@OceanMachine do you know if f.hk and df.mk still combo to cr.lp in VT?
LOL probably not. Iâve never really visited the west coast much until last year other than Vegas.
Yes, since theyâre both +4 on hit.
Yaâll should join the chun discord lol.
df.mk still combos to cr.lp in vtrigger. Itâs +2 not in vtrigger.
New CC combo is s.mp xx lk legs s.lp xx lk sbk [291/503]
Sheâs a combo video character now and has a lot of potential. SBK is still going to be her main combo ender chill guys.
Yeah everyone is getting new combo swag. If birdie is getting new stuff you know Chun will
How can LK legs combo into st.LP but not cr.LP ?
Spacing. S.lp has more range than Cr.lp. Cr.lp still combos from lk legs from most other situations.
I donât have the beta but what I hear is nothing but doom and gloom.
No real buffs from what I can see. Sheâs mostly got âchangesâ now and it doesnât seem for the better:
St.hp nerf⌠hate this. Her damage was already some of the worst in the game outside her cr.lp/st.mp range without the CH fmp>ex legs combo (which I canât even do consistently)
Her cr.lp nerf⌠I can deal with. Not a good thing but on the whole I think forcing her to use cr.lk instead for 3 frames makes her a bit less brain dead. Jab mash is one of the things I donât like about the game, even if Iâm one of the worst abusers of said tactic. At high level though this is a HUGE nerf. Players arenât going to be getting defensive CH cr.lp,cr.mk xx legs anymore as easily. Big nerf in my eyes.
Iall nerf⌠ridiculous to me. Was hoping that a more common sense change would happen like her plus on block iall would become her ex iall or something especially since ex iall has little use as of now.
As it is the change from M iall to L iall is a big nerf because L iall has less hitpause so it will be harder to confirm, so most players are going to need to autopilot the cr.lk/cr.lp after the iall and in doing so will start to eat big CH combos since they will be point blank at -2
I was expecting the iall nerf but I was hoping for a throw buff in some way as a compensation. If there is no throw buff I donât understand chun at this point. Seems like sheâs best just walking around not pressing buttons since anything you do puts you at huge negative frames.
Or she can try to be a world beater with fmp and st.mk⌠LOL ainât happening. They donât do enough damage.
Her kikoken game has been nerfed as well. Didnât expect that either. Her midrange is now worse than it was along with the st.hp nerf.
Lk legs not comboing into cr.lp anymore⌠this is LOL worthy. Like tragic, throw my stick shit.
I donât know whatâs the supposed sbk nerfs are but at this point I donât think I can stomache them.
The new v trigger cancels are kinda yawn worthy for me ATM⌠we already have good cancel options. The on,y thing I can see the new cancel options doing is giving us bigger combos on jumpins where we can combo into kikoken. Other than that it seems like smoke and mirrors since chun will tend to need a jumpin to get a kikoken combo. The legs v trigger does pitiful damage.
V trigger duration nerf can be a good thing. The nerf itself I donât see being to much of a nerf since if chun used the v trigger to do crazy things it was usually in the first half of the v trigger through the v trigger pop, or just after that through the immediate offense after the pop. Once space was gained after that though it seemed much more likely that chun wasnât going to get damage from the v trigger.
So far there is very little to be happy about for me. At least she still has:
Fast walk speed
St.hp is still a good ranged poke and does good damage iirc
St.lk will still be a ridiculously good AA
Cr.mk xx ex legs will still be a very good empty cancel or low check that is safe on block
But most of that still gets funneled through the old âyou block ANYTHING from chun and itâs your turnâ stupidity.
Urien is my secondary and heâs getting pretty buffed so he may turn into my main.
Welp by powers that be I may be playing tonight and Iâll cover things. If c.lk still combos into s.lp im good
Well we wonât know what the final build is till Tuesday or Wednesday anyways. It could be highly different than this beta.
Shit⌠it could be worse.
Is St.hp change from -3 to -5 really that bad? With its range, I still think itâs hard to be punished with proper space right?

Is St.hp change from -3 to -5 really that bad? With its range, I still think itâs hard to be punished with proper space right?
It is not about being punished even though that is a possibility. That main issue is that you pretty much have to hold a fierce/roundhouse from the opponent after blocking it. Also you have to consider that others like Karin, Ken, NecalliNecalli Juri and other have similar moves but they can potentially get CCs and convert from them while Chun just gets the poke at best.
It went from a ridiculously good poke to an average one just with this change. It had to get changed though, the move was way too stupid to be honest.

Is St.hp change from -3 to -5 really that bad? With its range, I still think itâs hard to be punished with proper space right?
I think it is. It is now universally CA punishable if within range. Think of a chun mirror. You can now CA or EXLL a blocked fierce. No bueno.
I think the -5 is a very specific nerf. I still canât punish it for shit in neutral and not every character has a CA with 5f startup or less. The only real change is that you wonât be able to spam it because itâs easier to stuff.
I really donât see how the st.hp change is fair or warranted. The button is already slow enough to be jumped/dashed if you get sloppy with it. And it doesnât cc. In season 2 a handful of the cast will be able to punish it for knockdown for 1 bar. Some for no meter at all (lk tatsu). A few will be able to punish with super lol.
And all the button really gave you was an 80 dmg poke to control space. At best you could get a vtc or super confirm at most 1 to 2 times per round. Meanwhile characters like ken and karin can toss out hks for cc, vtc and super confirms for 200 to 400 damage at no risk.
Hopefully capcom either changes it to something more reasonable like -4 or they bring the other strong, ranged, CCing pokes in line.

I really donât see how the st.hp change is fair or warranted. The button is already slow enough to be jumped/dashed if you get sloppy with it. And it doesnât cc. In season 2 a handful of the cast will be able to punish it for knockdown for 1 bar. Some for no meter at all (lk tatsu). A few will be able to punish with super lol.
And all the button really gave you was an 80 dmg poke to control space. At best you could get a vtc or super confirm at most 1 to 2 times per round. Meanwhile characters like ken and karin can toss out hks for cc, vtc and super confirms for 200 to 400 damage at no risk.Hopefully capcom either changes it to something more reasonable like -4 or they bring the other strong, ranged, CCing pokes in line.
No They wonât. Donât get your hopes up on Chun actually getting meaningful buffs. What they are doing is mostly turning SF5âs Chun into SF4âs Chun all over again. The most tedious, boring and weak version of Chun-Li.
Also keep in mind that with st.LK being 5 frames. it means that a lot of punishes is now gone. She is gonna rule the neutral alright.
I saw some of the combo videos and they have her able to do cr.HP, LK legs, cr.LP,cr.MK into MK SBK. All of that in V-trigger.
Now i am hearing people saying that pushback is the reason why apparently LK legs into cr.LP doesnât work normally anymore. I wonder why is it working in V-trigger ?
Does it mean that some of her special moves might have some different properties in V-trigger ?

No They wonât. Donât get your hopes up on Chun actually getting meaningful buffs. What they are doing is mostly turning SF5âs Chun into SF4âs Chun all over again. The most tedious, boring and weak version of Chun-Li.
Also keep in mind that with st.LK being 5 frames. it means that a lot of punishes is now gone. She is gonna rule the neutral alright.
To be fair though SF4 Chun had many tools. Problem was that her damage output was way, way too low along with her health/stun. And some of her buttons were intentionally crippled in their execution, such as neutral standing MK which was a great anti-air but Chun had to lose down-back charge for no apparent reason. They made it intentionally difficult to use her buttons.
What has changed in SF5 is that they got rid of those artificial barriers for the most part. That and SF5 combo scaling, which is not as severe as it used to be in SF4, which does help Chunâs multi-hitting combosâ damage outputs. Individual buttons themselves are worse than their SF4 counterparts in SF5, IMO.
But now in Season 2, Chunâs:
Crouching Jab nerfed
Standing LK nerfed
Standing HP nerfed
Instant Air Lightening Kicks nerfed
etc.
Might as well get rid of her from the roaster.
P.S. What was the startup frame of Chunâs standing neutral MK in SF4? Was it comparable to SF5âs standing LK startup?

I saw some of the combo videos and they have her able to do cr.HP, LK legs, cr.LP,cr.MK into MK SBK. All of that in V-trigger.
Now i am hearing people saying that pushback is the reason why apparently LK legs into cr.LP doesnât work normally anymore. I wonder why is it working in V-trigger ?
Does it mean that some of her special moves might have some different properties in V-trigger ?
Cr.lp is a 4 frame in season 2. Lk legs was +3 on hit in season one. Maybe they gave it more hitstun in v trigger in season 2.
And yeah the st.hp nerf is monstrous and going way over board:
Necalli/ken/Laura/Alex/Karin all get CC from those ranged moves and they are all -4
Chuns st.hp gives no CC and is -5
Granted chuns st.hp has range speed and hitboxes that none of those moves do. Still, it doesnât get CC juice so a flat -4 seems fair. -5 is dumb.

Yaâll should join the chun discord lol.
df.mk still combos to cr.lp in vtrigger. Itâs +2 not in vtrigger.
New CC combo is s.mp xx lk legs s.lp xx lk sbk [291/503]
Sheâs a combo video character now and has a lot of potential. SBK is still going to be her main combo ender chill guys.

S2 frame data changes, most of those things have already been said but w/e:
- st. HP is -5 oB (was -3)
- cr. LK +2 oH (was +1)
- st. LK is 5f (was 4f)
- overhead is +2 oH (was 0. wtf??)
- df+HK is +8 oH (was +4). can link into st. MKâŚ
**- legs are +4 (L), +3 (M) and +2 (H) oH (were +3/+2/+1). You can do M legs into cr. LK xx M legs
**- M IALL is between -4 and -2 oB and +2 oH at best. The best IALL now is L version (always -2 oB and up to +3 oH). No height limit changes though.- H SBK is -8 oB (was -10)
- EX SBK is -16 oB (was -12). Pushback almost non existent on block.
@Dime_x
I wish they would release the official data and get it over with but apparently according to this info, cr.LP should combo after LK legs. However they are saying there is some push back on it which prevents it from happening or something. Yet I saw it comboing in the new combo videos but all of that was in V-trigger admittedly.