Chun-Li HD Remix

In my opinion, you can sum up Chun Vs. Blanka in two sentences:

Trick Blanka into jumping at the wrong time. Know your anti-airs or prepare to die.

That’s the entire strategy for the match, in my opinion. Actually executing it, as you may find, depends on your footsie ability (fireball feints included) compared to the Blanka player’s footsies.

Against most Blanka players, it’s as easy as walking back a little and throwing a few jabs. Your average Blanka player will always jump at the same spots, so it’s like clockwork. Against a really good Blanka player, you have to be prepared for them to not be fooled so easily, and this means:

  1. You have to know your anti-airs. You can beat the average Blanka player knowing Neutral J.Lk and Short Upkicks. It’s very important to know how to incorporate S.Mk/Close S.Mk into your AA game for this match, too; you won’t always be in an ideal situation where you can do Upkicks or Neutral J.Lk, so you need to have an AA that’s less situation-specific.

  2. You have to know how to move in against Blanka. Yes, this means you won’t always be holding back and be ready to throw fireballs, so you have to be tricky about it. You need to be ready for him to jump or slide on your approach, and how to deal with it (C.Mp is the best move I’ve found to beat slides clean, but C.Mk and Chundouken work at certain points too).

If anyone can confirm or deny what I said, it’d probly be BlueMary; BlueTallCans - the best Blanka player I know - indicated to me once that he plays BlueMary a lot, so he’d likely have the best insight on this match.

Alright, after watching the Nuki vs Sako vid ([media=youtube]N1HmwufmEHY[/media]), it confirmed something I’d been wondering lately. After suffering from O.Hawk’s standing jab loop repeated endlessly (and NOT in the corner), it seems like it’s extremely difficult to escape from.

What are people’s thoughts on this? Could it set up a loop through negative edge option selects? Need confirmation on whether the standing jab is safe or not. I’d assume it wouldn’t be safe against Ken and Blanka, but apart from those two …?

//EDIT: Specifically, if you check at 1:07 ([media=youtube]N1HmwufmEHY#t=1m07s[/media]), Sako starts the “ground loop”.

Throw, low forward legs, low forward fireball, sweep, super. Throw is probably the best. Getting that knock down puts you at a pretty good advantage.

Hey guys, I’m having a lot of trouble escaping Ken’s throw loop. It seems like reversals don’t work, and trying to counter-throw him doesn’t really work either. Can anyone help me out on this? It’s really frustrating me.

Reversal throwing is actually the best option since Chun has a considerably bigger throw range than Ken. Worst comes to worst, keep your up kicks or SBK charged and reversal once you’re released.

What Jiggly said is pretty much right. The only difference is that I usually try to reversal Upkick out of Ken’s jump kick. Practicing your reversal throw is handy, too.

The best thing to do, of course, is to just not get into that situation. I like to think of matchups based on what my opponent will generally want to do to me, and I think landing that throw loop is probably Ken’s ultimate goal. So, while you might already by doing this, I would try basing my strategy around avoiding any setups into the throw loop.

With the throw miss animation in HDR, there’s basically no way to do safe negative edge Typhoon traps.

In Super-Turbo, I think most of the cast actually has relatively good ways to get out of that tick trap. I think Chun may have to do something exotic like d/f Roundhouse to get out of it.

I’m having a bit of trouble against Honda. I can’t seem to approach or defend against him. Should I try being able to Hyakuretsukyaku on reaction whenever I see a headbutt?

If you can Upkick Honda’s Torpedo on reaction, then go for it. Usually tho, the best thing is to keep him from Torpedoing by throwing lots of Kikkokens at him. Torpedo can also be beat by Lightning Legs.

What is deadlier than the Torpedo is the Sumo Splash tho. If you predict it, you can beat it with neutral jump Short or jump back Short. If you don’t predict it, there’s really no reaction counter to it. And if you block it, you face a nasty mixup of Slaps, another Sumo Splash or a walk up Oichio. To avoid this, keep yourself out of the corner at all costs. If you’re in the corner, and you see him walk forward or jump forward, which a lot of Hondas will do, that means he’s lost his charge, and you can jump on him. Do a combo string to push him back, or jump back off the wall and try to get out of the corner.

A good opening to the round is jump back Short followed immediately by Kikkoken or Legs. And then keep him away with more Kikkokens and punish his jump in attempts with cr Forward or Roundhouse. Try to be unpredictable with the Kikkokens and use your fast walk speed to mix it up with advancing pokes to push him farther away.

If he has Super, don’t spam Kikkokens mindlessly. Legs will beat it, or you can charge down and punish the 2nd Super Torpedo with reversal Upkicks. If you have your Super tho, block both hits and punish as a reversal attack, or just block it. It doesn’t do much block damage anyways. Always keep an eye for when he walks forward with Super, as it means you can advance on him since he’s lost charge.

I’m sure better Chun Li players than I can offer better tips, but that’s pretty much the basics. Good luck.:china:

This is extremely helpful. I appreciate it!

I’ve written a bit on this matchup from Honda’s perspective, you may find it useful:
http://www.shoryuken.com/showthread.php?t=168779&p=7859215&viewfull=1#post7859215
http://www.shoryuken.com/showthread.php?t=168877&p=7383157&viewfull=1#post7383157

Zass on that matchup:
http://www.shoryuken.com/showthread.php?t=168877&p=7381396&viewfull=1#post7381396

This is very helpful stuff. I’ll need to compile a small database to which I can refer later. Thank you!

Good stuff guys I wish I could analyze the game the way you do but I’m not white and nerdy enough I guess lol. I wanna get some more matches up so they can be looked at a little more closely and maybe tighten up my game. I feel like I’ve lost some of the basic fundamentals in all my trickery and shenanigans. I’ll be working on that on the road to EVO :wink:

Zass, Skankin - I had a bunch of our mirror matches but I cant get the DS card to work with my PC I think it’s corrupt with you kicking my ass lol But seriously I cant get it to work :frowning:

Anyway would anybody be willing to take a look at some of my weaker match-ups and see if they can fill the holes with some of their leet SSF2-HDR knowledge? Maybe we can trade some of the knowledge on how we personally handle these specific situations and up our game just a little more. ( know thats what this thread is all about but I wanna get real specific to the situations)

I’ll post them up soon if anybody wants to help

Matches to look for are in order or my personal experience (No names necessary)

Ryu

Bolrog boxer

Vega claw

T. Hawk

Honorable mention (player specific you know who)

Blanka

Fei Long

Honda

Bison

Voltech, where’ve you been? I can’t find you or jinjah anymore. Now I feel bad for kicking around inferior Chuns. 8-(

noo please find a way to upload the matches! I was really looking forward to analyzing our matches and getting better :frowning:
Maybe a driver issue? Ask a friend?

I’ll play your chun if you want me to.

Agreed. Voltech, I am personally an addict for your videos. Hook a brother up mang. :rofl:

I have a bunch of footage but almost no free time plus it takes forever my slow ass computer to edit them. Maybe if “somebody” was willing to help me do a little editing we could get them up. Another thing that keeps me from posting is I feel bad like I boasting or cherry picking the videos. Let me know if you can help and I’ll be able to get them up faster.

P.S. Zass I was able to get the Chun Mirror matches on my PC after extracting the files to a friends laptop anyway if you want them I got them. Some good stuff there if your down to go through and separate them I’ll upload it to my file server. I’ll post the link soon as it’s done.

yooo voltech i dont no if this might help but me and u have played a shit load of games and i no that u said that ryu is a really hard match up for u but heres some advice u need to turlte more lol ur to aggressive almost all the time i saw u play dgv and u would have a big lead against him but u miss up by moving in wit mp pokes too much but when u play me u poke with cr mk which i think is better cause u cr downn and it seems like dgv including myself always hurricane kick out of it when u mp poke. but i think u just got to turtle more and let ryu players come to u thats wat i do and it seems to work alot

Is it actually possible for Chuns SBK to go through Ryus Super? It happened to me today, after standing up that when I triggered SBK Ryus Super didn’t hit me and I was able to damage him.However I was standing right next to him when it happened, so I’m not sure whether it would have missed me anyways.
I have only started playing HDRemix recently, so I’m not really familiar with Chuns new SBK and the startup invicibility, hope this isn’t a stupid question.