Chun Li General Thread: Blue Jade

Go be a help vampire somewhere else dude.

Nigga it’s not like I’ve played it before unless you want me to (wrongly) theory craft some bullshit.

Asks for helps in the Chun-Li specific thread gets flak for it huh, okay. I’ll try to give a rundown of her that’s short and snappy.

I haven’t played her but I’ve seen a lot of her played, she has -

Kikoken -
Standard fireball, she has the same animation for all three of them now though I believe? Looks to have pretty good recovery.
Spinning Bird Kick -
KIND of has a use now as a combo ender? You can link a button after a deep Lightning Legs and finish with this. Aside from that, EX is still her go-to reversal from what I’ve seen.
Hyakuretsukyaku(Lightning Legs) -
It’s now a QCF+K and isn’t safe on block unless V-Trigger is active(Maybe you could space it?), probably for ease of access to newcomers. EX Legs is similar to her 3S Super Art without the finishing kick and jump cancel.
Air Hyakuretsukyaku -
Just an air version of Lightning Legs, I haven’t seen much of this used but I hope it gives her some form of solid pressure when up close because all she has so far to pressure are mid-range pokes and nothing particularly useful when up close.

Her V-Skill is an air-hop with a rising 45 degree angle to change your jump arc, it has a hitbox on the way up that you can launch with I think.
Her V-Trigger applies extra hitstun and blockstun to everything but her light normals, so it allows for more damage and more links across the board. It also makes certain moves safe on block like Lightning Legs which looks fairly safe on block with V-Trigger active.

When in V-Trigger, she can dissipate fireballs with B+HP. I can’t remember which button it is but she has a low profile slide now that gets under fireballs I think, it’s a safe poke in V-Trigger. She lost her SF4 st.mp. Her Critical Art can’t be jump cancelled…which sucks. She can kara throw with mp and I think she’s the only character with a useful kara throw in the beta?

She lost her air spin kick that was shown off in the reveal, and lost her double fireball whilst in V-Trigger. A couple other things have also been tweaked but that’s the general rundown. They’re showing her off as a mid-range poke kind of character “A kick for every situation” was the line in her slide at the Capcom presentation.

EVO 2015 Chun footage:

I can’t help it. I just hate her V-skill. It looks too gimmicky and I hate gimmicky crap.
Hopefully tomorrow I’ll find a solid use for it. I don’t know why people don’t just smack her with DP when she does it.

I do agree, but I think her V-Skill is more for mobility? I think that’s it’s primary use at least. You can close the gap and get over a fireball pretty quickly and you’re in the perfect spot to go for an air Hyakuretsukyaku or something. She doesn’t have much to do after closing that gap which is an issue, Legs is unsafe and the most you’ll be able to do safely is jab your way out of there. And like one of the players showed off there, you can Kikoken - wait for blockstun - V-Skill and get right into their face with a jump-in quite safely. I think it has uses, but they’re not just immediate damage or counters.

Her v-skill seems to have interesting uses offensively and defensively, but for mobility it is odd. its terribly easy to punish, yet they encourage using it more reactionary so perhaps there’s potential for it to be good. We’ll see tomorrow. The way i see it, if it really IS busted, they’ll fix it up for the next beta phase.

Just the trajectory alone I think will make it pretty useful overall. Don’t underestimate the power of a short hop when used correctly. That and she can stop herself in midair with lightning legs is going to give her a lot of control in the air to ground game. Watch out for supers that snipe people out of the air though.

Precisely, I find Chun’s V-Skill is the one of the V-Skills with the most freedom of utility, Bison’s Charlie’s Ryu’s all have set times on when to use them, Bison’s when a projectile is thrown, Ryu when you read a button etc. Chun’s can have application in a lot of scenarios, hopping a fireball, setting something up for air legs or jump-in pressure, in some instances it may even work as an escape option against some set-ups. It will be useful but it doesn’t have set applications and I think people are going to need just a little lab time to figure out what works best for it. I see fireball into hop being pretty good as a get-in.

Even if that were true, since you have to hit with the V-Skill to gain any V-Gauge, hers is currently the worst for gaining any gauge outside of getting hit, which i think is quite a big blow against Chun’s v-skill at the moment.

Didn’t know that was a thing, THAT sucks.

well you still gain v-gauge from getting hit and her skill is pretty easy to combo off of so it should still be pretty viable unless there are not many good setups.

Considering her V-Trigger is looking to be so important for her it’s a little annoying that it doesn’t just net you a small amount even when you don’t hit, her V-Trigger looks to be the saving grace that let’s her close the gap up close with that extra hit and block stun, if it’s hard to get to V-Trigger state just through good use of the V-Skill other than connecting hits it’ll be an asshole to manage properly. Wonder if it nets any V-Trigger if you complete the hop and go into an air attack?

I wonder what the startup of her v-skill is (i.e. how long it takes to hit). At the very least, we know it can be comboed from a jumpin, but I wonder if there’s anything on the ground that it can combo from.

B+HP? The distance you’d have to be from the opponent might be pretty close too as I have no idea how long that inital hit is active for before it’s ended. The start-up of it looks pretty average, it doesn’t look lightning fast so I doubt we’d get something like cr.mk > V-Skill but I could be wrong, I think distance will be playing a factor though. And even then, would the damage you get from it be worth it?

For some reason i feel like JHPxVskill might work, which would be a decent option and i believe jHKxVskill works too but i could be remembering that wrong. But, as this is a beta, if there are issues w/ how useful her vgauge builds im sure they’ll take note and fix it.

Agreed. They should do something like Ken’s Quick Step for Chun’s Rankyaku. If the Skill hit, give her a lot of V Meter, if not, just 5 % or something like that.

For some reason i’d like to test these tomorrow.
-If air lightning legs is safe on block. If so how good will it be for pressure?
-What is a useful string to her kikoken? Maybe she’ll have a some what decent pressure game with it.
-How low can you do air legs?
-What types of mix ups can chun li get after her v-skill normal legs. Since normal legs dont combo after them it does leave her in a good position on her opponent on wake up. I bet if timed right she gets some sort of 50/50 or can follow a wake up going backwards.
-What other combos can she get off of air legs. Right now i know she can get Legs x st.mp x cr.mk x legs from watching momochi’s video.
-Her anti air leaves the opponent in a good position for a follow up for a low,overhead, or a throw. I’m wondering how reliable the chase is.
-How good is her st.mk as a poke? Apparently f.mp is a good poke but its not cancelable and st.mk seems to have more range.

Specially because her v-skill can be punished on block pretty easily (we also need to know if she has extra recovery frames on landing that could lead to major grounded punishes).

Does nash’s v-skill build meter on block?

Holy fucking shit this is the best gameplay I’ve seen so far. It’s so refreshing to not see people randomly pressing buttons and jumping around. Thanks a lot for this.

liked that fireball into short hop to get in during the blockstun of the fireball. With how fast rising is that is going to be a solid way to pressure and potentially stay in after a knockdown.