I’ve got problems timing DF.LK as an AA. I get stuffed really often
Sounds like your hitting the button too late.
I find back+mk, mk, FADC, U2 to be quite useful. You can also combo into it from j.HPx2. If you mess up (i.e. miss a hit confirm on b+mk,) the FADC will save your skin.
Why waste 2 meters? Why not just do the upkicks when it hits and FADC if it’s blocked? You can still do ultra.
why do the tc at all? cl.rh xx ex legs, u2
I can’t get hasan Shu, cr.lk to combo on Juri. HS into cr.lp is fine, as is HS into EX legs, but I can’t get the cr.lk, even with turbo. Annoying.
Is this a “thing” or am I just failing?
-Edit. I tested it on crouching Juri and it’s working. so it’s not a huge deal.
Has anyone else noticed a change in df + hk? It seems like I get way less hit stun than before. The only thing I can connect is cr.lp or cr.lk. Sorry if this was the same way in vanilla. I seem to remember landing cl.hk afterwards quite comfortably. I know there’s only a one frame difference between the two, but I was in the lab last night and couldn’t get df + hk and cl.hk to combo.
edit
df hk is the same +5f after landing
you da. Thanks for posting that. It says that df+hk is actually +6 on hit. I wonder what I’m doing wrong. I guess it was just as hard to hit before.
^ yea, i must have typed the recovery after landing
+6f on hit is correct
I’m not a chun-li player, so please correct me if I’m wrong.
Can’t you back+mk, mk, ex-legs, U2?
I know this was possible set-up for U1, so I’m thinking it would be easier with U2, no?
Or was the FADC used to avoid scaling?
It may work. Though it would hit better than U1. For U1 to work, you would have to be close to a corner in order to get all hits to get in. Otherwise, you may just 1 to 3 hits depending on spacing.
the fadc is to avoid eating an ultra if the second hit (or the first hit for that matter) of her target combo is blocked you have to get the fuck outta dodge quick. Yes you can ex.ll after the 2nd mk in her tc into ultra 2. Any combo involving her 3 mk target combo is flashy but useless. Pretend she doesn’t have it. It’s so unsafe. The combo is meant for new chun players as a non meter punish for whiffed dps.
Ah ha! I see, thank you for the correction.
I spend so much time just repeating combos in the corner out of convenience, that I forget things like some combos not working outside of corner.
Heck, if you got em in a corner (and especially if it’ll win you the round/match) you can just follow through with the whole :l:+:mk: > :mk: > :d::u:+:mk: then give them U2 on the way down. No bar used and enough damage to finish them off. This has won me several rounds this evening and let’s me keep some super bar for all those EX legs and EX SBK’s. :smokin:
But to be honest i’ve only tried EX legs to U2 once. It was during a match, mid screen, and it whiffed hardcore. Pretty embarassing. I hardly ever find myself using her up kick into EX legs to begin with, though. I like to just follow it through. But of course, that’s just me.
why would you do this? you can link super off of any connected hasanshu for 490 damage why bother with the jab and fierce
Long range punish, hit confirmable (sorta) string that’s also pretty decent against focus at mid range. You won’t just walk up to them and cl.RH.
Edit: as for the other dude, the target combo doesn’t need a corner to link ultra 2 after upkicks.
Also fun fact is that delaying the second hit JUST enough lets you launch crouching opponents (except blanka and the likes) while having more time to hitconfirm.
I don’t really “hitconfirm” it the usual way by reacting to the hit, it’s more about looking what the opponent was doing before you imput it. It’s easy to hitconfirm when you hit a FA with it or medium easy when you counterhit something or punish a whiff, much harder when the opponent just eats it for no reason. Yeah I still fuckup sometimes.
The downside is that if someone absorbs the first hit then backdashes he can punish you. But someone who’s focusing random normals then backdashing is kinda scared I think.
Combo I’ve just found (sorry if it’s already been written somewhere ^^’)
Jumping HK, MK legs (8 hits), cr. MK, EX legs, Kikosho --> 460 DMG --> without cr MK : 471
In Corner : Jumping HK, MK Legs (8 hits), cr. MK, EX Legs, EX Bird, Kikosho --> 500 DMG --> without cr MK near corner : 506 DMG
Tested on Cody.
EDIT : it may be possible to do :
Jumping HK, MK legs (8 hits), cr. MK, EX Kikoken, FADC, Kikosho ?
MK legs (8 hits), cr. MK, EX Kikoken works
EX Kikoken, FADC, Kikosho works too
I just can’t link them correctly atm xD
DF+Short > dash > Ultra 2
Hey sorry if this has been posted before I didn’t look through all the combo pages. Somehow I missed this until now, but DF+Short > dash > Ultra2 works everywhere on the screen with no meter. At first I was trying to use dash EX legs to get more range when the DF+Short lands at max distance, but then I realized I didn’t need the legs, just the dash. I thought it was a little broken at first but it only does about 300 dmg. It reminds me a lot of LP.SRK > ultra.
If you don’t have Ultra 2 stored, you can dash ex legs for about 120-130 if all 4 kicks land.
Lastly, you can sometimes try to dash > stomp x3 if you hit them as high as possible or they’re in the corner. Although, I think if you don’t have meter it might be better to use St.MK anti-air which might trade more often and make them more likely to jump again later in the match when you do have ultra.
Sorry if this has been asked a million times, but what are the frames on hit for light and medium legs? Event hubs says +6 and +4, but I’ve read that cr.Fp XX HK legs XX MK legs, sweep is possible so that can’t be right. I was wondering if HK legs XX LK legs was possible and whether it was worth trying if the frames on hit are better. (I can’t link that sweep after legs at all at the moment.)
I was also thinking of trying cr.FP XX HK legs XX MK legs, st.lp, st.FP as a meterless punish, since I find that last link a lot easier.
Also thinking about meterless combos, does anyone think cr.lk, cr.lp, cr.mk XX kikouken is worth learning? I was trying to get the hang of it in vanilla, but it seemed the range was very short to land the fireball.