I dropped chun after vanilla because I actually got scared of all the mixup characters I saw coming out. Thatās why I main switched to ibuki. I didnāt think that chun had what it takes to be as competitive as some of the mixup characters out there. After that I dropped the entire game 3 years later because I was extremely dissatisfied with everything streetfighter 4. From the online to the divekicks to the flamekicks to the crouch techs I had had enough.
In my chun li phase I was never quite able to shake the feeling that chun had developer issues with them overrating certain aspects of the character. There seemed to be a lot of āpotentialā in the character but all she really seemed to be at the end of the day was āpotentialā she seemed mid tier at best and then only if you put in some major work. I wasnāt just on the outside looking in either. One of my playing buddies at the time, shizza basically thought the same thing. Heās still the only chun to make it to evo top 8. Him and I played against the same people as well as each other, all the time. To say I wasnāt on his level would be an understatement of epic proportions.
But during my time playing as chun and my time talking with and playing against and watching shizza, I felt I came to know the character pretty well, what her problems were, what her strengths were, how she could realistically be played against top players, etc.
Right now from watching footage of her in sf5 I feel basically the same. One of her many problems was that she didnāt excel in any category besides decent pokes/walkspeed. And even then, other characters that were good in that category were simply better, at least at higher levels. This made her fall back on her fireball to play against good pokers, the problem there was her fireball was one of the worst āgoodā fireballs in the game. She certainly couldnāt use it to beat the likes of sagat or ryu. And trying to use it to beat the likes of good rogs or bisons was dubious⦠So in the end you were trying to rely on 2 sets of somewhat mediocre tools.
I feel like this new sf5 chun, barring awesome tech like 3s chun cr.mk xx sa2, has the same issues as vanilla sf4 chun. Capcom seems very hesitant to make her good. Perhaps this is because of her track record in previous games of being very good, perhaps not.
But when I see this version of chun she once again seems like more like a theory fighter queen and the word āpotentialā seems to be the most appropriate buzzword to use to describe her.
Right now the only theory potential she actually has, sans some easy damage we donāt know about, is in her no range v trigger (acknowledging that her v trigger has no range as compared to just about everyone elseās is important in my mind) and her seemingly super gimmicky v skill.
I really hope that that assessment is incorrect, but seeing as to how she seems like 3s chun without sa2 and sf4 chun in general I donāt see how it could be given that we know about both those characters very well. The thing that could make her better in this game is the games mechanics. No hard knockdown bodes well for her. But her only reversal requiring both meter and charge is also REALLY bad for her. She no longer has a spammable backdash that lest her slip out of pressure. She will have to be more active on defense now. A good thing because seeing chuns that never went for anti airs in sf4 was soooo disappointing.
Iām still quite interested in playing her again now that vortex is gone in general and since sheās gotten a damage buff via the systemwide mechanics, but I still think capcom needs to think about how they are designing her and stop being afraid of making a strong chun. A simple further damage buff could be all she needs to be a really good, yet still fair character.
Itās to early to say for sure of course right now. But those are my thoughts.nand judging from all the buffs chun got from vanilla to ultra⦠I was right about her way back then.