You have to charge down as fast as possible after the st.mp, then late cancel the cr.mk.
It’s a tough combo to learn, but once you learn it it’s easy. Most people take a week or 2 to get it, practicing like an hour a day or so. Learn to late cancel the cr.mk and it becomes easier. You may also want to try cancelling into L sbk off of st.mp,cr.mk… it’s what I do. I cancel into m sbk from cr.lp,st.mp,cr.mk because there’s an easier buffer to use.
@xcamero360
FYI: my video is from Season 1 so minor details like damage/stun numbers and c. LP connecting on standing opponents after iaHRK may no longer apply. Execution method, however, should still be the same. Good luck!
I was originally planning on doing b,f+HP as the counter-hit confirm for the CH c LP into c MK but I found it really isn’t practical due to the incredibly long required charge time on b,f+HP. MK SBK is way more damage and wall carry anyways. The initial hit, c LK, is 3f. On normal hit Chun-Li shouldn’t have much trouble hit confirming c LK, c LP into LK SBK. LK SBK’s charge time is short.
James Chen commentating #Dreamhack2017#Austin Punk VS Justin said after Justin hit Chun-Li c LK x2, “He won’t be able to hit confirm into anything off of that.” c LK x3 works as a 3 hit Blockstring though. Seems really good actually. https://www.youtube.com/watch?v=wVbpmVEHda0&feature=youtu.be
The opponent can start walking backward after blocking the first hit of that and make the third cr. LK whiff. I made a video months ago about the inconsistencies of confirming with cr. light attacks (I also emailed it as part of feedback on the issue overall and got a response months later from Capcom Support that they let the team know… not necessarily that they’ll do anything about it though).
Chun’s new trials are up. Some of the combos are suboptimal, some are things you’ve been using already if you play chun, and they’re all at least pointing you in the right direction if you’re new to her. Trial 10 is easy, practical and nets over 500 damage