all you need to play Chun-li
a sick spacing game, crazy mind games, patience of the gods, and low forward xx super.
anyone have any tips for learning charge partitioning for her sbk. for style points of course.
all you need to play Chun-li
a sick spacing game, crazy mind games, patience of the gods, and low forward xx super.
anyone have any tips for learning charge partitioning for her sbk. for style points of course.
2 standing fierces = total charge time. Thats what I base my timing around. Anyone with a better way feel free to trump mine.
Turtle Chun definatly works and is the safest way to play her. Personally I like to rush down when I see an opening throughout my turtling though, especially if my opponant is rushing down (Yun, Ken). Plus with that fast dash of hers its a waste not to use it IMO. She has so many good normals that I refuse to believe turtling is the only way to use her.
In many situations though (almost all the time against certain opponants) I agree with Kingraoh 100%
edit:I take back what I said about Yun. I played a very good Yun last night and I couldnt do shit:lol: I HATE that matchup.
SA2 > super jump > air mk. land > twds down + hk > EX lightning kick
i just made this up like last week, for fucking around
surprised how effective it actually is LOL
i can never tell if the twds down + hk will cross up or not… this means my opponent can’t tell either
If I had meter I’d rather try and mixup and get a 2nd SA2.
I’ll still try it next time I play, though.
wouldnt the EX Legs do like next to no damage with scaling and all? Ill still give it a try, sounds like a flashy waste of meter to me though
it doesn’t combo so how would scaling affect it~?
if opponent is next to the wall and you land 5 or so hits… it does about 15% damage :wow: chances are he’d be crouchblocking… the wrong way, thus further increasing the damage
:lol: I completely forgot that wouldnt combo:lol
Thats a pretty cool trick Im gonna try that out. Still though, most of the time SA2 puts your opponant in the corner, making it impossible for the flip kick to hit? And when you say next to a wall, that doesnt seem possible to me, since SA2 pushes them so far that if you were to do it, hit with the air MK and flip over them, theres no way their back would be to a wall if the kick hit due to the fact that SA2 moves them so far.
Help me out is there somthing Im missing?
edit:and out of pure curiousity, what color Chunster do you use?:lol:
its hard to say it, just try it lolz ^^
the kick from the flip would whiff completely if done right
I have a parrying question about Chun Li’s SA2…what is the timing for parrying the second half of the SA2? So I parry the first half and I am about to start the second half…is there a slight delay between the last parry of the first set and the first parry of the second set? Any tips on how to parry Chun Li’s SA2 would be appreciated. Go Justin - lol.
Yeah theres a slight delay. Not as long as the delay between the last hit of the second set and the final launching kick, mind you. Its about half that.
Just go to parrying training if you have the game and watch the computer parry it to get the timing down.
“Not as long as the delay between the last hit of the second set and the final launching kick”… I am a little confused here…
I know there is a delay for the final hit (the launching kick) but there is also a delay for the final parry before the launching kick also?
For example using Ken: the first set is 7 parries + slight delay (change over) + second set of 7 parries + launching kick (longer delay than change over between first set and second set). Are you telling me that there is a slight delay on the 7th parry as well as the launch kick? or were you just referring to the same thing.
Lol sorry didnt mean to confuse you. Itd be much easier if I could just “say” the rythym to you:lol:
Here it is
1 2 3 4 5 6 7 8 (slight pause) 1 2 3 4 5 6 7 8 (slightly longer pause) Launch.
The first set is only 7 parries if she is far away (like 75 % of the screen, rough estimate).
Hope this helps:tup:
shotos only need to parry 7 times
the rest of the roster must parry 8 times
Yes, it helps… going to have to try it when I get the chance…
I didnt know that, thanks.:karate:
o btw
in the set up i posted earlier i said MK
i meant HK
Does anyone know if you can punish a blocked cr. RH from Elena with SA2? I think I did this last night but it was very late and I dont remember, and theres no one here right now to help me test it.
Also, how many frames of invincibility does EX SBK have? I didnt know it had any until last night when I passed through a fireball with it:lol:
Makes sense now that I think about it, as many EX moves have small invincibility.
Another question:
I saw someone do somthing like st.jab, cr.jab, SA2. Is that the correct combo or is there a move Im missing in there? Is this even a combo or was this just a weird confusion tactic? It looked like it comboed to me.
That’s mid-screen, in the corner they have to parry all 8, IIRC.
Indeed so; the reason behind this being that shotos move backwards when they parry. Hence, in the corner, they are essentially stationary like any other character and must parry 8 times in each wave.
thank you, i did not know that. i’ve messed up SA2 parries possibly because of this