Chun-li Q&A: Ask simple questions here!

Okay, the only post about Gouken in the matchup thread is http://forums.shoryuken.com/showpost.php?p=6395116&postcount=712 (or the only vaguely helpful one anyway).

On top of that I can give you my experiences, although I’ve only fought two Gouken players, both of whom were about my skill level, which is still fairly damn scrubby so grain of salt and all that.

Firstly, don’t sit and 3/4 screen trying to get in, that’s where his fireball game is the strongest, that’s the Zone he wants you to be in, if you can’t get in, back up to full screen and build some Ultra metre for a bit, wait until you’ve calmed down and rush in when you seen an opening, or just when you feel like it (but as always, don’t get predictable).

The way you do this is by not jumping. At all. Ever.

Okay, slight exaggeration, there are times when you want to jump (jump throw works good against demon flips if you see it coming, if you’re at full screen and you’ve confirmed the fireball he just threw out isn’t an air version it’s not obviously stupid although not great, after you’ve knocked him down, but more on that later) but if you’re not in one of those specific situations do not jump. In general, this includes Hasan Shu. So what you do to get in, is just focus ground fireballs and dash, or dash under air fireballs, you could probably just start focusing and if it’s an air fireball just dash out of it. Yes it’s more complicated than that, Gouken does have moves beside fireball, but that’s the general idea :).

Now if you try this against Sagat/Ryu you just run into an EX Fireball, or get freaked by the different speed fireballs, or get stuffed by one of their many awesome close/mid range moves, Gouken doesn’t really have that, the only way he can get double hit fireballs is by completely telegraphing it. If he does that, just block, if you’re already focusing, dash back then block, if you’re already charged you could try EX Fireball, since the second hit can’t not hit him, and if you’re lucky/fast, you’ll get him with both before he get’s his out. Not the best use of metre for damage, but it’s good for keeping him from getting too cocky.

As for what you do when you get in there, well, I’m sure you can figure that out yourself, the main point is throw > counter. If you need more there’s a Chun mix-up bible out there somewhere, someone else will have to give you a link, I can’t remember where it is.

Once you get a knock down you want to empty jump throw, or an empty crossup jump throw, or maybe a fireball or two if he’s too far away or you’re feel like you’re pushing your luck (but not from too close, that parry has deceptive rage), once you’ve thrown him two, three, or four times, you can probably start your normal wakeup shenanigans, just with more of an emphasis on throw, and you don’t really need to bait him unless he has super/ultra, but most of them do it after a back throw anyway, so even then…

Oh, and you probably shouldn’t df/hk his wakeup… unless you want to whiff it in front of him a couple of times first (hrmm, that’s a cool idea, I should do that next time :lovin:)

:tdown: looks like we have one to crack under pressure early.

You’ll come back when you get thigh’d along with the rest of the Sagat crew, you can all get it!!! lifts joystick with Chun Li art on shoulder

lol second… i’m still MAINING chun… as if…:rofl:

hehe

-dime

Dime my brother I can’t hate on that at all. After all, I seconded Balrog =[. Hahahah.

I can’t hate. I use Balrog as a third. I’ve decided Akuma’s going to be my second.

As for my second toon for an alternate it’s coming down to Cammy and Rose for me :sweat:

Going to practice those combos tonight Dime till I get them down :smile:

@ BoG

this works well for me with counter happy goukens, but never empty jump into a gouken with super or ultra

Here’s a dumb question:

Did you guys use Chun-Li to get through the time trials and survival challenges, or would it be easier with a different 'toon? I really want those colors cuz I’m OCD like that :sweat:

It’s definitely possible to use other characters but I just went to Gief and spam PPP all day. Saves a lot of time man.

Awesome, thank you! For whatever reason, Rose just owns me on the second fight in the 7th survival round as Chun.

Why not? He’s talking about knockdowns specifically, so you can time the empty jump so that if they reversal ultra/super you will be safely on the ground able to block. You want them to try and ultra/super that stuff, because Gouken is much less deadly after he’s dropped his ultra.

Regarding the survival/time trial question. I did use Chun-Li just because I’m so familiar with her moveset that I could get damage against the CPU very quickly with her. There are a few levels where the computer gets super high defense though, and for those I had to go with Zangief… Although even with him it wasn’t simple beating Cammy ^^.

Out of boredom I’ve been trying to see if there is away to land chun’s ultra in juggle from over half the length of the stage. Farthest I’ve gotten so far is half a square from the center line (under 50% of the stage training mode stage) with B MK,MK, D U MK> Dash ultra vs ryu. Is it possible to kara chun’s ultra after the dash to extend its range?

Alright, thanks for the advice so far. One other quick question about Gouken, does Chun’s Ultra not go through his EX fireball? I was fighting a Gouken, both of us almost dead, he EX fireballs, and the second I see it I ultra, but the fireball takes me out. What the heck?

What range were you at when the move was executed? Her Ultra can go through pretty much any character with a projectile. Guile’s EX is one of the most challenging because it comes out so fast and you HAVE to execute her Ultra on the initial startup. Otherwise you’ll just be giving up free damage.

Anyways, I just tested it in training and went through his EX perfectlly. Any distance greater than 3/4s will not connect.

Does Gouken’s hitbox extend during his fireball?

It might be possible to just about reach him full screen during his fireball animation, but then the fireball is still there to knock you out of your ultra. In any case, dash ultra will make sure you land it.

Even a dash Ultra is hard to land on Gouken at full screen, since his recovery is so damn good. But if you see him charging the Hadouken and not just letting the 1 hit fly, then it should work

I treat Gouken’s projectiles like Guile’s and Sim’s I plant myself at half screen when I know they are about to shoot it and I let it rip when they make that mistake

This happens with any projectile. Ive anticipated a Hadouken from many a Ken and ryu and if you let the Ultra fly as soon as it leaves there hands, you will hit them with the first kick then get hit by the fireball. You can only “fly” through the projectile. If its on top of you as you land the first kick, you will be hit out of the Ultra

That sounds like what happened to me. I connected with the first kick, but I was KO’d by his fireball. I guess I have to change up my game, I’ve always been under the impression her ultra would go through fireballs.

The Ultra does go through fireballs, the first part that is. When she starts kicking, she’s now standing still and is open to get hit with the fireball’s backlash.

blocked tatsu

What is the best way to punish blocked tatsu (Ryu/ken)?

I normally throw, but when my opponent know that I’m gonna do this, he just techs. Also in some cases, he’ll just throw out a shoryu right after the series of kicks end.

Thx in advance.

If you want to punish Ryu for doing tatsus, the easiest thing for me to do is crunch under the legs before they get to you and sweep him before it finishes, the only actually safe thing you could do on block is a one frame reversal super, and despite the fact that you have a frame “advantage” you’re not really at an advantage. Theoretically you should be able to punish Ken’s on block with throw or lk->B&B, but if you’re not fast enough to punish properly (or you’re online), you should just be sweeping him out of it before he finishes.