RIP 2p boob jiggle, 2015-Alex patch 2016 :shake:
It was kind of funny while it lasted, but good riddance tbhā¦
The infuriating thing is, they didnāt fix all the select screen glitches. Birdieās necklace and Karinās curls are still floating about. :xeye:
Offline against many of my opponents, this mixup simply doesnāt work. They can react to the pause/no pause and do a delayed tech if there was a pause.
So cr.lp into instant air legs has no pause cause something happens directly after the cr.lp and that tells them not to tech. Doing something like cr.lp,st.mp or cr.lp,Bhp NEVER worked because either they could hear my buttons and knew not to do something (no pause in my buttons) or because there was no forward walk and they knew to only tech on forward walk.
I wouldnāt have even thought it was possible if this guy wasnāt very consistently doing it to me. But I do remember playing sf4 and being at the level where I could tech that well, but that was when I played sf4 in the arcades for hours a day.
Anywho, I did find the answer:
Cr.lp, walk forward a bit, cr.lkx2,st.lp
What generally happens is the first cr.lk gets blocked, the second cr.lk comes and they delay crouchtech, but get opened up because the game forces them to stand, then the st.lp combos and I confirm into legs.
It isnāt easy but it consistent blows up delay and walk based techs since I walk, and have a delay before my first button. It also solves midrange timing because the first button is slightly faster than that and will hit. It forces the opponent to button up very early at which point the cr.lp>st.mp or bhp start to work.
The other good thing about the walk forward cr.lk frame trap is that it blows up people walking backwards instead of delay teching. So itās my go to for now. I suggest it be everyone elseās as well, but⦠Meh, to each their own. Cr.lp>Iall is great online against most people but still ālosesā to walking backwards. So the cr.lk stuff is very nice on multiple fronts.
@Dime_x
Thanks for the info. Really helpful

GO1 was pretty solid. Still wasnāt Alioune level (I donāt think anyone is) but his poverty anime game execution was showing. He pretty much didnāt drop an IALL from what I saw. He stuck to LK SBK bnbs instead of MK, but I respect that since itās the safe route and MK only does 18 more damage.
He just needs to improve his neutral game a bit and rely less on IALL vs people who know how to AA it (like Nandoās Mika did) and he should be good to go.
after watching sakoās set with tommy february, i would have to disagree. I dont know if you know but tommy february is considered to be one of the strongest players in japan right now and probably plays the best karin. he and sako played a long ass set a week or two back and sako made him look like a fool. the kind of spacing and footsies that was on display from both of the players here is something im yet to see in any other match played between any other player.
oh and uryo is really good too.
I donāt think I know how to play this game. I lose to the dumbest stuff. I feel like my footsie game must be weak or something. I go all the way from bronze to silver then back to bronze. when iām playing defensive I lose more. When I try to break people I win more. The problem is if I canāt break the personās defense then I just lose.
Awwwm Iām gonna Miss Chun-Liās boob jiggle. But Iām glad they fixed it.
@Dime_x This is definitely an issue with Chun that I donāt have with other characters. When Iām doing shimmy I try to fish with b.hp and hit confirm hk legs off of CCH. T.hk is also really good against people who are really good at late teching.

Ok Iām so confused, twice now I successfully hit with EX Legs but then the other person just mashes out their super after getting hit and punishes me. Am I stupid and touched a button by accident after the EX legs or itās actually punishable on hit against certain supers? (It happened against a Cammy and a Karin).
If the ex legs hits near max range it often doesnāt combo fully.
Somebody fight me and fix my chun before I snap my fucking disc. I was at 1100 last night and now Iām 700. I canāt stop fucking losing and I donāt know why
^ How often do you go back and watch your matches? A lot of mistakes can be corrected just by seeing exactly where you went wrong and thinking of/labbing out the alternatives to beat it (and then doing that option instead later of course). Raging out from frustration is natural, but most of the sources of the frustration are designed to have a counter or at least be preventable, so pinpointing that first is key. A lot of times where I talk shit or complain about whats going on, Iām also breaking down the problem out loud so that I can find the solution to it. A lot of people donāt do the 2nd part of what I just wrote enough, but itās one of the simplest ways to get better that gets overlooked and dismissed too often.
I always rewatch my matches. The problem is⦠Itās online. Offline plays differently. If only it saved versus matches as well⦠That would be awesome.
I always rewatch my matches. The problem is⦠Itās online. Offline plays differently. If only it saved versus matches as well⦠That would be awesome.
Seriously
Iād take ANY nerf to make V-Skill projectile invincible. Nash, Bison, Cammy, Ryu, Laura, Vega, Sim, FANG, and Gief all have methods to get over it that donāt require anywhere near as much timing as Chunās V-Skill or slide and also donāt carry as much risk.
I think her v-skill and countermeasures to projectiles are fine. Other than maybe Nashās good recovery on SB, I donāt find peopleās projectiles to be particularly troublesome to deal with without meter and with meter, they can all pretty much be Supered for free. If she didnāt have her own projectile and couldnāt also negate them with v-trigger B+HP, maybe, but I like her overall ability to handle them.
I think the hitstun on Birdieās can roll is kind of cheap though. I hit him with a st. HK and slipped on the can around the same time and he was still able to recover and combo a sweep afterward.
^^cāmon dude, chunās vskill is nigh worthless. I donāt think a single person would complain if it was removed. the only thing its even remotely consistent for is corner shenanigans after knockdowns.
Whatās everyone working on with their Liās?
Currently trying not to fall into a predictable rhythm, throw more, mixing up my meaty attacks and trying vskill more.
Iām working on trying to get meaty setups down and making sure to keep the pressure up in neutral. I tend to play defensive, but in this game itās difficult, because 1 missed anti-air means death. Also working on incorporating jump back airthrow to beat crossups.

^^cāmon dude, chunās vskill is nigh worthless. I donāt think a single person would complain if it was removed. the only thing its even remotely consistent for is corner shenanigans after knockdowns.
You act like I talked about it like it was great. I like what it does as a different angled jump and thatās it. There are things I could say I would want for it to be better (like building v-gauge on whiff again, ability to use a jump attack quicker afterward or a better AA hitbox), but projectile invulnerability isnāt one Iād really demand or be willing to lose something else over.
I said it was fine (not excellent or great) and the rest was addressing her ability to deal with projectiles in general. She can go over them, under, right through them, punish some of them on block or just negate them, all while having her own fireballs and not having shit movement speed. All thatās required is good timing and not to get baited⦠and thatās a problem? Everyone has a few weaknesses. Iām pretty sure they deliberately made the v-skill and v-reversal one of hers.

Whatās everyone working on with their Liās?
Currently trying not to fall into a predictable rhythm, throw more, mixing up my meaty attacks and trying vskill more.
Currently practicing hitconfirming st.hp and bhp into super. Im
Only around 60-65% on the confirm, but its very doable.
Other than that:
Working on matchups and punishes.
Iall after blockstrings.
Non standard blockstrings.
Meaty setups.
Matchup/playstyle, trying to find a playstyle that really fits me/chun yet is solid against both runaway and turtling.
Playstyles ive come up with:
The infiltration: dash back and forth alot use lots of jab fakes (style is decent but adapted to quickly as chun doesnt have alot of options while not charged)
The valle:
Hold my distance, try to wiff punish while moving into my prefferred range (my favorite style, but no one wants to footsie against chun for the most part except like birdie)
The justin wong karin:
Walk and block/bulldog. (Mostly a matchup thing, i use it against fireball happy ryus and divekick happy cammys as well as weak players that love to jump)
Mobility chun:
Lots of dashing and sticking out random shit, different from infil style because its pretty random, i cant seem to make this work at all)
Kikoken chun:
Just trying to long range kikoken zone people, decently effective depending on matchup and player style.