Well … that looks kinda like charge partitioning … hard to say for sure. I don’t think it is though because I notice you do have a slight pause with the cr. lk on the ones that work and not on your first 2 tests. That slight pause is giving you more charge time then the first couple shots at it for sure. Whether that is enough is difficult to know without testing. I mean you can always dash->(start charging)->cr. LK->cr. LP->spinning bird to buffer the charge also.
A real test would be charge->walk forward->immediate cr. lk holding d/b ->cr. lp->spinning bird. I feel you are thinking i need just a tad bit more charge from the partition to get it to work and that delay is actually what is making it work because that is all the charge you need for the move. The charge time is enough you can do it almost from 1 cr. MK so two lights with a bit more is probably pretty similar.
Another example would be charge->dash->spinning bird raw. That would be the ultimate proof of partitioning.
The charge I do after the walk is way smaller than a regular charge for SBK.
Sadly, I did this at a friends house so I cant correct the error you mention. I agree I do wait more on the partition than in the first 2 tests, but I think you can see how the charge that leads to SBK is way smaller than a regular one. Since I dont have the game I cant really test it right now, so I was hoping the scientists would help.
During the Italian Capcom Pro Tour event, where I was a staff member, I explicitly asked Combofiend about charge partitioning and he told me it isn’t in the game nor they have plan to implement that mechanic.
There’s still a chance they changed idea or that he lied (but why? wouldn’t make sense!) but I think it’s unlikely at this point
Just curious, can anyone do headstomp, j.hk, whatever on SRK punishes like the japanese video I posted some pages ago? I can’t do it on my cracked version, it seems like you jump higher after headstomps?
That nerf to cr.mk is gonna remove her meaty combos after ex legs and mk sbk setups. Wonder if it also kills s.mp, crmk xx sbk combos
White chip is a universal change and it’s just a percentage of whatever damage the normal is. It used to be 12% and now it’s 17%. If you know the damage of the normal, then you can easily calculate white chip this way no matter what character you play.
According to dantarion website, chun li can late cancel her cr mk during the recovery frames. (like in 3rd strike)
She has 2 active frames and she can still cancel into a special move during 4 others frames (recovery). Ken can do that too with more frames but others characters are limited to only cancel during active frames so it’s not universal