Chun Li General Thread: Blue Jade

What are some uses for st. MK? I have found that I generally prefer b/f MP as a mid-range poke.

It’s better for stuffing lower pokes at the mid-range and doesn’t leave your legs as vulnerable as st. MP… that’s about it.

Upon watching several replays of myself vs high level Chun Li players.
I’ve come to the conclusion that I do not play lame enough.
I always have the tendency to play aggressive, albeit I play intelligently aggressive.
But the same things I ate a lot in SF4 I’m eating in SF5 as of late.
Lots of people are doing wake up CAs, running away, randomness no matter what ā€œleague levelā€.
It’s rare I have good clean honorable matches.
I have a solid winning percentage with Chun, but I feel like I’m not using proper punishes nor making the right decisions at important moments.

The thing that makes me most aggravated is attempting to counter poke with my Crush counters only to be Crush countered…

On a side note -
I use to do B+Hk when the opponent would N.Jump my wake up, which would net decent results but seems to trade a lot over the past few weeks.
So I recommend doing Air-throw, if you have a read - this won’t get beaten out.

Side-Side Note -
I heard Valmaster say he doesn’t like Chun in SF5 during the Red Bull Kumite.
Paraphrased he said something like, ā€œI don’t think I’ll ever play her in 5, I don’t like her in this gameā€

You on crack Val?

I think Val’s problem is that he’s like some of the other players that just got so used to SFIV Chun, that Chun playing any differently at all just won’t work for him.

How early can you get air throw in this game? It seems a lot quicker than in sf4, or am I crazy?

Height restriction on air throws is lower than in IV.

I heard Valmaster say he doesn’t like Chun in SF5 during the Red Bull Kumite.
Paraphrased he said something like, ā€œI don’t think I’ll ever play her in 5, I don’t like her in this gameā€

You on crack Val?

This is so disappointing. Val and Vivi were my favorite Chuns to watch in sf4. I don’t understand how someone who has played Chun in 3s or 4 could dislike her sf5 incarnation.

It happens. He’s young and SF4 Chun-Li is probably the only Chun he’s known. It is a little disappointing since he used to play Chun in the betas/prerelease. But I think Necalli suits him quite well as well.

People get picky about stuff. I was the only real high level Ibuki on the east coast in 3rd Strike and placed the highest at Evo of any Ibuki in the US. Didn’t like SFIV Ibuki at all and only played her for about 6 months competitively before just going back to Viper. Then just dropped IV altogether once Marvel 3 hit.

MOV is basically the best 3rd Strike Chun Li player in the world, but ended up using Ibuki in SFIV. He seems to be using Chun in V though which makes sense since her normal moveset is very inspired by 3S. I believe Ricky Ortiz has also said he likes Chun in SFV due to the familiarity to her 3S play style. That’s what initially got me to pick her up as well since she was one of my side characters in 3S. Cancelable c.MK and b+HP being able to be freely used definitely gives back that feeling of the old 3S wall Chun.

KoF and VF the only times I’ll stick to the same characters. SF for some reason I don’t like to.

Been sitting in the lab for about an hour or so, I can actually hit the SBK ender now. Not with 100% accuracy, but I can do it. LK I can hit more frequently than MK. I managed to figure out that I was actually going wrong on cancelling the cr.mk, as I was doing it too early. Maybe it’s because of the spacing at that point in the combo, but it seems like there is a very slight delay that you have to account for between st.mp and cr.mk connecting.

The thing that helped me the most is that before I press cr.mk, is looking at the opponents feet, and doing the special based on the hitspark. This is one of the only times visual cues have worked better than muscle memory for me. Also to whoever posted it, knowing that you can cancel into LK SBK a little bit later in still connect was a really good tip.

Havent tried it in an actual game yet, but I’m planning to use light SBK ender when my health is looking lower because it’s not as execution heavy, making it more reliable in my opinion.

EDIT: If you’re still trying to figure out the cr.lp, st.mp, cr.mkxx SBK combo, restrict yourself to the LK version because it’s easier. Once you figure out how to do that, the timing on the MK variant makes way more sense. All you really have to do is tighten up the charge start timing and the speed of the cr.mk cancel.

Shoutouts to rayray getting the Panda Global sponsorship, happy that upper echelon esports teams are starting to pick up fighting game players.

Chun’s getting nerfed.

It’s pretty hard to get the right spacing to juggle stomps after an A2A j.MP any ways. Most people just do j.MP cancel to EX legs. You can still do it in V Trigger at least.

Some vids from a small tournament where I got 3rd, but totally shoulda taken 2nd at least… :frowning: I really need to back roundhouse against Necalli and clean up some of my autopilot crap.

Winners Quarters

https://www.youtube.com/watch?v=9LCSPQeq-UE

Winners Semis

Losers Finals

Open to all constructive feedback, dropped set winning short, jab, jab xx lk legs xx super in the last game of losers finals. hung myself after.

Well. IVe read enough. Im going with the LK SBK since its more consistent. And you get some nice setups from the ex Legs. I really dont see why people are hating on that ender at all. And its even more ridiculous to tell someone not to play Chun Li if you cant end in SBK, thats just a ridiculous statement right there… wtf…
Anyways… I have another question that didnt hit me until I just got done with this match.
Should I also always be charging for the fireball? AS IN:
(holding D,B cr.LP…then b.ST MP…D,B CR MK)
So if they block it I can fire ball. But if they dont I can get SBK. I know its a stupid question but I dont see any Chun Lis ending blockstrings.
Is there a gap in between the fireball like Ryus? I also get a jump when doing the b. ST MP. Its annoying playing on a PS4 controller. And i dont know any good Arcade sticks for PS4 either…

Because ending with mk/lk sbk is something you should strive for. Ending with ex legs is sub optimal and honestly a waste of meter outside of certain confirms and punishes.

As the game progresses, I believe that super will be integral to chun’s game because s.fp xx super to whiff punish is scary in neutral. Just having super will make people think twice about throwing buttons out. This allows chun to dash up/walk up.

As for cr.lp st.mp cr.mk, you won’t have enough time to charge fireball because there is 10 frame difference between charge time for sbk and kikoken. Depending on the distance, there can be a gap and is not a true block string. I think max range cr.mk xx fp kikoken there is less than 3 frames because mika and laura can’t armor through. I have been experimenting with late canceling and mixing fireball timing especially in the corner. In the corner, you can hit confirm if the fireball hits with ex legs. Cr.lp cr.lp cr.mk xx lp kikoken also will put you at + frames. You can pressure with f.mp and confirm the CH into super/ex legs afterwards on block. You can also not cancel into the fireball and dash in after.

Valmaster has started using Chun, started at Kakutop today

He’s giving in to his China bae. Bout time.

Don’t feel bad about ending in L SBK, I’ve seen some jap players do it. And I personally am going to start to look for places to do it, instead of ex legs.

My philosophy as far as Chun Enders is:

Use lk, or mk SBK, or ex legs, or regular legs or super.

In matches where I really need super I will do more combos into regular legs. The knockdown really isn’t super important for Chun anyways especially if midscreen.

Cr.lkx2, st.lp always has a legs ender for me since it’s rare that I will have charge when doing that particular combo.

Cr.lp,st.mp,cr.mk always ends in m SBK unless in a laggy connection at which point I will use more ex legs Enders. Yeah, I have lag combos.

Switching to L SBK ender in more situations might be the difference between a drop or not.

If I have no meter and do a light X 2 confirm the regular legs ender is good enough.