Not sure if this is old news, but from max range CH f.hk can combo into cr.mk.
It can be set up pretty easily too. If you score a knockdown from sbk or ex legs and the opponent back rolls, slight delay after sbk/ex legs, forward dash then f.hk.
CH f.hk, cr.mk xx m.sbk is 238 dmg 430 stun. Not as good as CH f.hk, cr.lp, st.mp, cr.mk xx m.sbk 250/513 but if youāre out of range itās a good second option. Also if you have VT ready you can cr.mk xx h.legs for a VTC combo. CH f.hk, cr.mk xx h.legs VTC st.mp, cr.hp xx h.sbk for 302/492
Might be old news but I saw MOV fishing for CH f.hk, cr.mk a lot last night. Figured it could be new tech
Been saying it since season 2. Chun sucks now. People that say she is still top tier are dumb as fuck and donāt know shit about the game and donāt even play the character. ALMOST EVERYONE dropped chun after season 1.
Never will understand why Capcom gave Urien so many buffs but wanted to nerf Chun. This shit is stupid as fuck.
@forest31
If youāre going to use VTrigger and happen to land J. Hp and go into Cr. Hp
you are better off canceling into Kikouken VT activate, F+Hk, Cr. Lk, St. Mp, Cr.mk, xx MK SBK 348 Dmg/555 Stun
adding EX Kikouken will net you 374/545
going to CA - 511/525
I was thinking about HumanBombās CH cr.lp->cr.mk->cr.HP->VTā¦
Since that one works only with CH and VT i was thinking that CH crl.lp->cr.HP->EX.Kikouken->cr.lk(or cr.lp if close enough) could also work without VT and with one EX bar. Dont know if i missed something but it seems like better option to me.
Just started to learn SFV, and Chun Li was the character who clicked the most with me. Been biting my nails on what Capcom does about her after the rather crushing changes in Season 2.
One thing I noticed while practising Chunās BnB combos, is that the CharmingRogueās damage and stun values are slightly off. My version number is 2.010
What Iām seeing for BnBās is:
c.LP, s.MP, c.MK xx m.SBK [216 / 394]
c.LP, s.MP, c.MK xx l.SBK [202 / 396]
c.LP, c.LP, s.LK xx L.SBK [167 / 345]
Seems like her damage has been increased slightly. I wrote the values down to a paper a day ago, and the m.SBK BnB then gave different values. Could somebody confirm this? Iām really not that confident on that s.LK xx L.SBK transition, I can only make it happen like every tenth time I try it. Gotta grind more I suppose.
This does give me hope that perhaps Capcom cares afterall. Iām interested to see the actual balance patch (unless this was it).
Thanks for checking it out, I had probably activated counter hit without realizing it. Switching it on, I get the same numbers I wrote above.
Without counter hit on, Iām seeing the following, which I believe to be the correct.
c.LP, s.MP, c.MK xx L.SBK [196/382]
c.LP, s.MP, c.MK xx M.SBK [210/380]
Iām seeing slight improvements to the BnB combo every time I start SFV. The light combo obviously needs more practise