Chun-Li Combos and Glitches

I kinda have trouble with the dash ultra =/. When do I input the b,f +KKK? Before the dash ends or right when the dash finishes?

Wow, I really miss out a lot of good shit when I don’t come here for a couple days.

Izzy, that hazan shu into ultra is sick. I’m definitely gonna learn it just to be able to show off sometime. :tup:

Since we’re all talking about showing off here…

Lately what I’ve been doing this after a dizzy: b.mk > b.mk > FADC > headstomps. I think it actually does less damage than if you do the original combo but let me tell you, when you’re fucking dominating the match and you score a dizzy that’s likely for the win, this shit is fun as hell. Works best in the corner. The camera freezes on the last headstomp sometimes and you’re just like “my lord I’m a bad ass”.

As for other stuff:

I’m not sure if this has been covered yet (checked the first post, didn’t notice it) but it seems c.mp goes under fireballs. My bad if this is common knowledge but I just discovered it today. I can’t really think of too many uses since if you’re at distance for that, you’re probably close enough to stuff a fireball if you’re opponent is dumb enough to use one. Any other ideas?

Are you talking about the forward or backward dash

The forward dash Ultra is really simple, just dont do it too fast
its Charge b> f,f> b> f+KKK
for the backdash ultra its
Charge b> Charge FA> f> b,b> f> b> f+KKK

the charge system doesnt allow for partitioning but it allows for a constant b>f>b>f>etc. You can charge back then shake the stick like mad and if you press f+KKK the super or ultra will go off.

I tested it out and it worked, but you have to shake b and f quite fast and violently

Im actually going to test it out, see if there is some new form of a charge partitioning. I doubt it but its worth a try

EDIT:

OK so far what I have found, is that there is about a 2 sec window (from the time that you stop charging) in which you can input as many b or f as you like as long as you hit f and k before the 2 sec window is done
and I believe I can do the backdash ultra without the FA… but its just timing. Cause the backdash takes up about 1.25 sec of the window so there is about .75 sec in which you have to input f> b> f+KKK

still experimenting with this, to see if i might be able to do
CH. b> f> b,b,b> f+K
the third b to maybe keep a small charge or motion going as to not drop that 2 sec window.

c.LK x1-3, EX legs x2?

People do it, but I’m still in debate about how viable it actually is. Sometimes you get like one hit off the thing and sometimes you might get a good extra hits in. So the damage you get off the second set of legs is a bit varied. But that wastes another block of meter, which I’d rather save for EX SBK or focus cancelled pressure.

Another thing, is it actually possible to consistently get more hits than normal if you do it at a certain time. Maybe take a step forward then EX legs, sometime like that.

Yeah thats one thing that has always gotten me, I dont use x2 EX Legs in a combo, its just not worth it, I mean its like
cr.lkx3> EX Legs> EX SBK out of the corner, maybe on a few large chars you might get 2 hits but you will either miss or get 1 hit. I think you might be able to time it to get the second EX Legs to get more hits in but I dont see the usefulness in it. You would have to do cr.lk to buffer for the second EX legs, maybe a dash EX Legs might work but still you might go under the char and whiff.

People do it when they smell a imminent stun. On easy to stun characters, go for it.

Say, xxx combo into knockdown. cLK x X, EX legs, again EX legs, that last EX might cause stun.

chun_li1

Hi guys, first of all sorry if I posted something obvious and/or stupid, but I just didn’t see this listed in chun’s ways to link ultra/super. If so I’ll delete this.

Anyway, you can link ultra or super off a kikouken that hit an airborne enemy (yes I found this out today only), it works from about middlescreen to fullscreen lenght (talking about the ultra obviously) without dashing, getting up to 19 hits, most of the times 18, doesn’t fully connect on the same specific characters just as the other juggle, and all.

So far I can’t think of anything useful for this, besides punishing someone that did an obvious and stupid mistake, it just doesn’t hurt to land an ultra from distance without the enemy doing a fireball, so I thought I’ll post this here… maybe someone can find some way to punish certain moves (maybe some of vega or bison attacks, no idea).

I was talking about the forward dash -> ultra… I’m too noob to try back dash at the moment lol. I can pull off the forward dash ultra pretty consistently but only during the FA buffer. If I was to just dash and ultra I simply can’t =/. In training mode with input data on I noticed something weird. Sometimes when I hold back and tap forward x2 to dash nothing comes out. This seems to only happening when I’m charged crouching or when I’m holding back. This seems to be the biggest problem for me in doing the dash ultras. So I’ll be like charge b, f>f but I don’t dash and the ultra doesn’t come out. Or when I do get the dash to come out the ultra does =/. Seems way easier to do it during FA>Dash

Well the thing to do is to time it
Dont rush the f,f
Because you have about 2 seconds to input the motions for the Ultra.
Take your time cause she has to be out of the dash animation before she can Ultra.
so just practice the timing, so that by the time she is out of the Dash animation you are doing the f+KKK

but the motions for it are as follows

CH.b> f,f> b> f+KKK
and if you cant get the timing dow or you tnd to do it too fast try this
CH.b> f,f> b> f> b> f+KKK

Just relax when doing it
I know sometimes it can get hectic when trying to Ultra on command, but always remember with Chun-Li patience wins. Cause she lags too much on some moves and if you rush you leave yourself open, but the same thing goes with Ultra inputs

thanks for the info, gona head into training mode some more lol. By the way, any idea why I can do the dash ultra so easy when its from FA->Dash as oppose to just dashing?

So, I read this awhile ago and I’ve always wondered why the ultra lands on more people. Then I remembered reading somewhere that if chun doesn’t touch the corner you’d get a more reliable juggle. So I went into training and here’s what I found. If this has been posted before then you can disregard this whole post.

How I tested it was I placed Chun on the 2nd square from the red line in training and placed the other character right in front of her. I did cr. lk cr.lk ex legs so that chun ended up on the 3rd square and launched the ultra and made sure Chun didn’t touch the corner. Repeat 10 times just to make sure lol.

Surpisingly, the full ultra juggled everybody but Fuerte, Gouken(I’ve been able to do this once on him but haven’t been able to get it after that), Gen, Dan, and C. Viper.

I’ve been able to land a full ultra on some of the characters that normally fall out now that I know there’s a specific range I have to do it at.

Back dash > Ultra: Back charge + mp+mk - f - b - f + kkk. The timing is pretty laid-back, so it should be pretty consistent.

The trick is to be holding back or down/back while you input the focus attack. That way, as soon as you tap back again, you’ll dash before it even looks like you did a focus.

I’m trying to get into the habit of doing all my dashes this way since it’s armored and pretty fast, especially if you’re already going in the direction you intend to dash.

This talk about dash Ultra reminds me of something I found a while back. I have a hard time doing B,ff,b,f+KKK on the 2P side because for some reason my forward dash input going left is slower than going right. My wrist just doesn’t like it. That’s why this is pretty useful for me:

Modified forward dash Ultra
Charge back, df, db, f wait for dash to finish KKK

If you do B,f,b,f you get a backdash, but if you make it a down-back it doesn’t count as the last input for a dash even though it’s a valid input for the Ultra.

It seems like, because you finish the input for the Ultra earlier than with the ‘normal’ method, there’s a stricter timing on the pressing of KKK at the end of the dash.

Would it make a difference to any of you if Chun’s RH Legs were -1 on block and +3 on hit?

I was testing it against Chun’s reversal super. If it were -2 on block like the wiki said, super would hit, but Chun is able to block it. If it were only +2 on hit, I wouldn’t be able to link into jab/short, but I can.

I could ultra her if I crouch blocked, tho, so it’s still pretty bad cuz of that.

how do u kikoken cancel -> fa -> dash forward to b.mk -> d.mk -> u.mk as a combo?

i can only get from kikoken to fa as a 2 hit combo. but i seen videos where they link the whole thing together. i tried different timin for the fa… b4 white flash i can hit the fa than dash forward but i cant connect the b.mk b4 or after the white flash. in those videos it connects both b4 white flash and after white flash.

how would u do this?

Try hitting the dash input as the FA hits, you don’t have to wait for visual confirmation before proceeding to perform the target combo

i tried that also but it doesnt work i even try fadc after the kikoken still cant connect im so confused.

You have to charge it to level 2. The window is tight, but it’s possible to combo a crumple hit from a kikoken. Dash in after connecting to land the b+mk combo.

Edit: I just realized my back dash ultra inputs were off in my above post. I edited it to be correct… Back charge + focus - f - b (this should make you back dash) - f + kkk.

ok i finally got it. thanks. it works at a certain distance u cant be too close or the kikoken well hit way b4 u get to the lvl 2 fa and also it seems the hp.kikoken wont connect because its too fast but so far the mp.kikoken works fine. now im tryin to learn the j.hp x 2 -> s.hp -> mp.kikoken cancel -> fa lvl 2 -> forward dash to b.mk combo string -> ultra combo.

hmm… what do u think is the easiest flashy combo to do?

So I just pulled off something pretty sweet on my brother… I didnt even really mean to do it.

What I tried to do was jump in > Target Combo > c.lp > c.lp > Tenshyo Kyaku > Ultra

What I accidentally did was jump in > Target Combo > c.lp > sc.mp > Super

Im guessing I hit mp instead of mk and didnt get my nice little juggle into the air for the Ultra. What I dont understand is that I hit KKK not just K, so why did I get a Super and not an Ultra? Is it because sc.mp can cancel into Super and wont let me do Ultra?