems like when the opponent does a move in the air, it forces the four landing animation frames, meaning you can hit them. However, it does give them time to tech a throw, since a throw isn’t instant. So, when he jumped up and whiffed a short because he thought you were going to jump? Dash under, short short EX legs->EX Bird would’ve got you the V.

  1. You got hit by the same principle. You whiffed a jumping roundhouse, and Bahn low shorted you the instant you landed. One thing to remember is the options you have on jump-ins. I’m sure you felt at the time with the spacing of the jump that J.RH wouldn’t have hit. So remember j.forward! It has longer horizontal range, and would have hit him.

Match 2 is missing, so onto Match 3:

STOMP SHENANIGANS. THAT’S MY BOY.

Mmkay. Next thing is blocking. At 20 seconds in the video, after your beautiful single stomp to j.forward cross up, you get a jab in and the second one gets blocked. Bahn then does low short twice and hits a roundhouse at max range. Why did he hit you with that? You were throwing out something but I couldn’t tell what. Against Chun, you don’t have to worry about kara throws or any of that bullshit, so if he’s doing a low short combo on you, hold down back. He can’t cancel a low short into hasanshu, so hold down back. The other player has to give you a good reason to change your blocks. When he’s at advantage while hitting you with low shorts, the only thing you should be doing is blocking or buffering a reversal.

You said “Wow” when he jumped over you and throw your throw recovery. Going back to the earlier point. Don’t punish whiffed jump ins with throws.

Bahn jumps in with j.rh and you block. Then he tick throws. If you don’t like the situation, backdash. Mashing backdash during a blockstring will have it come out the instant you are out of blockstun. The only thing the other person can do is option select a move that catches the backdash. I see you backdash on wake-up, but remember it works in a lot of other situations as well.

No random hasanshus against a charge character walking backwards. I do it a lot too against my friends Guile and pay for it.

Bahn’s HSU wen through your EX bird. I would have thrown my hands up in the air.

You tried to end it with an EX HSU. Instead of throwing it out naked, try to combo from a low forward or st. strong first.

Match 4 and then I’m going to take a break:

Good round. Make sure to take advantage of everytime your opponent jumps in. He’s getting too many free ones. even though he is inside your standing fierce or standing roundhouse range, you still got options in standing forward, neutral jump roundhouse, low forward/strong if he’s not using deep j.rh.

If crouch tech is failing you, and indeed, it does sometimes, backdash. As you can tell, I’m a fan of backdashing. You don’t have to be on it’s nuts as much as I am, but remember there the options.

Had an air-to-air situation where you would have got some damage if you had picked the more horizontal reaching attack. Practice with the range of the different moves and be ready to use them if the situation arises. Just as I type this, you did it. Good stuff.

All in all, good play. You’ve got a good mentor in Bahn, so your game will level up really quickly. I’ll try to comment on the other matches later, I’m hungry right now.

Can’t lie - backdash is gdlk. Several months ago, I almost never used it. In time, I came to recognize how it’s an excellent way to get out of CQC situations or simply just reset your positioning. There are a few situations where this was used often against him in the future matches; best example can be seen specifically in [media=youtube]pqYl5AyIdJk#t=4m02s]*the final seconds of Match #3[/I[/media]. Psychic backdash?!? LOL.

It’s probably best that I answer that question.

Like me, Judge “fishes” for opportunities to stuff whiffed pokes/attempts to walk in with st. rh…

Since he’s slowly starting to become more efficient, I look for for him to do this and will either respond with a Focus Absorb, St. RH, or low RH. I mix these up to avoid creating a typical pattern. It’s the 50/50 scenario where you’re hoping the attack you throw out will connect, in spite of the potential risk of getting punished in the process.

I believe he’s aware of that, but is concerned with the probability of me doing a st. rh (as MM has the custom of doing against players who try to retreat), tick throws, or EX HSU while he remains in crouched position.

I watched this match again today while I was at lunch. He does EX bird just a few seconds before I did HSU. Crazy shit… I would have expected it at least to trade, or knock me back to the corner.

Yeah. Jumping as I do would normally be foolish, but I want him to learn how to punish players tho liberally do it as if that’s their only option. He’s got all the tools, but doesn’t use st. mk, st. forward, st. rh and the others you mentioned.

part of my master plan to push Juri on chun players

check this out too
http://www.capcom-unity.com/jgonzo/blog/2009/12/22/customizable_modnation_racers_spawns_capcom_lookalikes

Good looks on the advice Ark, the words are much appreciated! I’m not even going to comment on the hsu ex sbk moment, lets just say it took all my strength not to scream lol.

I will absolutely work on the jump ins, it is a problem I have noticed and am taking steps to fix. Same goes for throwing a whiffed jump in, thank you for driving that point home!

As I’ve said to Bahn in between matches, I get so excited when I actually get the chance to put HIM in a block string that I tend to lose my rhythm for the string, which is why after the stomp cross up I lost my combo. (Sorry to jump around to different parts of your analysis, I’m kinda baked heh.)

You are spot on with regard to backdashing, I do use it often, just not at the right moments during a match. That is something else I will strive to improve.

My main hurdle right now regarding growth as a Chun player is myself. I am not as confident in my execution, and in turn, my skill, as I should be. I have a long way to go before I am up to par with the fellowships best, but know that I am working toward reaching a level of play I can be proud of, and I owe the growth I have earned so far to this forum and players such as yourself.

Bahn, you know how much respect I have for you as a player and a person. Nuff said homie…

Now that I have a camera, there will be a lot of matches being recorded. I won’t drown you all in my low level play, lol, but if anyone wants to have a recorded session, hit me up.

Thanks!

Now get online!!! :china:

Done and done! GGs man, I’ll be uploading this session tomorrow, gotta get some rest after the ass kicking I received!

New video up, focuses on some harder piano combos:

[media=youtube]T2EXvdb_mWg[/media]

Also, my local friends started a Youtube channel of our matches. I’ve got a few up already, and I have a fuckton of footage sitting on my hard drive, so there will be much more put up.

http://www.youtube.com/user/TeamSBsf4

[media=youtube]hcWl4lrNvpo&feature=related[/media]

This video stops at 0:42 for some reason

edit: ok its working now

It’s working for me(albeit slowly).

Youtube is a piece of crap sometimes.

you’ve gotten better… joon was uncharacteristically missing hitconfirms… yall musta been drunk like joon said… you were abusing the shit out of that backdash… good work, just remember that it can be very punished… but you know that already.

but i wanna know WHY WASNT I INVITED… GRRR :rofl:

i’m sittin over here withering away only able to get local comp for T6 and you and joon been goin at it! lol i’d still play this shit if i didnt have to drive over an hour to do so!

-dime

DuckerThirst

because you duck too much like you duck battlefield arcadia

It only took 1 kara-tiger uppercut that punished my backdash for me to become 500% more aware of when I backdash.
Sure I’ve gotten swept etc, but nothing says “No you cannot” like a kara-tu in the face.

the great thing about kara tiger is that if you anticipate it… free ultra for you.

but only happens on those rare occasions that you play a sagat that has shitty strategy and decent execution…lol

-dime

Shoryu fadc is just -1 on block…

Good job capcom :sad:

^^ you can ultra the kara part of it… well either that or the ultra input messes with there uppercut input…

lol i actually thought they were like +1 on block or something… feels like it.

-dime