Chun Li General Thread: Blue Jade

@Eternal
You mentioned a Chun Li walk speed nerf along with Ryu and Zangief in the other thread, but it isn’t listed in your post. Do you know what the walk speed got nerfed to?

I don’t think her v trigger is winmore at all. But I could be wrong. Will see once the game comes out.

V trigger does give her fullscreen fireballs though, and makes people put themselves in the corner… Both decent things… But whether it’s winmore remains to be seen by me.

Doesn’t feel like a winmore strat to me when I’ve used her nor when I’ve seen her played. I can see it being used that way definitely, but I don’t think it’s the primary aspect of the character or strategy.

Remains to be seen though.

Those nerfs aren’t enough to stop her IMO, she might get a slight reality check in her ability to dominate neutral with those hitbox/hurtbox changes but they didn’t neuter her ability to convert damage from any of them and cr.lp > st.mp still exists and hasn’t been nerfed.

So the v trigger does change her fireballs? Im always learning something new with it

@VersatileBJN007 I think Cammy beats her, but of course who knows. Divekicks always strong vs Chun, it really puts her ground game in check and makes you really focus on them. If Cammy has no EX you can try to air grab them but with Ex it is pretty risky as she gets a juggle/reset from air to air hit.

If you nerf cr.lp < st. mp Chun looses a lot of combos.

She loses cr.lp confirms, which make her deadly when close as it doubles as a frame trap to boot. I think it’s one of the reasons she’s so lethal just because of that option alone.

I’m pretty sure on one of the betas it did, but it’s been months and I could be remembering wrong (but I’m like 80% sure I’m right) and it could have been nerfed anytime. But yeah, it goes fullscreen, all versions iirc.

Didn’t strike me as particularly great since the fireballs gained nothing other than that… No damage increase, multi hit, speed increase, recovery increase that I could see…

So it was like… Yeah that’s cool I guess.

I’m still finding it hard to call winmore. I understand why it would be called that, but to me it’s a bastardization of the winmore term.

https://pbs.twimg.com/media/CZoXzU5WcAAQepe.jpg:orig

EDIT: Will repost

Hmm looks like it, seems you are retaining charge in those three buffer frames. Pretty nice find!

Intredasting

Urien Charge Partitioning confirmed.

Ohhh did I hear somebody say execution???

I can get back on the technical trian then.

I honestly don’t care about any pre released nerf/buff, won’t even matter when it comes on

@Sephiroth73003 get your anime self in here.

[quote=“J.D, post:1690, topic:175372”]

I think I found something cool.
Is this charge partitioning?

[/quote]

I don’t like this test because you don’t do the “partition” charge and the “i get s.lk instead of sbk” charge the same way. You immediately crouch for the crouching light kick into jab for the one that doesn’t work. You crouch, then down-charge for a noticeably long period of time on the supposed charge partitioning.

I’m not saying you didn’t discover something, just that your example-video isn’t clean to prove it. We already know that charge times are so low that you can do st.mp, cr.mk xx sbk. If you charge for a few frames beforehand, maybe two lights are enough too?

Well I was hoping you guys would test it and let me know if you can replicate it without partitioning.

@gilley is the man with the answer. Have you counted charge times in this game?

@Eternal might help from within the matrix too

Hm what was he doing dash into charge or what? He’s saving it for beta, lol.

I mean Chun has a 3 light combo into SBK cr.lp->cr.lp->st. lp->LK Spinning bird.

Maybe this video illustrates it better.