haha yeah I was surprised you got me with the up kicks plus I was drinking lol yeah they where pretty close, you got a good Chun and Ken Wow those Chun vs Chun matches are so weird and random just throw fests galore, I need more practice.
Anyway Tom, I think he was talking about Mammoth (We got friends with a cabin up there) I live in Huntington Beach CA So Cal.
BTW maybe it’s just me but I think people have been watching my matches and playing Chun more now :arazz: jk But I was at a friends house tonight and I played like 5 Chuns in a row on Random SB matches and they where using my same tricks against me LOL Good thing I know the counter moves
About the upkicks the l.k version it the best from wake vs Gief if hes going for a l.k tick throw but his splash will take it out almost every time.
Oh yeah my stick is a custom I made and has seimitsu buttons, I think I just hit them way too hard
:lovin: http://www.joystickvault.com/showphoto.php/photo/1001/cat/675 :lovin:
I was actually listening to my button presses and it kinda freaked me out
this pic I still had the sanwa buttons but I didn’t like them cause they where too sensitive
Cr.:mk:, cl.:hp: XX :hp: Kikkoken does work…in the corner. I got it to hit on Zangief, and Honda, and I’m sure a few other big characters get hit by it.
Just in case you corner somebody and you’re looking for a nice damaging combo with high stun value from a meaty attack.
The risk vs. reward of the SBK is what keeps me from using it (unless by accident!)
I find I get smashed anytime I use it, but maybe I’m not doing it late enough; that is, maybe the invincibility has warn off by the time the air attack comes. I’ll practice this.
Early upkicks don’t beat much. As I said, I’ve been snuffed by just about every air attack. I don’t know about you guys, but they’re a very situational move; they don’t have the power that they once had.
By the way, “sacrifice throw” is one of the best tools Chun has–just keep an eye on your lifebar!
Practice s.lp, s.lp, c.lp xx super to punish big misses. Best part about that is if you mess up you still get like 40% damage cause the rh LLs will combo after the c.lp on standing opponents. Close s.lp does a ton. Or be lazy and just super lol. Does work well on people mashing throw on wake-up.
I’ve posted this question a few times but feel like I never got a solid response…probably because there isn’t one…but I thought I’d give it a shot again. The bane of my Chun Li existence has always been Vega and his high flying antics. I’m still not sure how to beat him…jumping lk or hk, attempted air throws, upkicks, all seem for not as more times then not i can thrown or clawed. I thought I would check again to see if anyone has any new strategies against Vega. It irritates me to no end that I do so well against almost all other players and a mediocre Vega player can just come in and kick my butt…If the Vega player knows not to slide into lighting legs and is proficient with Vegas flip kick…I almost feel like there’s not much I can do once the flying antics begin…any new strats appreciated!
Do it as late as you can without actually getting touched, don’t want blockstun. The VERY beginning is what’s invincible. I got hit out of it a lot before I got the timing right.
What are some tips against T. Hawk and Balrog? The best I’ve come up with Balrog is using fireballs to keep him at bay as best I can and using well-timed s. fierce to beat out dash-punches. It’s super-risky, though…
T. Hawk, though, I’m totally lost. Fireballs are an invitation to get Hawk Dived in the face (or at best, he’ll just close the distance and make it easier to 360 or command grab). Chun’s ground AND air normals seem to get beaten by Hawk’s, even when trying to use s. roundhouse for anti-air (I trade, at best). Throws, tic or otherwise, don’t work AT ALL–I’ll get 360’d, or at least elbow-bashed, as soon as I get close. Nothing seems to work!
Chun-Li loses both of those matches for free. Just die like a dog and get on with living your life. You can delay the inevitable by jumping straight up with short (LK if you were born after 1978) a lot.
P.S. People who want to score imaginary points will tell you that Chun-Li’s close standing forward (MK if you were born after 1978) beats all of T.Hawk’s jump-ins. Don’t you believe it.
I tested this in an interesting way once, because a bunch of people refused to believe this, just as you do. Here was my test:
I went to training mode, and I set up Chun v Hawk, and set the computer to Human Controlled.
I gave the controller that controlled Chun to me girlfriend and said, “See this button?” (the MK button) “I’m gonna make this indian dude jump at you with a bunch of stuff, and see if you can beat it with only that button.”
The result? Every jump in. Even the Fierce Splash, can be beat by either far or close S.Mk. If my girlfriend, whose video game resume consists of Tetris and the Ace Attorney games, can shut out every normal of Hawk’s within the first few tries (and consistently from then on), then probably everyone could.
Now, sure, my argument is fallacious, but the result of my experiment proves that you can do it.
Also, Syxx, S.Mk should beat hooligans as well. You could also try jumping normals, if you’re not counting those out; in this case, Neutral J.Hk works just fine.
Yeah, I’ve been trying to get the hang of doing well-timed neutral j. roundhouses. It’s like her own gimped flash kick :razzy:
Even with s. MK, though, this still doesn’t sound too good for Chun. I guess I’ll stick with counter-picking Guile against T. Hawk players (it seems to work pretty well when I don’t make stupid mistakes)
Low forward (and maybe stand strong) on the ground, jumping short and forward in the air. If Hawk jumps at you and you don’t know what to do jump backwards and press something.
If you never throw a stupid fireball you should never be stuck in one place long enough for Hawk to jump without being able to react. It may sound trite but the best way to deal with close jump-ins from Hawk is not to get in that situation.
His normals should not be beating yours on the ground. What are you using to poke and what is he using?
I mostly use standing strongs when at a distance–up close I do s. short -> short lightning legs. He’d spam crouching jabs on me when he couldn’t land 360s, which was enough to knock me right out of whatever I was trying to do. I should go back in and forget about ticcing (it was a big part of my Chun game, but it’s an invitation to get slammed when you’re fighting Hawk) and do chains instead.
Does anyone have a good counter to fei’s chicken wing? I’ve been trying out stand forward. It doesn’t seem to work that well. Also, if he hits and then immediately does his dp as fei players tend to do, what’s the best way to punish that on block?
^^
Fei Long - Neutral Jumping short rules all chicken wings trust me I’m drunk lol
Cammy - Try close mp or even lp it beats hooligan see my vids against Syxx [media=youtube]et608fNB67Y&feature=channel_page[/media] (00:40 fist match my timing was off with the kickoken that’s why I got hit ) follow up with fierce kickoken or thunder thighs of death.
T. Hawk - Agents T Hawks dive I spam lp and follow up with kicoken try not to throw kickokens unless you know it will hit like on a knock down. mk hits almost all his close jump ins clean if timed correctly
Claw - is tough I just go berserk and tic throw as much as possible spam sbk lightning legs never throw a kickoken or jump on him when he’s down ( unless you have good timing with a safe jump ). I jump with neutral lk and forward with lp . Basically play as cheap as possible it’s ugly but effective lol
just jump straight up and hit short asap she holds it forever I do it all the time makes them think twice about doing it again after a few failed attempts :wgrin:
That’s admittedly where my argument fails. There are some distances for beating Hawk AAs that are just bad. My sweet spot for that match is from just outside of range for C.Forward, to as far back as outside the range of the first hit of Hawk’s C.Roundhouse. Zone him all day with C.Forward, get ready to stand up and do S.Forward. If you can walk forward to try and get the Close S.Forward, that’s even better. But yeah, it’s not super easy - my experiment is more to prove that it’s possible and (somewhat) feasible.