Lol, it’s an old replay that’s no longer in my history, so I can’t do that.
http://www.youtube.com/watch?v=lbiDsu5mFds
I think it’s just part of your walking back animation and then going to crouch and then walking forward(?). Just wiggling between back and downback. Although that looks really cool if you can do it in just one quick instance like that as a feint without pressing any buttons.
Hey guys, i havent read the whole thread so i dont know if this has been posted already, or if its common knowlede and no1 cares. I just wanted to contribute something to the thread. Since i wasnt sure how to combo out of “almost” every situation i land TK legs off, i thought id test it, and here are my results. Hopefully its useful for somebody.
Btw, with BnB i mean c.LP, s.MP, c.MK, M SBK. With j.X i mean any jump in move
* Point blank TK Legs
* BnB works midscreen and corner
* c.LP, TK Legs
* BnB works midscreen and corner
* c.LP, c.LP, TK Legs
* BnB works midscreen and corner
* c.LP, s.MP, TK Legs
* BnB wont work midscreen nor corner
* c.LP, s.MP xx Legs
* c.LP xx L SBK
* c.LP, s.MP, MINI walk fwd, c.LP, TK Legs
* BnB works midscreen and corner
* c.LP, s.MP, MINI walk fwd, s.MP, TK Legs
* BnB doesnt work
* c.LP, s.MP, Legs works but isnt consistent
* c.LP, s.LP, Legs is much more consistent
* c.LP, L SBK works
* c.LP, b+HP, TK Legs
* BnB wont work midscreen nor corner
* c.LP xx L SBK midscreen and corner
* c.LP, s.MP, Legs works when super pointblank but its not consistent
* c.LP, s.LP, Legs works midscreen and corner
* s.MP, TK Legs
* BnB works midscreen and corner
* s.MP, MINI walk fwd, c.LP, TK Legs
* BnB works midscreen and corner
* s.MP, MINI walk fwd, s.MP, TK Legs
* BnB only works when the first s.MP point blank hits
* c.LP, s.MP, Legs is much more consistent
* b+HP, TK Legs
* BnB works midscreen and corner
* j.X, TK Legs
* BnB works midscreen and corner
* J.X, c.LP, TK Legs
* BnB works midscreen and corner
* J.X, c.LP, c.LP, TK Legs
* BnB works midscreen and corner
* J.X, c.LP, s.MP, TK Legs
* BnB doesnt work
* c.LP, s.MP, Legs works
* c.LP, L SBK works
* J.X, s.MP, TK Legs
* BnB works midscreen and corner
* J.X, b+HP
* BnB works midscreen and corner
So I guess Chun Li is the anomaly when it comes to CC sweep vs normal sweep knockdown time. Her normal sweep is 65 frames of knockdown while her CC sweep is 67 frames. Based on that, I had to redo some of my knockdown setups off of CC sweep, but found some decent ones besides whiff B+HP/Throw -> jump in… which is more spacing dependent:
Crush Counter Sweep (67 frames knockdown):
-CC sweep -> dash-> whiff cr.HK-> F+HK (0 on block)
-CC sweep -> dash-> whiff f+HK (hops over), F+HK… do this one as fast as you can.
-CC sweep -> whiff st. MP -> V-Skill -> late crossup j. MK (safejump)
-CC sweep -> dash-> whiff st.HK-> dash -> B+HP
-CC sweep -> dash-> whiff cr.HK-> dash -> st.MP
whats her primary meaty option on wakeup?
I personally use B+HP but I have seen F+HK used more often by other chuns. why is that though?
You guys got any cool resets off of back fierce crush counter? Fucking around in training mode I came across following it up with a light kick, then forward roundhouse overhead into a bnb. It does a shit ton of stun too. Or just dashing and throwing after the light kick reset. I haven’t had a chance to use it in an actual game but I was trying to fish for it yesterday.
Edit: also after hours if trying it, I’ve completely written off CR.LP, St.MP, CR.mk, SBK as being a practical combo. The timing in that is obnoxiously strict for a bread and butter. Bread and butter is supposed to be a simple combo for solid damage. I’ll end it with EX legs for the knock down and corner carry
I heard that Alioune made a comment about chun li’s not playing her properly. Although I don’t think he fully demonstrated the “proper” way to play her (surely I can’t for that matter), I agree with him. There are still a lot of things I’d like to see people do:
- Use MK SBK ender more
- stop ending combos in EX legs and just use MK/HK legs
- hitconfirming cr.mk into MK legs
- Using instant overhead into MK legs or crossup j.mk for guaranteed damage and re-pressure
- anti-airing with air throw and back.hk more instead of st.lk
EX legs is a really good move, but with the way people use it they might as well just use MK SBK or HK legs ender because there is barely a damage boost (in fact MK SBK does more). and chun li does not need to sacrifice meter to get a knockdown because she has good normals. In fact using EX legs too often just gimps you from using her super. I think EX legs are useful to be safe (eg. doing it from cr.mk raw), when the kill situation is very close, or they are near the corner and doing it would put them in the corner.
Also I figured out a VT CC combo, not sure if it does max damage.
(In VT mode) For.hk counterhit, st.mp, cr.hp HK SBK
Max damage in VT mode is f+HK (CH) , CR. LP xx lk llegs, CR. LP, CR. Mk, Mk SBK
Problem is Chun Lis optimization requires near SFIV levels of execution optimization that not even all top players are going to be able to perfect. I couldn’t see J.Wong maining her at this point and hes still far off from optimizing Karin.
Strongly disagree - every knockdown is another opportunity, getting a knockdown on every chance you get is like a fundamental thing for fighting games. I’d rather waste a bar for ex legs to get things rolling rather than saving it for what? Super? Maybe some matchup specifically require you to save the meter for it (Daigo’s translated notes describing three philosophies of approaching a matchup were great at explaining this), but in general I’d take a knockdown every time. Also, EX Legs give you really good options for meaty throw/s.mp mixup, so it’s not like you waste a bar for only a little damage boost.
Remember that Ex legs/sbk knd dash dash is a perfect throw/meaty timing on quickrise. If the opponent doesn’t quickrise, whiff s.mp, whiff f.hk s.mp is another meaty timing. If you condition the opponent to not press any button in this situation, you can slightly delay f.hk (or use f.mp as a frame killer and then f.hk) to NOT switch side and then go for a meaty - it’s like a mini vortex, where you can go for another knockdown into the same situation until the opponent quickrises.
I always use EX Legs. I don’t think it’s worth saving meter for Chun’s super generally speaking. It just does too little damage with the conventional ways that you combo into it. Also, I think people are a little too obsessed with trying to do the MK SBK bnb combo. On paper it’s great. Most damage, stun, corner carry etc, but the difference between it and a regular hk Lightning Leg combo isn’t exactly night and day really. If you can do the MK SBK combo, by all means go for it, but if you can’t, you can definitely get by just fine without it. I don’t think you are at any huge disadvantage.
LK SBK isn’t so much worse than MK SBK and you don’t need to worry about it not connecting because you cancelled too late.
Honestly, I feel like if you can do the LK SBK cancel, you can do the MK one. If you’re gonna do the LK SBK combo a majority of the time you might as well just do the HK LL bnb combo. Same damage, a lot easier, and similar amounts of stun. You just lose a bit of corner carry and knockdown, but if your execution isn’t great the HK LL bnb is a much safer and consistent option, and generally just as effective.
Losing only damage/stun (lk sbk vs mk sbk) is preferable over losing damage/stun/carry/kd (hk legs vs mk sbk). Legs has it’s time and place for sure like when buffering crmk legs to counter poke.
When it comes to METERLESS bnbs you should either be doing LK SBK (pretty easy after a bit of practice) or MK SBK (more elite level execution, but doable). LK SBK is very practical and gives you knockdown.
I would only do HK legs if you’re like just picking up Chun. If you’re planning to get serious at all with Chun, LK SBK is the minimum and has a very lenient window to cancel. You can do it at least 6 frames after you’d be able to do MK SBK and still land it. Plenty of time. You can still PLAY Chun if you’re only using HK legs, but you will never have an optimal Chun pressure wise if you’re doing HK legs. At this point it’s being phased out of competitive play.
Most other characters in the game get knockdowns after their bnbs so you can’t afford to not be getting knockdowns on bnbs. Especially against characters like Nash who will just backdash away from you after you land HK legs. A character that otherwise has to take your meaties after MK SBK or EX legs.
If you want to spend EX meter, EX legs is good and gives you a good set up for f+HK oki which covers both techs.
http://shoryuken.com/2016/04/25/zissou-dissects-the-chun-li-matchup-in-street-fighter-v/ Frontpage. Stuff to be aware about, so you can reverse engineer so to speak and work into your game
I only use EX legs after light normals. Same goes for HK legs, unless I don’t have charge out of a lack of foresight. EX sbk and EX kikoken are so much better than EX legs that it really can’t be exaggerated, especially vs characters like Bison who are difficult to anti air and/or approach rapidly. Super is nice for stun combos, some VT stuff (like cr hp xx VTC, v-skill, etc.), and against Nash, Ryu, Ken, and maybe F.A.N.G.
As for the sbk combos, I find them to be pretty easy, although much more difficult than most other things in this game. Very satisfying, also. Practice makes perfect, and I’ve now got myself to near 100% consistency; sometimes I have to go for LK sbk, which is VERY lenient… Practically a hit confirm. To not let yourself be discouraged is the main thing; I could scarcely get it 1/100 times when I first started learning it, but sticking at it was completely worth it. Eventually, you’ll get to the point where you don’t even have to think about it, which is really nice.

I heard that Alioune made a comment about chun li’s not playing her properly. Although I don’t think he fully demonstrated the “proper” way to play her (surely I can’t for that matter), I agree with him. There are still a lot of things I’d like to see people do:
- Use MK SBK ender more
- stop ending combos in EX legs and just use MK/HK legs
- hitconfirming cr.mk into MK legs
- Using instant overhead into MK legs or crossup j.mk for guaranteed damage and re-pressure
- anti-airing with air throw and back.hk more instead of st.lk
EX legs is a really good move, but with the way people use it they might as well just use MK SBK or HK legs ender because there is barely a damage boost (in fact MK SBK does more). and chun li does not need to sacrifice meter to get a knockdown because she has good normals. In fact using EX legs too often just gimps you from using her super. I think EX legs are useful to be safe (eg. doing it from cr.mk raw), when the kill situation is very close, or they are near the corner and doing it would put them in the corner.
Also I figured out a VT CC combo, not sure if it does max damage.
(In VT mode) For.hk counterhit, st.mp, cr.hp HK SBK
Even alioune isn’t using her “properly” yet. He still doesn’t confirm bhp ex legs or st.hp super or Fmp ch super.
Ex legs is probably chuns bets wiff punisher as well and a great counter to people that want to counterpoke via wiffing short ranged normals.
We are all getting there. It takes time.

You guys got any cool resets off of back fierce crush counter? Fucking around in training mode I came across following it up with a light kick, then forward roundhouse overhead into a bnb. It does a shit ton of stun too. Or just dashing and throwing after the light kick reset. I haven’t had a chance to use it in an actual game but I was trying to fish for it yesterday.
Edit: also after hours if trying it, I’ve completely written off CR.LP, St.MP, CR.mk, SBK as being a practical combo. The timing in that is obnoxiously strict for a bread and butter. Bread and butter is supposed to be a simple combo for solid damage. I’ll end it with EX legs for the knock down and corner carry
If you cant do the M SBK ender, at least do the L SBK… you cant be loosing an EX Bar everytime u do a combo. I mean its your choice man but i dont think thats a good idea. Specially since u need EX to reversal out and keep ur opponents honest OR u need the super to punish normally unpunishable things.
You’re giving up way too much meterless pressure opportunity if you opt out of doing SBK enders. That’s not something I would dismiss, especially in this game. The post knockdown setups after EX Legs and SBK are the same too, so being able to get them without the meter cost (plus you won’t always have meter anyway) is very valuable.