Chun Li General Thread: Blue Jade

Is the health of your training dummy low?

scaling maybe?

st. lk is nice and all but it just does not stop people from jumping…

Oh shit, that might totally be it.
Also I suck at execution apparently even now, for some reason I can’t manage to link cr. lp after lk LL if I try to cancel it into lk SBK.

zangief feels more like he counters chun than the other way around. this is ridiculous.

why?

cant reliably antiair with anything that does more than 40 damage :confused:

no way to really punish him for jumping. and once he gets in on you, you’re tied for the lowest health in the game so you just evaporate. neutral isn’t even that good vs him, he has amazing buttons and can just v skill right through your pokes.

cant you throw him during vskill?

yoy probably need to be a little offensive vs this gief.

doesnt b+hp or hk work?

ive been mostly.playing necalli but ill be going to chun soon

b+hk doesn’t work at all in my experience. st. hk only works if he like, whiffs an air normal in front of you or something. it’s also super slow, has a ton of recovery and whiffs if he crouches so you can’t just throw it out. b+hp only works if he presses a button, if he just empty jumps then you’re screwed. the only button that covers anything is st. lk which does shit damage.

yeah, you can throw him out of vskill, but that requires you to dash up every time you throw a poke which is dangerous for obvious reasons.

i can keep him out for a while but eventually he just backs me into the corner or jumps in. i don’t see a good way to stop it :confused:

So i finally was able to play and I got like 5.5 hours of Chun-Li play last night (Chun-Li_Forever is me, just in case y’all were wondering).
I also remembered how shitty of a SF and fighter game player I am. XD

let’s make this clear.

st.lk is your new anti-air, regardless of damage or if it trades you put yourself into favorable space when they flip out of the hit, allows you for cross under/ fake cross under mixups as well. It was hard giving up b.hk, but it’s for the best.

Yeah I’m having a hell of a time vs Gief. There’s this guy ranked 17th playing Gief that I keep getting matched with and it’s just a nightmare. The light spd range is so far. I’m getting nailed with it after those little knee hops and tic’d into it from shorts and sometimes just at neutral when I think I’m far enough away. And then when I started to actually try jumping away the air spds began. I’m getting stuffed and CC’d a lot in the neutral game by his buttons as well. We’ve played six or seven times now and I’ve only managed to take one game (which I’m pretty sure was just luck).

This is going to be a tough nut to crack. So much MUSCLE POWER!

Gief is probably a character that I would just resort to neutral jump HK or air throw to deal with his air game. Considering he has a big jump.

As for dealing with his armor, I guess that’s a good reason to start getting down TK air legs. That should blow up most of his armor options while keeping you safe. Pretty much like a multi hit dive kick.

I didn’t have any problem anti-airing Gief. I switched it up a lot based on where he was or just airgrabbed when he was in that range.

the thing is, HE has an air throw now, and it’s probably the best one in the game. so even going air to air is taking a big risk.

Laura said to tell you that one kick you do where you go ya ya ya is really cool

Yeah if you’re really desparate against the armor I would just use max range grounded legs or EX legs.

He does have an air grab, but it’s an air command grab and he has to make a big read to make it work. The whiff recovery on air SPD is pretty bad and not something you want to miss.

you can just buffer the 360 and react. i guess you’re still taking a risk by jumping but against chun li, not really. at least that’s how it seems to me, maybe my nj air-to-air reactions are just too slow but unless i caught him pretty early in his jump i would always get hit. are normal legs safe from max distance? or at all, ever? i know ex is.

You mean because the command grab is slower to come out, or because of the execution time, or?

Did anyone else notice that the camera shot at the end of chuns super was altered slightly? Not the angle itself I should say but the other guys face isn’t all blown up like they were before, just a blank state, it’s pretty funny.