Chun Li General Thread: Blue Jade

At the launch event. Xian has a Chun that he uses as a counterpick for Nash. Plays her with heavy fireball use. When he does get in, basically just runs st.mp frame traps and IALLegs. That, or cr.mp into V-Trigger when he has the chance.

@d3v you got link?

No stream.

Edit: Also, they ran it on laggy ass Sony monitors.

That said, Xian loves usinf fireballs to cover his offense and do mixups depending on how you block.

Frame traps come after that once he feels it’s more advantageous for him to do so. Either that or after IALLegs, which he sometimes just spams like the twins’ divekick.

@“DevilJin 01” someone uploaded Xian Chun on Facebook.

St mp is a frame trap?

Only four more days. Jesus Christ the wait is killing me :dizzy:

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/fr/cp0/e15/q65/12705288_10205639594009704_1737198064652984508_n.jpg?efg=eyJpIjoiYiJ9&oh=bc33070f8e2df9eaca0b7c56104a0c94&oe=57610067&gda=1463047512_0f17d78f99c16a403b355875c4243637

Indeed. Her strong is like +3 on block. Going into it from any jab is a trap and going out of it into like b+strong or b+fierce is also a trap. There are others, but yeah, her strong is a great normal and an integral part of her frame traps.

My review of Chun-Li’s story mode.

MAJOR SPOILERS IN MY REVIEW

[details=Spoiler]
Let me say first and foremost, I was really critical about Laura Bailey’s voice acting in this iteration of SFV. This time in story mode, I take it all back. I think she really did exceptionally well in regards to Chun-Li’s development. Going from headstrong, reckless, and aggressive in the flashbacks to a nurturing, caring, almost motherly feel with Li-Fen (which is the little girl’s name apparently)

I knew that the story was gonna feature a flashback to her pre-SFII days where she was a cop, searching for answers of her father’s death. I was surprised that Chun-li never got a definitive answer, but all that was revealed to her was that he’s dead, much to the shock of Chun-Li. I thought they would’ve given more answers but with what they’ve given us, it perfectly explains her character. Her story mode was great for her character development. Realizing that she doesn’t have to do things herself, now that she has the help of Nash and Guile in her corner.

I liked how it all tied into Chun-Li and Li-Fen. How Chun-Li explained how she went from a young girl to the stron woman that she is right now. And having Li-Fen being inspired to be just as strong as her was really a significant moment in Chun-Li’s life. We all know that she later decides to take care of children, but this is a great first step in realizing her calling. (Called it!)

I was disappointed in how short story mode is. All that we got from her was 3 fights. I think Capcom missed a great opportunity in diving deep into their characters. They coulve done so much more, given her more of a struggle, given us more answers, so so much more than just a 3 fight sample. I’m hoping that there is more to it. Maybe some downloadable content in the future for all characters that serves as a continuation to the story. But for now, it’s great to see our Chun-Li doing what she does. [/details]

So would cr LP -> st MP -> f+MP be a basic frame trap?

I’m sorry for the dumb question. Haven’t been playing fighters seriously too long and still learning how to learn how to find frame traps.

You can also use her standing strong and f/b+strong to bait out pokes for counterhit.

You don’t need to apologize. Those questions are what threads like these are for. Everybody has to start somewhere.

But yes, low jab, strong, f+strong is a basic blockstring that includes two frame traps; low jab into strong, and then strong into f+strong.

In general, you find frame traps by looking at frame data. The basic idea of a frame trap is that you are creating an intentional gap in a string of moves with the intention of having your opponent press a button during that gap which you then hit them out of.

So, using low jab, strong as an example (with beta frame data, mind you), we know that low jab leaves you at +2 on block and strong comes out in 5, so there’s a 3 frame window between finishing jab and starting strong where your opponent can act. Now if your opponent has a jab that comes out in 3 frames and they press it right after your jab it would come out at the same time as your strong, and since SFV has a priority system on trading normals (heavies beat mediums beat lights) your strong would stuff their jab and voila, frame trap.

So you subtract the advantage on block data to figure out traps. Take a look at moves that are positive, and use the math to figure if you can link them into frame traps?

I was talking with my sparring partner the other day and he’s decided on Cammy

http://i.imgur.com/uqS89Du.gif

Basically, yes. There’s a little more to it than that, but yeah, that’s the basic gist of it.

If you want to go a step further after you’ve gotten comfortable with the general principle of frame traps, you could start to consider matchup specific traps. For example, going back to that low jab, strong example from before where we were trapping an opponents 3-frame jab. Not all characters have 3-frame normals. Some characters only have normals as fast as 4 or even 5 frames. In those instances you can use different strings that leave even wider gaps.

Take Birdie. A lot of Birdies love mashing his low jab. It just so happens that Birdies low jab comes out in 5 frames. Now, that low jab, strong string from before would definitely trap his 5-frame jab, but since it’s slower could we also trap it with string that has a wider gap, like low jab, b+fierce. We know Chun’s low jab is +2 and we know that her b+fierce comes out in 7. That leaves a 5 frame gap for enemy action, and since we know that a fierce (heavy) would beat a jab (light) due to the priority system for trades in SFV, we can conclude that low jab, b+fierce is a frame trap against Birdie because of his slower jab. Voila, a matchup specific frame trap.

Just as a little caveat to all that though, even though this is all very technical with frame data and matchups, in the heat of a real match this stuff isn’t absolute. Like you could totally use the low jab, b+fierce trap against a character that has a 3-frame or even 4-frame normal and it’ll definitely work sometimes even though technically it can be interrupted. Looking just at the frame data presupposes that inputs and reactions on both sides are frame perfect, when in reality that is rarely the case because we’re humans. There will be times when a 3-frame trap loses to a 5-frame normal and vice-versa.

Hi all, I had some notes in regards to a few recent posts in this thread (@Vinushika’s and @xaaz point about her throws, and @Dime_x’s observations on her general playstyle).

While Chun Li is built to be able to function with both an offensive and a defensive playstyle, I think some of the design decisions present in the most recent build compromise her ability to do so effectively.

A lot of her damage comes from her V-Trigger, but building sufficient meter to use it requires use of a fairly unsafe engagement move, or her to sacrifice the life lead, putting her into a disadvantageous position. This locks her into a fairly high-risk playstyle if she wants to use her bigger combos.

Additionally, due to her lowered throw range, she’s at a disadvantage when trying to mix up the opponent in the mid range. A lot of the time, I think she’s going to end up eating jabs or uppercuts, due to the wider window in which the opponent has to react before she gets close enough to throw. Instead, she has to use a more predictable set of pokes, further hindering her offensive capabilities and giving the opponent more opportunity to react.

From the other perspective, the lowered throw range means that against the majority of the other characters in the game, careful control of ranges by the opponent will prevent her from being able to tech throws, due to the difference in hitbox size, hindering her ability to defend.

This is further compounded by a lot of her poke buttons being unsafe – the hurtbox around her limbs for many of her pokes is larger than the hitbox, meaning that a careful opponent can counter-poke and cause either trades, or a disadvantaged situation for Chun. A good example of the different in hitboxes between the 3rd and 4th beta is here.

This match between GamerBee and Momochi highlights a lot of the reservations that I have about her current build. In the second and third rounds of the fight, Momochi’s Ken was able to defeat GamerBee’s Chun by backing into the corner, blocking, and counter-hitting most of her moves.

GamerBee wasn’t able to get close enough to throw in order to break Momochi’s crouch-blocking, and when his pokes did connect, he wasn’t able to convert them into enough damage to kill.

I think that due to the weakened throw, less safe poke buttons, and lack of a good overhead, Chun Li struggles a lot against a very defensive opponent, and my prediction is that the meta is going to shift towards other players countering her fairly easily with a lot of retreating and crouch-blocking.

From what I’ve seen and played, Chun has everything but she’s not great at any one thing, so you need to put in work.

I like that.

I agree with that particular conclusion about struggling against very defensive opponents. I’m not buying the rest of it, but that one in particular I am in complete agreement with you on.

I think it applies more to everyone in general though. Against someone that is playing super defensively and has a solid idea of what they’re doing it’s just a headache getting in. Some players/characters are just WALLS when they want to be.

And I’m not sure using that Gamerbee vs Momochi set for insight into Chun’s game is wise. There were many unsafe/unoptimised/inefficient things going on there and some of her best tools weren’t even used. If that was really Gamerbee piloting Chun (it looked like Ayano getting up after the set, but I definitely saw Gamerbee sitting down?) I don’t think he had a handle on Chun at that particular point in time. Or maybe he was sandbagging for the show, who knows.

Either way, over the next few months we’ll see how she shakes out. Things might end up worse than the optimists think or better than the pessimists think. It’ll probably be a little of both though.

Not working I made a facebook account just for this d3v pls

Whether or not she lacks options to open up defensive players, I still have loyalty to the queen.

Although Juri does interest me.

Well that’s what people say about Ryu too.